Two fatal flaws: 'Link's Awakening' is in its essence, a story and event-driven game. Lacking both of these, puts this into Alpha-stage territory.
Then, if you wan to to make it feel at all like LA, you absolutely need scripts to deliver that vibe.
The second problem, is that there are many ugly screens. Just look at that town square. Bad pun, I know, but really, ripping the original LA graphics would have been a good start.
Otherwise, I admire that you did want to make a LA clone, but sadly, this is not enough to be rateable.
You may want to try again, when I finish the Z4 engine template.
I would prefer no to be required to give a rating in stars here, but that's not an option to include this as a review. I'd've given is a 2 (no 1.5 option), but making it for 1.92b184 is purely silly. 1.92 quests may not run properly in 2.5, so why not import it to 2.5, fix any bugs, and release it for that; and possiblly expand on it, and fix it.
On a positive note, you seem to be working on scripted Z4 enemies now, which will be good, and valuable, for the Z4 engine.
Link's Awakening (Zelda Classic Edition)
Overview
Feature Quest
Creator: ywkls Genre: NES-style Added: 04 Oct 2014 Updated: 23 Sep 2015 ZC Version: 1.92 B182 Downloads: 463 Rating[?]: |
Download Quest (0.89 MB) |
Information
After I finished my first quest I decided to start a second and stalled. Since I'd never seen a Zelda Classic version of Link's Awakening, I decided to create my own. As far as possible, every screen has an object in place which corresponds with a similar object in the original game. No working scripts or sprites and the original story is not included. There is also an additional dungeon at the end. Many secrets can be somewhat obscure to locate.