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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Triple Triple Dungeons by Linkus
Updated: 12 Mar 2012 Posted: 12 Mar 2012 Tags: Interior, Collection, and 4 more Rating[?]: Rating: 4.63/5 (7 ratings) Information:
What is the Triple Triple Dungeon Set?

Well, for one, it\'s three different dungeon sets (hence one triple), each of which are very modular and can serve different purposes, and by combining certain elements can create at least three more somewhat different-looking dungeons using the dungeon sets(and thus the other triple).

The product is pretty much as-is. Some dungeons look incomplete, but if you are looking for one thing that\'s not in that set, it may be in another. There might even be [View Full Description]
DoR Update Tile Pack By Linkus by Linkus
Updated: 01 May 2009 Posted: 01 May 2009 Tags: Overworld, Collection, and 4 more Rating[?]: Rating: 4.75/5 (7 ratings) Information:
Basically a compilation of tiles made for DoR.

Most explain themselves; however, a few don't. So, I'll explain certain ones:

First the canopy is for attaching to a large wall. Trying to have it stand alone will need some editing.

Second, the two small signs you see are actually for two different things - The larger is for a wall that's more than 16 pixels high, while the smaller is for walls that are at or slightly less than 16 pixels.

As for everything else, it should be obvious wha [View Full Description]
Arched Bridge by Linkus
Updated: 01 Oct 2008 Posted: 01 Oct 2008 Tags: Overworld, Decoration, and 1 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
Some of you have seen this in some quest screenshots lately. This is the second version of a bridge I had created in lieu to the overused, and yet slightly nonadjustable LttP bridges that some shots used.

Please note that if the arched bridge that you received from me does not look like this, upgrade to this version as it fixes a few perspective and drawing issues.

Package contains the bridge in GIF format with a custom palette. They should be able to fit DoR through hand-recoloring, and [View Full Description]
Dirt, and Rock Pile by Linkus
Updated: 27 Jan 2008 Posted: 27 Jan 2008 Tags: Overworld, Ground, and 1 more Rating[?]: Rating: 4.75/5 (7 ratings) Information:
A bunch of varied dirt tile for those who want to capture that exact look. Not to mention...

Got travelers running all over your roads? Are adventurers finding journeying around your land is too easy?

Want to stop them dead in their tracks? Do you feel that the dangers must be realized to move on?

Then just put the Journ-O-Stop Rock Pile 2000 in their way! Not can they just not move on, they also can't jump over it, dig under it, or try to move the rocks out of the way! Now you can con [View Full Description]
Mountain Background by Linkus
Updated: 27 Jan 2008 Posted: 27 Jan 2008 Tags: 16-color, Background, and 2 more Rating[?]: Rating: 4.73/5 (10 ratings) Information:
The title says it all; just a mountainous background, with extra height so you can make adjustments to your desires.

Uses 13 colors, so you can add a few extra colors for any modifying.

UPDATE: Whoops, I gave you the wrong file. Now it should be right.
NZTS Buttons by Linkus
Updated: 11 Nov 2007 Posted: 11 Nov 2007 Tags: Misc, Ripped, and 1 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
ABXYLR buttons from NZTS; I had originally lost them, but Xavier ripped and isolated them as an effort to get the project back in full swing.

You gotta love supporters. ;)
Neo OoT Title by Linkus
Updated: 27 Jan 2008 Posted: 12 Oct 2007 Tags: Misc, Edited, and 1 more Rating[?]: Rating: 4.89/5 (18 ratings) Information:
This is pretty much a major update of Teilyr's old OoT title.

Changes:

--Realistic lighting effect added by using gradients
--Changed palette to enhance realism and accuracy
--No borders
--Background color reflects that of OoT box art and doesn't drown title in brightness(Neon purple is out!)
[View Full Description]
Updated LttP Grave by Linkus
Updated: 05 Oct 2007 Posted: 05 Oct 2007 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 4.8/5 (9 ratings) Information:
So I'm known for my graphical updates to already existent objects, which end up way better than the original.

Guess what I've done. Now the LttP grave has gotten a makeover; now it actually has a written epitaph on it along with Triforce references, and it supports pre-positioned eternal flames for an eerie effect.

It is in the DoR palette, but both the grave and flame should rip into PTUX.

(Flame A.Speed is best at 2)
Updated OoS Season Statue by Linkus
Updated: 19 Jul 2007 Posted: 19 Jul 2007 Tags: 16-color, Decoration, and 2 more Rating[?]: Rating: 4.17/5 (5 ratings) Information:
So the OoS Season statue in PTUX is ugly. So, fixing it sounds like a good idea, right? I did, and included a new palette for better display.

Also included is the original statue base from PTUX, along with a few updates of shoreline items--coconut seed, driftwood, and a shell.

Also, the tiles were originally posted in a giveaway(which explains why you see in some quests) , but they're too good to keep for a short while.
LttP Fairy - Wings Redone by Linkus
Updated: 24 Mar 2007 Posted: 24 Mar 2007 Tags: Edited, Interior, and 2 more Rating[?]: Rating: 4.25/5 (7 ratings) Information:
This was the result spawning from my complaints about how bad and unrealistic the wings were on the LttP fairy statue.

The ones on the left uses the regular PTUX Overworld palette layout; the one on the right use the PTUX Dungeon/Interior/Cave palette layout.

Also includes an statue with an alternate "WW-MC"-style haircut.

Anyways, enjoy!
Hyrule Castle Soldier by Linkus
Updated: 02 Mar 2007 Posted: 02 Mar 2007 Tags: Sprite, 16-color Rating[?]: Rating: 4.85/5 (12 ratings) Information:
Ah, yes. The typical soldier that guarded Hyrule Castle in OoT. I give you the new, improved version from an older sprite. It uses a DoR "new" Cset 11, a small preview for some of you. I worked with Radien on a secret project regarding some ideas, so I had access and permission to work with some tiles. I found Cset 11 and thought, "You know, that sprite you made earlier on would look better in this palette."

Anyways, enjoy!
Fairy Bow by Linkus
Updated: 20 Jan 2007 Posted: 20 Jan 2007 Tags: Sprite, Item, and 1 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
I originally released these for my giveaway, but the lack of such a specific bow drove me to release it.
Collision Octorok by Linkus
Updated: 04 Aug 2006 Posted: 04 Aug 2006 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
I call this the "Collision" Octorok. It was made form the base of a GB Octorok, which was then stripped of many of its features then put back together using MC style graphics.

In persective, it is not top-down anymore, since I gave an angled view, and now blinks before firing. Also, the one on top is meant for Cset 8 and the one on bottom is meant for Cset 7.

There are two side persectives on this Octorok. You decide whatever one you use--either is good along with the others. Also, it sho [View Full Description]
SNEW! by Linkus
Updated: 25 Mar 2006 Posted: 25 Mar 2006 Tags: Decoration, Ground, and 2 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
No, it's not snow or NEWS; it's SNEW, the basic cardinal directions! (South, North, East, West)

And that's it. Well, at least it's way better than the LTTP tiles!
Linkus's Spritesheet by Linkus
Updated: 23 Feb 2006 Posted: 28 Nov 2005 Tags: 16-color, Character, and 2 more Rating[?]: Rating: 4.2/5 (4 ratings) Information:
Update (2/20/06)
more sprites and four swords. A note on the middle two swords and the MC fairy--it uses Dart Zaider's DoR Link palette.

--------------------------------
Well, as you can guess, I'm starting a spritesheet. I'll be creating just and only sprites in this tilesheet, everything to people to items to to animals and to enemies.

In a point, it's going to have constant updates. Before you know it, it'll be several pages long--It will never be fully complete.

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