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The Legend of Zelda: Mayath Island

Overview Feature Quest
Creator: Sans Genre: Dungeon Romper Added: 08 Mar 2017 Updated: 11 Mar 2017 ZC Version: 2.50 Downloads: 470 Rating[?]: Rating: 3/5 (1 rating) Download Quest
(7.65 MB)
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connor.clark  

Posted 27 April 2022 - 06:37 PM
Music zip link is bad, should be: http://www.mediafire... Music.zip/file
 

Eddy  
Rating: 3/5

Posted 14 April 2017 - 06:21 AM
So this quest felt a bit like a rollercoaster to me. Some things were done pretty well, others not so much.

First of all, this is definitely an improvement over your last quest, The Dark Treasure. This quest felt more playable and much more enjoyable though of course there are still several more issues that I'll come across later. As for the positives, the screen design generally looks alright, some areas could definitely use some work but I did like some of the dungeon design and overworld design. Some of the ideas you have are pretty neat and the one purple Darknut guy following you throughout the quest was pretty neat since most quests just put the antagonist at the end or the beginning and that's it. I also did like how you tried to get as many items as possible involved rather than just making use of them in one spot and never use them again, which was nice to see.

However, there are quite a lot of negatives which brought the experience down for me. Firstly, while I did say screen design was generally alright, there are a few times when some of the screen design looks quite bad or plain, especially with the trees being lined up vertically rather than diagonally like how they're intended to be used. There were a few tile errors I came across but they aren't too big of a deal. Secondly, I feel like the triggers are really inconsistent and sometimes make no sense. There are times where I think a switch needs an arrow to activate, but another switch that looks identical uses a boomerang instead. It makes things really annoying and just ends up being trial and error to find out what activates what. I would suggest to stick to one kind of switch for each item, rather than using the same combo for different triggers. Also, things like bombing a torch to get a chest doesn't make much sense at all. The dialogue in this quest was quite hard to read or understand at times, though I definitely understand English isn't your first language, so it's definitely not your fault for that, but maybe you could try to get a proof reader or something to check over the strings to see if they make sense or whatever. Definitely not necessary, but it could help. Another point I need to make is that I feel like the difficulty is kind of all over the place near the end. The constant Darknut abuse near the end kind of got crazy and make things much harder than they needed to be (even with the Gold Tunic and Master Sword) and I would probably try to use a more variety of enemies near the end rather than just spamming Darknuts everywhere. Finally, this quest felt quite linear at times and felt more like a straight path in each region rather than being more maze-like and non-linear. Of course, linearity isn't always bad, but in this case it felt kinda boring at times. Just something to consider for your next quest.

There are a couple small things I found when playing, so I'll just list them here. This happened when I managed to walk over from the right side or the top, I think you forgot to make the treetops in the other screens solid, so this happened. I'm somehow able to walk over these pits using the half-tile trick. I'd probably make the pits sensitive stair warps or direct warps to prevent things like this from happening. A Stalfos managed to get stuck here. I guess you forgot to add a no enemy flag there. You forgot an undercombo on this screen. I can somehow swim over this tree. I can also swim over these going out of bounds into the void. This shop in that dragon town place sells nothing. This bomb trigger leads me into the Triforce room, skipping the rest of the dungeon. Not sure what's going on here. I definitely do agree with Mister Snooze though, I would try to gather a few beta testers before releasing a quest, just so that you can get rid of all the weird bugs and stuff like I've found.

Overall, this quest was decent in some parts, and could be much better in others. I'll give this one about a 2.5/5, which rounds up to a 3. You're definitely improving from your last quest though and I look forward to seeing more quests from you in the future!
  • Shane likes this
 

Mister Snooze  

Edited 15 March 2017 - 04:08 PM
First I want to say that this is a fine quest, a lot of work went into it and it has a lot of game play.

That being said I have some ideas that could better the quest and future quests (which I hope you will do)

Never use a key to get a key, in this case a heart ring or magic ring, or some other prize could be put in those areas. Both rings - both are very much needed in this quest because you use up magic trying out your objects on everything in the rooms. The reason for that is there are no rules you might have to burn a lantern for instance or bomb it or shoot it etc. and all those things require magic. You could also not require magic for so many things. Or keep your rules the same with each item.

The lens did not always show what was needed and there were many places that could use that hint

Darknuts, I realize that they are the "theme" of this game but I wouldn't feel bad if I never saw another darknut. There are other types of enemies you know and they would make play balance more even, especially for us average players.

Games are for fun and should be fun, when they become too hard it takes the fun away.

And yet you have some wonderful ideas and an extensive game here. I did feel as though I was a beta tester because there were many things that needed attention. and in the future it would be good to get beta testers before releasing the game. i would be happy to help with that.

Anyway I recommend this game but be prepared for some hard enemies.I have not yet rated this quest because i am waiting for it to be finished and to see the final results after a bit of tweaking. I believe this way it can get a higher rating.
  • Epsalon ZX likes this