Screenshot of the Week 400!!!
Posted 03 March 2013 - 11:48 PM
Links quest carries on, even through illogical pyramid exploration.
Adorn me in feathers from dead birds and contemplate the size of leather palettes to wind me in, put shutters on my eyes.
A titan of one's most lucid nightmares. Don't get hit.
The final version of my "Lost Forest" area. Fitting name, eh?
They never let poor Link join in any Peahat/Lynel games
How badly do you want what's in that chest, Link?
Link finally finds the Temple of Time. Ironic that its been lost for so long.
Girls do their best now and are preparing. Please wait warmly until they are ready.
I don't like where this is going...
Oh man. It's a thing and a dude. O:
They call this the Awakening Woods. Prophecies claim a hero would awaken in these quiet woods.
There's some stairs underneath that bush!
I didn't have time, so I made something really quick. Sorry guys, but it's better than missing SotW 400.
Koh entered for once in a long time! An experimental tileset....are you interested?
Golden Trigger Chrono Sun ZC 2013 yo.
I've not entered since SotW 64.
A familiar foe from Fairy Dream Classic™.
I wonder what's inside? Only one way to find out. Happy 400th Screenshot of The Week!
Posted 03 March 2013 - 11:54 PM
Posted 03 March 2013 - 11:57 PM
Posted 03 March 2013 - 11:58 PM
Posted 03 March 2013 - 11:59 PM
There all just so wonderful, I'm torn up on which one to vote for... I'll have to sleep on it.
Posted 04 March 2013 - 12:02 AM
That's a lot of screens.
There is too many of 'em.
Cut them into sections for easier reading?
It hurts my eyes seeing all of these screens.
Posted 04 March 2013 - 12:44 AM
Solid classic screen with just the right amount of detail.
Well-designed GB screen. The water color looks a bit off, though...
Great subscreen! But it's hard to tell what's happening on the screen itself.
It's just tough to make out anything. I wish transparency in ZC looked more appealing.
Nice colors, just enough detail, and a beautiful subscreen.
The greens are just a tad dark, but otherwise this shot is about perfect.
Nothing bad, but nothing too special.
The perspective is a little odd to me, but I do like the setting.
I didn't even know it was possible to pack so much detail into a desert shot. Wow.
Nicely executed shot. I like the layers of rock in the corners for some reason.
Oh hey, I recognize this shot. Uh... the road on the left seems a little flat. I appreciate the detail in changing the enemy colors. How do you keep them from crossing sides? "No enemies" flags?
I like the setting a lot. I know it's hard to help, but the perspective difference between the wall and the trees gets to me. Good overall.
Beautiful. The trees are well placed, the colors are nice. The pillowy dirt is a bit odd, though.
Solid design, but doesn't grab my eye.
Yeah, sorry... A tree would be nice.
Yay, a new tileset. Looks good, but misses that "wow" factor.
Really nice. I love the starry background and highlights on the walls.
I'll reserve judgment until I see this in action.
That screenshot would have been the bee's knees way back when. Welcome back to the contest.
Nothing too special.
I have to admit, I do want to know what's inside!
After much thinking, I'll give Shane my vote despite entering myself. Marco and Theryan were very very close. Thanks again to all the entrants!
EDIT: In case anybody is wondering, this contest is included in the most recent SOTW stats update just so I can see how much it distorts the page. I wouldn't normally put the current contest up there.
Posted 04 March 2013 - 02:27 AM
I honestly can't decide. Trying to restrain the temptation to null...
Posted 04 March 2013 - 04:42 AM
Posted 04 March 2013 - 06:00 AM
Posted 04 March 2013 - 08:10 AM
Anthus: Simply too bright, with the warm color hues. The background transitions could be defined way better.
Aslion: Palette is too dry, or the screen would have been one of the better ones.
Schwa: I like it, however the colors seem to be a bit off IMO. I cant put my finger on it, but eh. I'm sure it looks better in game.
Kurt91: I cant begin to disect the screen without those annoying, loud fog clouds covering everything. Honestly it seems like something you took from Lost Isle.
Supindahood: I would like to say your flow is nice on this screen. Though I am not fond of the meshed colors. The transitions are right, but the colors used are not.
Theryan: Alas, the best screen. Perfect vibrant color, nothing too crowded nor bare. It is so simple, outshining the others.
Moosh: Too pure.
Master4sword: I can see where you were aiming for your shot. However this screen is too simple, boring and bland.
Justin: This screen had potential, but was ruined with extreme amount of detail and little 'proper' contrast
Orin XD: This shot stands out. Yes, it is nothing new, GB and let alone a basic set up. But there is something outstanding here that just catches my eye. Nice work.
nicklegends: This is interesting. This concept could have been done better, I feel the screen is too common, but if it were designed more unique this shot would be the winning one. I've yet to see this anywhere else in ZC.
Spacemandan: ehh. Poor graphics quality, sorry.
Shane: I like this. This area is harmonious, it feels and appears as. However this is mere DoR, used in every other normal way by just about every other quest designer.
Franky: Ahh, I wasn't too sure where to start on this screen. It is very cluttered and crammed. My eyes literally had to find where the player would start, do things, etc.
Sepulcher: Another common DoR screen. Nothing WOW.
Koh: Back in the day, I really enjoyed your tileset. Though, looking at your screen and graphics now, I feel the set is below par and the graphics are too.. meh. Below par stuff here, sorry.
Geoffrey: I enjoy your effort and goal. Yet, I dislike this shot. I have a feeling you made it more for art, than actually becoming ZC chrono trigger.
Nick: This shot is an under dog. This shot is also soo elementary in ZC age/standards that personally it seems better.
linkthemaster: I like this. then again, it is another normal screen.
Jared: That castle brick grey throws off the screen, it is not proper contrast. Even with this, the general direction of your screen is average, but on the good end of average.
Posted 04 March 2013 - 10:00 AM
Aslion: Not a fan of the Newfirst (or at least I THINK those are Newfirst) mountains in EZGBZ. Other than that a solid screen. 8/10
Schwa: Schwantastic! A winrar is you! 10/10
kurt91: I'm sure this would be a very pretty screen if I could actually see it... 3/10
Supindahood: Meh. The tileset's nice, but I just don't feel this one. 6/10
Theryan: It looks really good, but I feel it would be better without the incomplete subscreen included. 9/10
Master4sword: Fantastic in its simplicity. You don't need to cram a ton of ground detail to make a great screen. 8/10
justin: The desert of remembrance I'd just as soon forget. Weep for poor Radien, weep for the stagnation of his tileset. 6/10
Orin XD: The screen is rather boring and the sprites are...Meh. Nice subscreen, though. 6/10
nicklegends: A nifty idea but I'm not sure how fond I am of the execution. 5/10
SpacemanDan: You know what's a nice thing about screenshots? Actually being from a quest that's currently being worked on. dan/dan
Shane: Awakening...woods...snoooooore. There's just something about this screen that makes it incredibly boring. 4/10
Franky: It's bold! It's new! It's Franky! And if you dial 1-800-FRANKY you get a second one FOR FREE!~ 7/10
Sepulcher: It's. It's a screen. A screen that looks rather nice actually. Good job. 7/10
Koh: This set needs a completely new word to describe it. Thus borugly, a combination of boring and ugly, was born. 2/10
Marco: Is it bad that I can't tell if this is actually a new screen? 6/10
Geoffrey: Maybe it's just the large screen size screwing with me but I'm not even entirely sure this was made in ZQuest...Even if it was I'm very sure that it's not actually playable. Disqualified/10
Nick: A nice simple BS shot. 6/10
LinktheMaster: Simple, yet appealing. If you used scripted stuff like this to enhance a regular old classic style quest that'd be a dang blasted good quest. Just saying. 7/10
Jared: Nothing to write home about. 6/10
Edited by Moosh, 04 March 2013 - 02:50 PM.
Posted 04 March 2013 - 11:35 AM
Good shot, but the cake mountains do not look good next to the regular mountains.
I like what you've done with the health bars here.
Hm, I agree that there is too much fog to tell what is going on. You have to squint, and stare at the screen to see the details. I saw this in the screens thread, and I liked the older/ other palette better
Amazing shot here. I would have voted for this. I love the water details, palette, and tiles.
This is a very pretty shot. I like the palette a lot here. I would give this second place.
Moosh: Solid Pure shot, and nothing to complain about, really.
This is a cool effect, but I think the stream ruins the perspective in the background, and the trees look kind of weird being half under the cliff like that. I know it happens in real life, it just loks odd tiled in ZC
This is one of the coolest deserts I've seen. Those cactus' are awesome, and they look kind of like stone, but that is still a cool effect.
Orin XD: I like the design, but not the palette. I feel like it has too much contrast, and the lava is odd. I've never been a fan of such dark red lava.
10 points for uniqueness. The shot in itself isn't extremely exciting, but it does have some nice attention to detail.
I like the trees, but I think the outline on them is kind of weird.
There's a ton of green, but at least it's a nice shade. This is a cool shot, and captures the feel of a large, deep forest quiet well.
There is a lot going on here. The colors on the stairs is also messed up.
Nice mushroom details, and palette.
This is not a bad screen by any means, I'm just not a fan of the style so much. I tihnk it's mostly the mountains. The trees and ground are fine, but something irks me about the mountains. Maybe cause they are square like GB mountains, yet way more detailed so it looks odd?
Awesome rips, and kudos to using those mountains. It looks like a lot of work went into ripping these tiles, and it looks good. I think the colors could use some work (but the character is fine).
This is a very solid BS screen, and it's refreshing to see. This isn't your fault, but I always found the BS grass so repetitive.
This looks like a cool challenge, but the screen's design is pretty basic. It's not bad by any means, just not vote-getting tier.
I'm not sure why, but the grey castle walls seem to stick out too much. I like the cliff-to-wall transitions though.
Edited by Anthus, 04 March 2013 - 11:36 AM.
Posted 04 March 2013 - 11:41 AM
It's playable. You're not supposed to be on the pyramid, but I did that with cheats for the effect. Anyway, this is just a screen in a desert that you pass by (from the bottom to the left). And thanks.
Oh okay then. Because Link was stuck up there I had assumed it was a glorified graphics showcase. I'll go back and update my post.
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