A word about those searingly bright colors: I did the best I knew how when I originally ripped these tiles to make sure that I was using the authentic colors as were encoded in the original ROMs. I suspect that the developers used bright colors to compensate for the dimming effect inherent in the Gameboy Color's physical display. It is what it is. Perhaps someone will have the inclination to do a transformation on the palettes to bring it more in line with what meets the eye, if so I think that'd be pretty awesome.
Thanks Akkabus and all others involved for bringing my old tileset into the modern era and continuing to support it. My hat is off to all of you.
EZGBZ V2.1
Overview
Creator:
Akkabus
Updated: 05 Jul 2010
ZC Version: 1.92 B182
Downloads: 219
|
Download Tileset (0.91 MB) |
Information
Create your own Gameboy Zelda quest! This new version of EZGBZ boasts many improvements over its predecessor.
Features:
- Comprehensive tiles, sprites, and palettes ripped straight from the official games.
- Backwards compatible with EZGBZ v1.0.
- Make screens rich in detail and color.
- Look for expansion packs in the Loose Tiles section!
[View Full Description]
Features:
- Comprehensive tiles, sprites, and palettes ripped straight from the official games.
- Backwards compatible with EZGBZ v1.0.
- Make screens rich in detail and color.
- Look for expansion packs in the Loose Tiles section!
[View Full Description]
About Reviews
Darkmatt
Posted 29 May 2011 - 11:29 AM
Why did you decide to just look at what the real gameboy colors are and go from there? It looks horrible. The real gameboy colors are so bright you get blinded by all the shades of blinding pixels.
Everything else about the tileset, however, is commendable. What's packed inside is more than enough for anybody wanting to make lovely gameboy maps. There's plenty of scraps for innovation, and with some thought you can convert this for use in 2.5.
That is, if you can cope with the terrible palette selection given to you. I know it's asking a lot, but you need to go back and tone down the colors, to make them look more like you're looking at a gameboy color instead of a painful world of searing color. I absolutely cannot convince myself to stick with using this, when I have to break half the palettes and colors to turn it into a palette the eyes can appreciate.
So the 3's for "It has a big problem that kinda limits its appeal but otherwise this has the makings of a quality tileset."
Everything else about the tileset, however, is commendable. What's packed inside is more than enough for anybody wanting to make lovely gameboy maps. There's plenty of scraps for innovation, and with some thought you can convert this for use in 2.5.
That is, if you can cope with the terrible palette selection given to you. I know it's asking a lot, but you need to go back and tone down the colors, to make them look more like you're looking at a gameboy color instead of a painful world of searing color. I absolutely cannot convince myself to stick with using this, when I have to break half the palettes and colors to turn it into a palette the eyes can appreciate.
So the 3's for "It has a big problem that kinda limits its appeal but otherwise this has the makings of a quality tileset."