Honestly kind of an empty and boring experience. Outside of the courage dungeon, I didnt'y really find any of the dungeon design to be memorable which is certainly not helped by the frequent use of teleports. There are several times where there is a locked door in a room with a key chest in the same room where there is no puzzle to obtain the key, just walking up to it, and at that point, why bother locking the door? Not to mention the number of times a room would end in a teleport to another room with the chest right after it. Why bother putting a teleport there if you were just gonna give the key anyways? I know it's probably in part to make it so every dungeon can look like the item it has, but there has to be a less forced way than this.
It's impressive that you created and finished such a large quest, to be clear, but I really feel like this is one of the emptiest experiences I've had in ZC. Having custom bosses for every dungeon is at least a plus. I don't think many of them are all that good, but it is good to have them.
Balance of Nature
Overview
Feature Quest
Creator: ywkls Genre: Dungeon Romper Added: 02 Mar 2015 Updated: 19 Apr 2024 ZC Version: 2.55 Downloads: 2378 Rating[?]: |
Download Quest (8.65 MB) |
Information
This quest was originally part of a much longer storyline that I've broken down into separate games. It is meant to be enjoyable, rather than difficult. The quest's enemies may seem somewhat buggy in areas, due to my lack of scripts to run them; so please ignore this. Please report any other bugs that you find.
About Reviews Comments Forum Topics
Description
This quest includes vast areas locked in a certain season as well as a number of scripted enemies and puzzles. Includes a trading game and a collectible system with multiple points in the game where you can collect rewards.
Based on the world of Holodrum from Oracle of Seasons, but without season switching. Only a single overworld, but a lot of dungeons. Every season is represented, with multiple dungeons in each region. Numerous items to collect, as well as 12 Heart Pieces. Many dungeons have two intertwining floors, with the final two dungeons being 4 floors long and requiring a great deal of backtracking to progress
Warning! This quest now uses ZC Version 2.53 or newer. Failure to use this version could cause game-breaking bugs.
Quest is bundled with experimental 2.55 build and each version is labelled. Please report bugs if using the newer version.
All future updated will use version 5.0
Based on the world of Holodrum from Oracle of Seasons, but without season switching. Only a single overworld, but a lot of dungeons. Every season is represented, with multiple dungeons in each region. Numerous items to collect, as well as 12 Heart Pieces. Many dungeons have two intertwining floors, with the final two dungeons being 4 floors long and requiring a great deal of backtracking to progress
Warning! This quest now uses ZC Version 2.53 or newer. Failure to use this version could cause game-breaking bugs.
Quest is bundled with experimental 2.55 build and each version is labelled. Please report bugs if using the newer version.
All future updated will use version 5.0
Update History
Story
Long ago, the land of Holodrum was saved by a Hero from Hyrule. Now, a new Hero must appear and use the items he finds in the land to restore balance to the seasons in Holodrum. The Oracle of Seasons is no more and the General of Darkness has been revived.
Across the depths of space, a voice calls out and creates a portal that draws you to their realm. It is up to you to rid the land of the evil tyranny of Onox.
Across the depths of space, a voice calls out and creates a portal that draws you to their realm. It is up to you to rid the land of the evil tyranny of Onox.
Tips & Cheats
Talk with all NPCs, read all signs. Many NPCs may have something different to say if you speak with them twice. All keys on the world map can only be used there. Every dungeon is designed where you can't use up your keys before you get to the end.
Many puzzles use the same logic. There are only three pieces of the Triforce, hidden in the 11th, 14th and 17th dungeons.
Be warned that if you fail to read signs or talk to NPCs you could seem to get stuck since the location of some items and dungeons is not easy to find on your own.
Many puzzles use the same logic. There are only three pieces of the Triforce, hidden in the 11th, 14th and 17th dungeons.
Be warned that if you fail to read signs or talk to NPCs you could seem to get stuck since the location of some items and dungeons is not easy to find on your own.
Credits
Quest, Storyline designed by- Me
Scripts by- Mero, Saffith, Moosh, Lejes, justin, MoscowModder, Avataro, LinktheMaster, Orithan, Alucard648
Zelda Classic Tiles- MoscowModder, Akkabus, Lightwulf, Raiden, Marcus, supertails2001, Taco Chopper, System Error, Teilyr
Other Tiles- Lord Zymeth, Spriter's Resource
Music- Pure ZC Artists (A lot, I don't remember them all)
Testers- GhostKnight22, vaualbas
Extra Sound Effects- Legend of Zelda SFX
Special Thanks-
SCKnuckles- For doing an LP of this quest and inspiring me to issue this remake.
Eppy- For streaming the revised quest and finding more bugs for me to fix.
Dimentio- For being a good source of ideas for things to script and prompting me to do this by suggesting improvements to the sequel.
The creators of Zelda Classic, all scripters, Nintendo.
Scripts by- Mero, Saffith, Moosh, Lejes, justin, MoscowModder, Avataro, LinktheMaster, Orithan, Alucard648
Zelda Classic Tiles- MoscowModder, Akkabus, Lightwulf, Raiden, Marcus, supertails2001, Taco Chopper, System Error, Teilyr
Other Tiles- Lord Zymeth, Spriter's Resource
Music- Pure ZC Artists (A lot, I don't remember them all)
Testers- GhostKnight22, vaualbas
Extra Sound Effects- Legend of Zelda SFX
Special Thanks-
SCKnuckles- For doing an LP of this quest and inspiring me to issue this remake.
Eppy- For streaming the revised quest and finding more bugs for me to fix.
Dimentio- For being a good source of ideas for things to script and prompting me to do this by suggesting improvements to the sequel.
The creators of Zelda Classic, all scripters, Nintendo.