I can imagine building an entire quest on this one item.*
-You should make the clock go back like 5 or 7 or 9 seconds the most for puzzles and such in the scripts.
That would be most killer.'
Magic Clock
Overview
Creator:
Avaro
Added: 21 Dec 2015
Tags:
FFC,
Item
Downloads: 41
|
View Script
Download Package (991.63 KB) |
Information
This item creates a portal. After a specific amount of time Link warps back in time to the portal and resets his current health to what is was when he used the item. It resets only Link (excluding his magic).
Description Setup Reviews Comments
FFCScript.zh is required to compile the script. Here's a link to it: https://www.purezc.n...showtopic=50511
1: Set the constants in the scripfile. You need the item ID, an activation SFX, a warp SFX, a combo for the portal sphere and the CSet for it. You can also change the amount of time until the item warps Link.
2: Import the scripts.
3: Make the item in the item editor and put it in the subscreen so that the player can use it. Give it the magic clock item script for it's activation script slot. I suggest making the item require magic so that it's not overpowered.
1: Set the constants in the scripfile. You need the item ID, an activation SFX, a warp SFX, a combo for the portal sphere and the CSet for it. You can also change the amount of time until the item warps Link.
2: Import the scripts.
3: Make the item in the item editor and put it in the subscreen so that the player can use it. Give it the magic clock item script for it's activation script slot. I suggest making the item require magic so that it's not overpowered.