This quest is generally very well made, with fun dungeon designs and good custom bosses. Haven't gotten everything yet, but the secrets were nice. It was quite fun to beat, but my experience was hindered by some road blocks along the way.
(the review has some spoilers for bosses/dungeons, don't read if you don't want to be spoiled about those)
First, the good stuff:
-The overworld is a little too linear for my tastes, but flowed very nicely.
-The dungeon design for the most part was fun and also flowed nicely. scarcely did i ever feel like a dungeon took too long/ was generally boring (i'll get to that later)
-custom bosses are definietly a plus. They felt responsive and were fun to beat.
-good use of tiles in dungeons.
-The fast travel warps. really makes traveling through the overworld faster and less tedious.
-some of the puzzles in orlox's lair were challenging, although like alot of the other dungeons, the rest felt a little stale.
Despite the quest being on the easier side (at least that's how it felt to me), the game was quite fun and at times challenging.
Now, for the less good stuff:
-Alot of the custom enemies felt floaty and finicky. Despite this, they were still enjoyable and not much of a nuissance. some died after a single or double blow later on, which made most of the fights very boring.
-I'm not a huge fan of the overworld screen designs. they felt empty and way too simple at times.
-The block puzzles. They get slightly challenging in orlox's lair (and dungeon 3), but for the most part they're way too easy and become a nuissance as the game goes on. also some of the other puzzles that utilized switches also felt the same way.
-Dungeons 4 through 8 were the worst imo. They barely utilized previously introduced mechanics and had some of the more boring block puzzles. They weren't bad dungeons persay, but they still were boring enough to keep me from continuing the quest for a while.
Something that i'm thankful for is that the quest doesn't use cryptic puzzles like zelda 1 and some other quests do. even when puzzles felt tedious, they never outrite made me put the game off out of frustration.
Favourite Bosses:
-Dodongo King(excluding the one in orlox's lair; dies instantly due to upgraded arsenal)
-Mothora(excluding the one in orlox's lair; dies instantly due to upgraded arsenal)
-Phantom Ganon
Least Favourite Bosses:
-Giant Pols Voice (although i did like the concept of the mechanic that was used)
Favourite Dungeons:
-Sandy Ruins (loved it)
-Darunia's Grave
Least Favourite Dungeons:
-Flooded Retreat
All-in-all, great experience, despite some of the less good things. Great quest, very enjoyable, and would definitely love to play through it again. Can't wait to try out some of your other stuff!
Balance of Nature
Overview
Feature Quest
Creator: ywkls Genre: Dungeon Romper Added: 02 Mar 2015 Updated: 16 Mar 2024 ZC Version: 2.55 Downloads: 2275 Rating[?]: |
Download Quest (8.65 MB) |
Information
This quest was originally part of a much longer storyline that I've broken down into separate games. It is meant to be enjoyable, rather than difficult. The quest's enemies may seem somewhat buggy in areas, due to my lack of scripts to run them; so please ignore this. Please report any other bugs that you find.
About Reviews Comments Forum Topics
Description
This quest includes vast areas locked in a certain season as well as a number of scripted enemies and puzzles. Includes a trading game and a collectible system with multiple points in the game where you can collect rewards.
Based on the world of Holodrum from Oracle of Seasons, but without season switching. Only a single overworld, but a lot of dungeons. Every season is represented, with multiple dungeons in each region. Numerous items to collect, as well as 12 Heart Pieces. Many dungeons have two intertwining floors, with the final two dungeons being 4 floors long and requiring a great deal of backtracking to progress
Warning! This quest now uses ZC Version 2.53 or newer. Failure to use this version could cause game-breaking bugs.
Quest is bundled with experimental 2.55 build and each version is labelled. Please report bugs if using the newer version.
All future updated will use version 5.0
Based on the world of Holodrum from Oracle of Seasons, but without season switching. Only a single overworld, but a lot of dungeons. Every season is represented, with multiple dungeons in each region. Numerous items to collect, as well as 12 Heart Pieces. Many dungeons have two intertwining floors, with the final two dungeons being 4 floors long and requiring a great deal of backtracking to progress
Warning! This quest now uses ZC Version 2.53 or newer. Failure to use this version could cause game-breaking bugs.
Quest is bundled with experimental 2.55 build and each version is labelled. Please report bugs if using the newer version.
All future updated will use version 5.0
Update History
Story
Long ago, the land of Holodrum was saved by a Hero from Hyrule. Now, a new Hero must appear and use the items he finds in the land to restore balance to the seasons in Holodrum. The Oracle of Seasons is no more and the General of Darkness has been revived.
Across the depths of space, a voice calls out and creates a portal that draws you to their realm. It is up to you to rid the land of the evil tyranny of Onox.
Across the depths of space, a voice calls out and creates a portal that draws you to their realm. It is up to you to rid the land of the evil tyranny of Onox.
Tips & Cheats
Talk with all NPCs, read all signs. Many NPCs may have something different to say if you speak with them twice. All keys on the world map can only be used there. Every dungeon is designed where you can't use up your keys before you get to the end.
Many puzzles use the same logic. There are only three pieces of the Triforce, hidden in the 11th, 14th and 17th dungeons.
Be warned that if you fail to read signs or talk to NPCs you could seem to get stuck since the location of some items and dungeons is not easy to find on your own.
Many puzzles use the same logic. There are only three pieces of the Triforce, hidden in the 11th, 14th and 17th dungeons.
Be warned that if you fail to read signs or talk to NPCs you could seem to get stuck since the location of some items and dungeons is not easy to find on your own.
Credits
Quest, Storyline designed by- Me
Scripts by- Mero, Saffith, Moosh, Lejes, justin, MoscowModder, Avataro, LinktheMaster, Orithan, Alucard648
Zelda Classic Tiles- MoscowModder, Akkabus, Lightwulf, Raiden, Marcus, supertails2001, Taco Chopper, System Error, Teilyr
Other Tiles- Lord Zymeth, Spriter's Resource
Music- Pure ZC Artists (A lot, I don't remember them all)
Testers- GhostKnight22, vaualbas
Extra Sound Effects- Legend of Zelda SFX
Special Thanks-
SCKnuckles- For doing an LP of this quest and inspiring me to issue this remake.
Eppy- For streaming the revised quest and finding more bugs for me to fix.
Dimentio- For being a good source of ideas for things to script and prompting me to do this by suggesting improvements to the sequel.
The creators of Zelda Classic, all scripters, Nintendo.
Scripts by- Mero, Saffith, Moosh, Lejes, justin, MoscowModder, Avataro, LinktheMaster, Orithan, Alucard648
Zelda Classic Tiles- MoscowModder, Akkabus, Lightwulf, Raiden, Marcus, supertails2001, Taco Chopper, System Error, Teilyr
Other Tiles- Lord Zymeth, Spriter's Resource
Music- Pure ZC Artists (A lot, I don't remember them all)
Testers- GhostKnight22, vaualbas
Extra Sound Effects- Legend of Zelda SFX
Special Thanks-
SCKnuckles- For doing an LP of this quest and inspiring me to issue this remake.
Eppy- For streaming the revised quest and finding more bugs for me to fix.
Dimentio- For being a good source of ideas for things to script and prompting me to do this by suggesting improvements to the sequel.
The creators of Zelda Classic, all scripters, Nintendo.