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Link and Zelda: Panoply of Calatia
Overview
Feature Quest
Creator: Mitsukara Genre: Scripted Added: 25 Dec 2016 Updated: 19 Mar 2019 ZC Version: 2.50.2 Downloads: 4374 Rating[?]: |
Download Quest (7.15 MB) |
Information
Link and Zelda team up!
Switch characters, wield lots of new and re-imagined items, and solve complex puzzles with multiple viable solutions. Choose from many different paths as you explore new lands and return to post-Zelda II Hyrule. Which path will you take?
Quest Version 1.66 (Info). Please Download the 1.6 Support Pack with the Intended Music Files, Instruction Manual Booklet, Secret Guides, and original scripts!
Switch characters, wield lots of new and re-imagined items, and solve complex puzzles with multiple viable solutions. Choose from many different paths as you explore new lands and return to post-Zelda II Hyrule. Which path will you take?
Quest Version 1.66 (Info). Please Download the 1.6 Support Pack with the Intended Music Files, Instruction Manual Booklet, Secret Guides, and original scripts!
About Reviews Comments Forum Topics
Description
Note: This quest was designed in Zelda Classic Version 2.50.2. Not just 2.50, and not newer betas. It may malfunction if played in any other version!
Embark on an adventure spanning two lands. Here there are always many different ways to go, and many mysterious puzzles to solve. You must make creative use of each of the magical items you can find. If you combine your skills and cooperate as a team, then you can accomplish anything!
Link and Zelda must work together:
Please see the Secret Guides in the support pack for more details.
Embark on an adventure spanning two lands. Here there are always many different ways to go, and many mysterious puzzles to solve. You must make creative use of each of the magical items you can find. If you combine your skills and cooperate as a team, then you can accomplish anything!
Link and Zelda must work together:
- Ex2: Switch characters to wield different weapons and use items differently!
- Ex3: Your partner can help you fight with auto-attack!
- Ex4: Separate to solve puzzles from two different places, or dodge monsters by switching from far away!
- Cane of Somaria
- Beetle
- Spinner
- New B-Button Ladder
- Magnet
- Switch Hook
- Horse Call
- Shield that can push enemies
- Many, many more! 36 active item slots in all.
- Non-linear layout from the very beginning, with many different ways you can go to progress.
- Even mix of overhead and sideview gameplay. Larger character sprites in sideview will Enhance Your Video Vision (whatever that means)!
- Negotiable dungeon order! Gain access several new dungeons at a time.
- Recreations of most monsters from Zelda II, plus monsters based on A Link to the Past, Link's Awakening, and more! Brand new monsters, too!
- Custom boss and miniboss in every dungeon!
- Level up to increase your power with a Zelda II-based levelup system (however, you have the option to keep your experience)
- 5 New Minigames
- Trading Sequence with multiple prizes
- Collect Secret Seashells for powerful rewards
- All containers are hidden in the overworlds; none in dungeons
- Conceived by the infamous scripter Moosh!
Please see the Secret Guides in the support pack for more details.
- Adjustable Settings Menu: Make the quest easier and/or harder with specific behaviors. Continue from the overworld to change settings again at any time.
- Averted Ambush Mode: A special trick you can perform in the intro sequence lets you start the game with a bunch of items, complete things in an even more optional order, and potentially end the game in a different way to fight a special variant final boss.
- Error Mode: Simulate a malfunctioning, corrupted game cartridge for strange, random experiences! This may change your inventory, so be sure to copy your file first if you try this mode.
- Swordless challenge: Just for difficulty, you can skip the sword until the final battle. (Not recommended for a first playthrough, as it diminishes the teamwork gameplay.) Certain other items are also optional for a minimalist run!
- "Mickey Mousecapade II": Enter the filename MICKEY to change the story scenes, and replace the player characters, certain item helpers, and final boss! Aesthetic changes only.
- "7 Grand Dad II" / Mario Mode: Enter the filename GRANDDAD to play as Mario and Luigi and ride Yoshi!Jumping works differently and you start with Yoshi, who has a (crudely-scripted) tongue attack, but the story is unchanged. This mode was hastily thrown together and is of poor quality.
- "Spikes of Doom II" / Tribute to Spikes of Doom: During the opening sequence, hold up to make Link and Zelda enter a forest. Below lies a very short tribute to the quest "Spikes of Doom" by darkness 3576, which can be found on the PureZC database.
- "Tribute to The Darknut Within": Enter the filename DARKNUTS for different graphics and intro story. This mode is almost unplayable.
- Small mode: Enter the filename SMALL and Link, Zelda, and certain monsters will not use their large sprites in sideview mode. This has no advantage and is not particularly recommended.
Story
Please see the Instruction Manual booklet for the full story and artwork!
Two years after the events of Zelda II, Link and Zelda travel to Calatia to rescue King Harkinian of Hyrule and Queen Seline of Calatia, who have been taken hostage by the Fire Warrior Militron.
There are a few cutscenes, but they are short and NES-styled, with more actions than words. Many NPCs give clues in the form of simplistic single-line dialogue.
Two years after the events of Zelda II, Link and Zelda travel to Calatia to rescue King Harkinian of Hyrule and Queen Seline of Calatia, who have been taken hostage by the Fire Warrior Militron.
There are a few cutscenes, but they are short and NES-styled, with more actions than words. Many NPCs give clues in the form of simplistic single-line dialogue.
Tips & Cheats
General-purpose, non-cheaty advice can be found in the Instruction Booklet. More extensive FAQ-style advice can be found in the Secrets and Guides.
ZC / Game Design Stuff:
This quest is not passworded, and the entirety of it's scripts are included in the Support Pack. You are free to alter it and even make a new or variant quest out of it's components... but good luck making sense of any of it, because my own scripting is an amateurish mess with almost no labels (I self-taught zscript as I made this quest), and I probably won't be around to consistently provide any help deciphering it (sorry). Moosh has also stated that anyone may freely use or alter the map system and bonus boss.
Full level 4 cheats/debug tools can be activated by entering:
ZC / Game Design Stuff:
- You can complete the dungeons in any order. Generally, if you got inside and you have bombs, you have what you need for it.
- Eight way movement
- Fast (but not super fast) scrolling
- Your own bombs hurt, your own fire doesn't
- Armos & graves are safe from the south
- Slash is available semi-early in the quest
- Swordbeams are available immediately (once you get the sword), but work differently; free arrows are available
- The raft always branches, it's not just a path
- There are many different types of puzzles, and not very many standard block puzzles
- There are no true "enemy gauntlets" or "boss gauntlets" (no long sets of rooms full of monsters to kill without other features)
- Most dungeon rooms have a special trick or puzzle to them, trying to avoid repetition
Spoiler
SPRITE
This quest is not passworded, and the entirety of it's scripts are included in the Support Pack. You are free to alter it and even make a new or variant quest out of it's components... but good luck making sense of any of it, because my own scripting is an amateurish mess with almost no labels (I self-taught zscript as I made this quest), and I probably won't be around to consistently provide any help deciphering it (sorry). Moosh has also stated that anyone may freely use or alter the map system and bonus boss.
Full level 4 cheats/debug tools can be activated by entering:
Spoiler
4
Credits
- Miscellaneous -
Scrolling subscreen minimap script and final bonus boss: Moosh
Certain ideas and feedback: Dimentio, ywkls, & Grayswandir76
Zelda's overhead sprites based on "Super Mario Bros Crossover" by Jay Pavlina/Exploding Rabbit
Girubokku enemy editor technique, and inspiration for related editor monsters (deadrock, etc): Aevin (from "The Hero's Memory" quest)
Rupy Ring item idea: from various "Randomizer" quests by Hero of Fire
- Beta Testers -
(in order of sign-up)
Eddy
ywkls
Moosh
Arkia
SFS IceVk4
Epsalon ZX
ZCBeadnik
Dimentio
judasrising
Zaxarone
- Sounds -
Helpthewretched
Audacity software, for editing
Jeffrey Nelson as Militron
- Scripting info & advice -
std_constants.zh authors
purezc.net/zsdocs
ZCWiki
Justin
Moosh
_|ZoriaRPG|_
Grayswandir76
- Special Thanks -
MeleeWizard (Resparked my interest in ZC in 2012; thanks for the Let's Play!)
TeamUDF (General inspiration)
NewJourneysFire (Thanks for the Expo coverage and Let's Play / Streams!)
Eins (Thanks for the Expo coverage)
Kewlio from LowBiasGaming on Youtube (Thanks for the Let's Play!)
Old-Skool / WillPlayIt (Thanks for the Let's Play!)
Eppy / Electrometer Prime (Thanks for the Stream!)
SCKnuckles (Thanks for the Let's Play!)
Pixcalibur123 (General inspiration)
TopKirby8305 (General inspiration)
Jubbz (General inspiration)
Vinny from Vinesauce (Helped inspire Error Mode and discovered a piece of the music via corruptions)
Sarria22 (Early feedback)
My husband (General support)
All original "Legend of Zelda" series creators and staff.
- Zelda Classic Creator -
Phantom Menace
- Zelda Classic Developers -
Dark Nation
DarkDragon
Gleeok
_L_
Saffith
Joe123
Tamamo
_|ZoriaRPG|_
JMan
PKMNFrk
Wolfman2000
Sean
Takuya
...and anyone I missed.
- Enhanced Music -
Scrolling subscreen minimap script and final bonus boss: Moosh
Certain ideas and feedback: Dimentio, ywkls, & Grayswandir76
Zelda's overhead sprites based on "Super Mario Bros Crossover" by Jay Pavlina/Exploding Rabbit
Girubokku enemy editor technique, and inspiration for related editor monsters (deadrock, etc): Aevin (from "The Hero's Memory" quest)
Rupy Ring item idea: from various "Randomizer" quests by Hero of Fire
- Beta Testers -
(in order of sign-up)
Eddy
ywkls
Moosh
Arkia
SFS IceVk4
Epsalon ZX
ZCBeadnik
Dimentio
judasrising
Zaxarone
- Sounds -
Helpthewretched
Audacity software, for editing
Jeffrey Nelson as Militron
- Scripting info & advice -
std_constants.zh authors
purezc.net/zsdocs
ZCWiki
Justin
Moosh
_|ZoriaRPG|_
Grayswandir76
- Special Thanks -
MeleeWizard (Resparked my interest in ZC in 2012; thanks for the Let's Play!)
TeamUDF (General inspiration)
NewJourneysFire (Thanks for the Expo coverage and Let's Play / Streams!)
Eins (Thanks for the Expo coverage)
Kewlio from LowBiasGaming on Youtube (Thanks for the Let's Play!)
Old-Skool / WillPlayIt (Thanks for the Let's Play!)
Eppy / Electrometer Prime (Thanks for the Stream!)
SCKnuckles (Thanks for the Let's Play!)
Pixcalibur123 (General inspiration)
TopKirby8305 (General inspiration)
Jubbz (General inspiration)
Vinny from Vinesauce (Helped inspire Error Mode and discovered a piece of the music via corruptions)
Sarria22 (Early feedback)
My husband (General support)
All original "Legend of Zelda" series creators and staff.
- Zelda Classic Creator -
Phantom Menace
- Zelda Classic Developers -
Dark Nation
DarkDragon
Gleeok
_L_
Saffith
Joe123
Tamamo
_|ZoriaRPG|_
JMan
PKMNFrk
Wolfman2000
Sean
Takuya
...and anyone I missed.
- Enhanced Music -
- "Zelda II: The Adventure of Link" composed by 'Tsukasan' Akito Nakatsuka
- "The Legend of Zelda" composed by 'Konchan' Koji Kondo
- "Link's Awakening DX" composed by Kazumi Totaka, Minako Hamano, Kozue Ishikawa, Yuichi Ozaki
- "Oracle of Seasons" and "Oracle of Ages" composed by Kiyohiro Sada, Minako Adachi
- "Legend of Zelda NSF" custom remix by Klopp422 & Klopp422's brother (on PureZC)
- "Legend of Zelda 5th quest" custom NSF by BigJoe
- "Zelda II: TRANCE REMIX!" custom by Rushjet1, Danooct1
- Corrupted Zelda II music used in minigames made with the Vinesauce Corruptor, based on the "Adventure of Oink" youtube video
- Deepened/slowed Zelda II music made in Famitracker by Mitsukara
- Zelda II Overworld remix MIDI by Mary (on VGMusic Archive); edited in GXSCC and Audacity by Mitsukara
- "Legacy of the Wizard" composed by Yuzo Koshiro, Mieko Ishikawa
- "Knightmare II: The Maze of Galious" composed by Hideno Maezawa, Shinya Sakamoto, Atsushi Fujio, Kiyohirio Sada, Kinuya Yamashita
- "Mickey Mousecapade" composed by Takeaki Kunimoto
- "Mickey Mouse III: Dream Balloon" / "Kid Klown in Night Mayor World" composed by M.Takenaka, Hiyoruki Masuno
- "Dragon Quest IV" / "Dragon Warrior IV" composed by Koichi Sugiyama
- "Conquest of the Crystal Palace" composed by Masaharu 'Rezon' Iwata
- "Captain Tsubasa" composed by Keiji Yamagishi
- "Rambo" composed by Tohru Hasabe, Minky Motoyama
- "Friday the 13th" composed by Hirohiko Takayama
- "Adventures of Lolo" & "Adventures of Lolo 2" composed by Hideki Kanazashi
- "Triforce of the Gods" bootleg composed by unknown staff from Waixing
- "Ys III: Wanderers from Ys" composed by Mieko Ishikawa
- "Akumajou Dracula" / "Castlevania" composed by Kinuyo Yamashita, Satoe Terashima
- "Dracula II: Noroi no Fuin" / "Castlevania II: Simon's Quest" composed by Kenichi Matsubara, Satoe Terashima, Kouji Murata
- "Metroid" composed by Hiro 'Hip' Tanaka
- "Donkey Kong Land 2" composed by Grant Kirkhope, David Wise
- "Super Mario Land" composed by Hiro 'Hip' Tanaka
- "Super Mario Land Mix" & "Super Mario Bros Mix" custom by PhD, RTC
- "Dragon Roost Island 8-Bit" version by Charlosplz (pitch slightly lowered by me for audio balance)
- "The Great Sea 8 Bit Famitracker" version by AtomicMelodies
SkyLizardGirl
Edited 20 December 2018 - 04:48 AM
This game is so good, i love it. I like switching from Link to Zelda so nicely done.*
The leveling system is nice.
We need more games with the Zelda II feeling, the weather system and also Day/Night system is neat.
The problem, i feel all the many options at the start of the game can be too confusing and should not be thrown directly at the player before you even start up the game.
The other problem, you should NOT Start without a sword cause you are just going to die a-lot trying to run around, -just to try and find it if you're lucky.
That type of game play frustrates a new player.
>That should be a Harder mode setting Option, i think at the start of the game.
How can you know what you want before you even ever first played the game?
The leveling system is nice.
We need more games with the Zelda II feeling, the weather system and also Day/Night system is neat.
The problem, i feel all the many options at the start of the game can be too confusing and should not be thrown directly at the player before you even start up the game.
The other problem, you should NOT Start without a sword cause you are just going to die a-lot trying to run around, -just to try and find it if you're lucky.
That type of game play frustrates a new player.
>That should be a Harder mode setting Option, i think at the start of the game.
How can you know what you want before you even ever first played the game?
- Mitsukara likes this
Rambly
Posted 13 December 2018 - 07:48 PM
I've been wanting to write a review for this for a looong time now, but I haven't been able to scrounge together the right words to describe my feelings towards it, especially not in a way that wouldn't reiterate what other people have already said.
So I'll just say it's good. It's real damn good. One of the best quests to ever have come out, and certainly the best of the last 5 years or so.
So I'll just say it's good. It's real damn good. One of the best quests to ever have come out, and certainly the best of the last 5 years or so.
- Mitsukara likes this
OkamiTakahashi
Posted 28 September 2017 - 10:14 AM
Alright, I've already spewed out so much high praise on the forums about this, so I might as well just repeat myself in proper reviewish form.
This is truly a masterpiece of a Zelda Classic quest. It combines the gameplay styles of both The Hyrule Fantasy and Adventure of Link beautifully, and fixes the platforming problems the latter had. There's so much effort put into this gem. There's a ton of items to collect, harkening from many titles of the series- secret seashells, hookshots, tunics, spells, and so on. The story is the one from the Valiant Comics, which I'd read before and enjoyed (it wasn't as cringey as the cartoon or cd-i games!), but expanded and reworked into game format. It's a real tribute to the "American" Zelda lore, with location names stemming from the various stories (the comic and its author, and some of the writers of the cartoon). And it doesn't feel out of place at all. If Nintendo of America did more than just localizations, I feel like that this is the kind of Zelda game they would make. It feels like a real sequel, a true Zelda game. While it may not be the 3 Party Member RPG Miyamoto wanted as "Zelda 3", it does have two playable characters with unique items and abilities, and to me, that's close enough. Highly recommend this quest to anyone who wants to play a fanmade Zelda game and comes across Zelda Classic. It's the most engaging and enjoyable quest out there imo, topping everything else I've tried. I don't think any other quests will have me as invested as I was into this one, though. It's sad as there are a lot of great quests I've tried and have been trying to get through, but I'm happy that I found something so amazing that it feels like a real Nintendo-made Zelda game.
Other things of note: had a couple bugs here and there, and the other modes are weird and goofy, plus there's a lot of non-Zelda music in it to choose from for dungeons. But you know what? It doesn't bother me enough to change my feelings about the quest. It still feels like a real Zelda game to me. To me, this will be a real Zelda III. And for that, I applaud you, Mitsukara. Thank you so much for this amazing game.
This is truly a masterpiece of a Zelda Classic quest. It combines the gameplay styles of both The Hyrule Fantasy and Adventure of Link beautifully, and fixes the platforming problems the latter had. There's so much effort put into this gem. There's a ton of items to collect, harkening from many titles of the series- secret seashells, hookshots, tunics, spells, and so on. The story is the one from the Valiant Comics, which I'd read before and enjoyed (it wasn't as cringey as the cartoon or cd-i games!), but expanded and reworked into game format. It's a real tribute to the "American" Zelda lore, with location names stemming from the various stories (the comic and its author, and some of the writers of the cartoon). And it doesn't feel out of place at all. If Nintendo of America did more than just localizations, I feel like that this is the kind of Zelda game they would make. It feels like a real sequel, a true Zelda game. While it may not be the 3 Party Member RPG Miyamoto wanted as "Zelda 3", it does have two playable characters with unique items and abilities, and to me, that's close enough. Highly recommend this quest to anyone who wants to play a fanmade Zelda game and comes across Zelda Classic. It's the most engaging and enjoyable quest out there imo, topping everything else I've tried. I don't think any other quests will have me as invested as I was into this one, though. It's sad as there are a lot of great quests I've tried and have been trying to get through, but I'm happy that I found something so amazing that it feels like a real Nintendo-made Zelda game.
Other things of note: had a couple bugs here and there, and the other modes are weird and goofy, plus there's a lot of non-Zelda music in it to choose from for dungeons. But you know what? It doesn't bother me enough to change my feelings about the quest. It still feels like a real Zelda game to me. To me, this will be a real Zelda III. And for that, I applaud you, Mitsukara. Thank you so much for this amazing game.
- Rambly , Deedee and Epsalon ZX like this
CreeperWithStyle
Posted 17 January 2018 - 01:29 PM
So I just got to the point where you get the blue fairy, and I was just wondering if you need it for anything other than killing the grey bubble guys? (I kinda forgot what the textbox said when I got the fairy.) I was using a controller up to this point since I couldn't figure out a good button layout on the keyboard. If you do need the fairy for anything else, would you recommend switching to a keyboard instead of a controller? And if that's the case, do you have a keyboard button layout that you personally use for this quest?
Anthus
Posted 22 July 2017 - 10:29 PM
I just started playing this. I literally forgot I was even playing a ZC quest. I was suddenly taken aback when I realized the rooms in the palaces scroll. It felt so natural, then I was like, "oh shit this is ZC". Wow, this is gonna be good. I can't believe I waited this long to try this. It might surpass Search for Elise as my favorite ZC quest of all time.
I definitely recommend a gamepad for this one though. It makes use of basically every button.
I definitely recommend a gamepad for this one though. It makes use of basically every button.
Old-Skool
Posted 02 July 2017 - 05:52 AM
I started an LP of my own a few weeks back. Still in progress but quite far and near the end (I'm sure of it!)
https://www.youtube....swsLDrp155QT6IZ
(warning: occasional language/vulgarity and poor mic quality)
https://www.youtube....swsLDrp155QT6IZ
(warning: occasional language/vulgarity and poor mic quality)
- Mitsukara likes this
captainbozo
Edited 30 December 2016 - 11:30 PM
Dang, I had to make an account to comment.
I've been playing Zelda Classic for a long, LONG time... and I don't think I've ever played a quest that made me go WOAH quite like this one.
This is great, and it's really stretching my brain. Thanks, quest maker!
I've been playing Zelda Classic for a long, LONG time... and I don't think I've ever played a quest that made me go WOAH quite like this one.
This is great, and it's really stretching my brain. Thanks, quest maker!
- Mitsukara and Aquamentus (Facing Right) like this
Link and Zelda: Panoply of CalatiaStarted by Mitsukara , 25 Dec 2016 |
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