Custom (Dor:H-esque) Armos Knights and Big Moldorm
Overview
Creator:
P-Tux7
Updated: 10 Sep 2019
Downloads: 22
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Download Tile (3.96 KB) |
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Tags: 16-color, Character, Collection, Decoration, Edited, Enemy, Original, Dungeon |
Information
Custom tiles edited to be used with Saffith's Armos Knights and ywkls' Big Moldorm boss scripts
About Reviews
Description
Once I saw these custom sprites, I knew I had to rip them for ZC because they reminded me so much of the Dance of Remembrance: Hybrid tileset. Now they are fit to the right sizes for these scripts to use. You can either recolor these to use the default CSets, add a custom level CSet, ESP CSet (like a Gleeok uses), or just rip them into 8-bit color mode.
Update: Now added two versions of the Big Moldorm
Notes on Usage:
Armos Knights: If you want it to use the statue sprite at the beginning or make it flash red without editing a CSet to use this palette, you're gonna have to edit the original script.
Big Moldorm: The original script, as seen in the example quest, uses three enemies for each of the Big Moldorm's three types of parts (head, body segments, and tail flower). Set the enemy animation of these three enemies in the Enemy Editor to use one tile for four directions.
Update: Now added two versions of the Big Moldorm
Notes on Usage:
Armos Knights: If you want it to use the statue sprite at the beginning or make it flash red without editing a CSet to use this palette, you're gonna have to edit the original script.
Big Moldorm: The original script, as seen in the example quest, uses three enemies for each of the Big Moldorm's three types of parts (head, body segments, and tail flower). Set the enemy animation of these three enemies in the Enemy Editor to use one tile for four directions.
Credits
ProtoTroid X (original sprites)
Nintendo (characters)
Nintendo (characters)