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The Forbidden City

Overview Feature Quest
Creator: Jamian Genre: Dungeon Romper Added: 16 Feb 2015 Updated: 19 Nov 2018 ZC Version: 2.50 Downloads: 2396 Rating[?]: Rating: 4.72/5 (31 ratings) Download Quest
(10.78 MB)
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Yggrek  

Edited 03 March 2019 - 07:39 PM
Played some of it almost two years ago, I liked it! The pace was a bit slow as compared to Nintendo licensed games, but hey, nevermind, I really enjoyed these few hours. Always glad to see that GB Zelda feel again.
 

Eddy  
Rating: 5/5

Posted 25 May 2018 - 03:06 PM
I remember playing this quest a long time ago when it was originally released, and I recall not getting very far and lost interest. In recent months, I decided to give this quest another go and try to go all the way to the end, and today I finished it. What did I think? This was an absolutely amazing quest, and a massive improvement in almost every way to Promised Lands, and I loved every part of this quest.

The flow of this quest felt a lot smoother and nicer, I really loved how the overworld was laid out, and I like the unique areas for each section of the map. Some of the custom overworld tiles (mountains specifically) really added more to the overworld than your standard Z1 tiles, which is pretty nice to see. There were plenty of things to do in the overworld and nothing ever felt too empty or too overcluttered, and the difficulty balance throughout felt just right to me. The story was pretty simplistic but nice and easy to follow, and it still remained interesting. The dungeons were the massive highlight for me when playing the quest, they were all designed very well and got very complex. I love the themes for each one and how smooth each dungeon felt. The backtracking wasn't anything too extreme and was perfectly manageable for me, which is something that is hard to achieve with large dungeons IMO. The bosses and minibosses were all challenging and very unique, the final boss was pretty damn fun too, though surprisingly it wasn't as hard as I thought it was going to be.

The custom items used throughout the quest were very cool, I was a huge fan of quite a lot of them. The Ocarina was one of my favourites, and I never thought a working one like that could ever be implemented in a ZC quest, so that was an amazing surprise for me. A lot of the songs were pretty cool, however I do wish there were more original songs rather than the Ocarina songs taken from OoT/MM, it would've made the item a bit more unique IMO, but that's a pretty minor thing. The Gasha seeds were a very nice addition too, and it was pretty nice to get that sense of surprise when collecting them, just like in the Oracles. I do wish some earlier items had a bit more of a use, like maybe bringing back some more puzzles with earlier items. There were a few spots where I saw this, but it would've been cooler to see a bit more IMO.

Besides I few things I pointed out, there aren't many other negatives I can think of, so this is pretty much almost flawless in my books. Overall, this was a fantastic quest to play through, and I enjoyed everything about it. Easy 5/5 from me, good job with this!
  • Useless Old Man Wisdom likes this
 

PixElvis  
Rating: 5/5

Posted 14 August 2017 - 10:00 PM
I tried to finish it, it is very splendid, this search was like a mode of history as of other games, although it is obvious ^^ ;, I liked your search a lot, the level that I liked the most was the minotaur of the maze and the Tank of war , I did not stop playing and finally I did ;) , you deserve 5/5, this search looked like a TV show ^^; :D
 

SomeZeldaFan  
Rating: 4/5

Posted 20 May 2016 - 01:14 PM
I agree with Marv Albert on most of his points, he put it very well. This quest is obviously very well scripted and worked on for countless hours. But the end result is not an enjoyable quest, but a frustration. Dungeons are extremely frustrating, the way Marv Albert explained. The overworld is good mostly. Ocarina songs, rings, the custom bosses, the mini games and much more were all great. But overall the quest is just plain frustrating to play, it's a chore, not fun. I quit playing after I reached level 3, just like the quest you made before this.

I wanted to give this a 3, but I'll give it a 4 due to all the nice work you put into making this so unique in this database.
  • Useless Old Man Wisdom likes this
 

xenomicx  
Rating: 3/5

Posted 23 July 2015 - 12:31 AM
One of a kind with implementing a playable Ocarina and ring system. Well scripted bosses for the most part, and decent dungeon design. However, most items are never used more than a few times outside the dungeon they are found in, and the rings really don't do much except give you something to find during this short quest. One overworld, barely any use of layers and really no reply value or incentive. Reminds me of Isle of Rebirth, but with only a quarter of the time spent on it.
  • SomeZeldaFan likes this
 

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