I played this quest a little bit back out of curiosity after seeing it had such a low rating, and I can't really argue with the things already said although I do know the author has since improved, so let's judge this quest by its pros and cons.
Pros:
A few of the screens were nice enough, although not anything amazing.
Cons:
Items are randomly placed on screen and none of them require much effort to get unless you count the boomerang.
Lack of polish in general. The subscreen is bugged, the enemy death animation is bugged, the special room fire is bugged and it's very possible to just leave the intended areas and nothing is stopping you from doing so. In fact, the quest can be beaten in under 30 seconds by doing this.
The single dungeon that this quest DOES have isn't even required to "win". I put win in quotes because there isn't any sort of "end game" flag like rescuing Zelda or something, you just get a message string that says you win. Even then, the dungeon doesn't have a triforce piece either despite the triforce frame being included on the subscreen.
All in all, the most fun I had with this quest was trying to break it by beating it as fast as possible, and I ended up beating it in 26 seconds so that's something.
1/5, because I did have some fun with it.
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I'm Thinking Swords
Overview
Feature Quest
Creator: Kivitoe Genre: Miniquest Added: 26 Mar 2016 ZC Version: 2.50 Downloads: 283 Rating[?]: |
Download Quest (2.03 MB) |
Information
This is my first completed miniquest. I hope you enjoy!
About Reviews Comments Forum Topics
Description
This is my first completed miniquest. I hope you enjoy!
See story for more details.
See story for more details.
Story
One day in the land of Hype, a young boy
named Link wanted to find the Master Sword,
but he would have to get past many monsters
to get it.
named Link wanted to find the Master Sword,
but he would have to get past many monsters
to get it.
Tips & Cheats
Spoiler
The red ring is in the dessert!
Credits
Quest - Me
Item Pickup Script - Joe123
Descendant Titles - plith
Item Pickup Script - Joe123
Descendant Titles - plith
Zagut
Posted 27 December 2016 - 07:42 PM
Not a very enjoyable quest.
But it is at least playable. It's just bug heavy, glitch heavy, etc. heavy, that's all.
but even with all of that, it's still moderately playable.
Maybe if the screens were a little less bland and glitches were fixed and graphics were fixed, then I could see something in this quest.
But not now.
But it is at least playable. It's just bug heavy, glitch heavy, etc. heavy, that's all.
but even with all of that, it's still moderately playable.
Maybe if the screens were a little less bland and glitches were fixed and graphics were fixed, then I could see something in this quest.
But not now.
- Kivitoe likes this
ZeldaPlayer
Posted 19 November 2016 - 01:38 AM
Sorry but I did not enjoy this quest that much. The thing is that, this quest was WAY too easy, mostly every screen was bland, both waterways lead you to a empty screen, only one level. There was a random maze path that no one can figure out unless they go into ZQuest and cheat. When I was about to get the sword, I was expecting to do something with it, but NOPE that was the end of the game. I wish you done more for this quest, because I honestly thought this quest was too short, and that there were too many bugs. In your future quests, try to rack up the difficulty and bug-test your quest.
Phosphor
Edited 15 April 2016 - 06:55 PM
I'm not going to lie, I downloaded this and played through it because of a morbid curiosity. I read none of the reviews. The first thing I noticed, upon booting the quest, is the bland stock overworld music, though I can't say I didn't expect it. My first instinct was to travel north, so I did. That's where I encountered my first bug, that being the layering bug on the merchant NPC that FlameCursed acknowledged.
I explored the overworld a bit more, finding a random 10-rupee room a hookshot sitting in the middle of the grass, the odd misaligned border, and the first dungeon. I went in, unsure what to expect. The shadows below the keese were broken, which was a mild eyesore. When I finally retrieved the boomerang and threw it, I had to stop to laugh at the lack of animation on the thing. I don't know why, but I found the hovering boomerang quite amusing. From there, I decided to explore the spawn area, getting the info from the messed-up zora in the cave. I traveled north, tried not to have an epileptic seizure from the rain in the desert, and found the master sword... and then the game ended. That was early.
Now, I did notice the pathway into the forest, but I didn't go down it until after I found the master sword. The first thing I came across was the chest in the trees. I had a feeling that there was a rather dumb solution to the puzzle and started slashing and walking against the trees. To get the 200 rupees, you have to push the trees. Let me repeat that. You have to push the trees. You have to PUSH THE TREES. If you're going to have a puzzle, at the very least, draw the player's attention to the actual puzzle. Don't leave them in the dark, man. I crossed into the desert and found the red ring, which had a less stupid puzzle, but stupid none-the-less. Why would any player decide to slash a random cactus, so that some other cacti disappear across the screen?
At this point, I was both amused and infuriated by the quest design.
Oh, and as a side-note, I also found the tip about the red ring being in the "dessert" also amusing, mainly because I'm now imagining a rather expensive choking hazard.
My final score is a 1/5, the only redeeming factor being that I was mildly amused at the broken-ness of the quest.
I explored the overworld a bit more, finding a random 10-rupee room a hookshot sitting in the middle of the grass, the odd misaligned border, and the first dungeon. I went in, unsure what to expect. The shadows below the keese were broken, which was a mild eyesore. When I finally retrieved the boomerang and threw it, I had to stop to laugh at the lack of animation on the thing. I don't know why, but I found the hovering boomerang quite amusing. From there, I decided to explore the spawn area, getting the info from the messed-up zora in the cave. I traveled north, tried not to have an epileptic seizure from the rain in the desert, and found the master sword... and then the game ended. That was early.
Now, I did notice the pathway into the forest, but I didn't go down it until after I found the master sword. The first thing I came across was the chest in the trees. I had a feeling that there was a rather dumb solution to the puzzle and started slashing and walking against the trees. To get the 200 rupees, you have to push the trees. Let me repeat that. You have to push the trees. You have to PUSH THE TREES. If you're going to have a puzzle, at the very least, draw the player's attention to the actual puzzle. Don't leave them in the dark, man. I crossed into the desert and found the red ring, which had a less stupid puzzle, but stupid none-the-less. Why would any player decide to slash a random cactus, so that some other cacti disappear across the screen?
At this point, I was both amused and infuriated by the quest design.
Oh, and as a side-note, I also found the tip about the red ring being in the "dessert" also amusing, mainly because I'm now imagining a rather expensive choking hazard.
My final score is a 1/5, the only redeeming factor being that I was mildly amused at the broken-ness of the quest.
- Kivitoe , nicklegends , Matthew and 1 other like this
MermaidCim
Edited 07 April 2016 - 03:37 AM
I have to be painfully honest, this is one of the worst quests I've ever played. BUGS BUGS BUGS all over the place. The tiles were way off. I do agree the first screen looked passable, but everything else is a mess.
Me after the quest 'Seriously? I played this garbage?'
I will say this, keep practicing. I'm sure you'll get better with more practice. I know you said miniquest, but make sure you check everything before uploading, especially to see if there's messed up tiling or something
On a 0-100 scale, ill give you a 5/100. I wish I could give you a better score but it's the truth, this quest for me sucked.
PS:Having just one heart doesn't help either, and that the heart disappears when you enter the mini dungeon.
Me after the quest 'Seriously? I played this garbage?'
I will say this, keep practicing. I'm sure you'll get better with more practice. I know you said miniquest, but make sure you check everything before uploading, especially to see if there's messed up tiling or something
On a 0-100 scale, ill give you a 5/100. I wish I could give you a better score but it's the truth, this quest for me sucked.
PS:Having just one heart doesn't help either, and that the heart disappears when you enter the mini dungeon.
- Kivitoe and Matthew like this
I'm Thinking Swords - Fully Released!Started by Kivitoe , 26 Mar 2016 |
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