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Engage To Zeldawock
Overview
Feature Quest
Creator: Moosh Genre: Scripted Added: 19 Feb 2012 Updated: 16 Jul 2019 ZC Version: 2.50 Downloads: 863 Rating[?]: |
Download Quest (2.18 MB) |
Information
A short, script heavy quest based on a game called Engage to Jabberwock.
About Reviews Comments Forum Topics
Description
This is probably my most script intensive project to have reached completion as of yet. Originally planned to be a joke quest with some minor scripted add-ons it evolved into something much, much more. This quest contains:
Features new to this update:
[UPDATE 7/16/19] Apparently despite this being quite an old quest, people are still playing it for some reason. After watching one too many streams of people suffering to some of the more questionable decisions, I finally decided to make the easy and obvious fixes. Took me long enough.
- 5 dungeons
- 7 scripted custom bosses
- Lots of bullets
- 4 endings
- Cure Tome - Heals you for 3 hearts and costs 16 rupees
- Pickaxe - Destroys some small rocks
- Auto Fairy - Restores your life to full if it drops below 1 heart
- Attack Multiplier - Causes your magic beam to deal double damage
- Ultra Bomb - Deals massive damage to enemies and destroys all enemy weapons onscreen
- Goddess Band - Gives the player boosted defense and when used at full health can execute powerful magical attacks
Features new to this update:
- A brand new goofy bonus dungeon filled with brand new enemies and brand new desperation attacks
- A brand new goofy bonus boss
- A brand new ending that's just as goofy as the bonus dungeon and boss
- A new power for an old item
- Boss names on health bars
- A new custom subscreen
- Various bugfixes and tweaks
[UPDATE 7/16/19] Apparently despite this being quite an old quest, people are still playing it for some reason. After watching one too many streams of people suffering to some of the more questionable decisions, I finally decided to make the easy and obvious fixes. Took me long enough.
- The quest tells you about the mouse control element at the start. You're also no longer dumped in a room full of enemies.
- The Zora boss has been nerfed to be doable without aimed shot.
- Goddess Band is now on the fast item cycle, preventing some obnoxious inventory stuff in the bonus dungeon. It looks a little strange but it's functionally better.
- Demon hearts should now disappear after getting Goddess Band.
- All red bubbles have been removed and replaced with temporary ones.
- Boss refights no longer respawn.
- A few very minor layout changes in dungeons to make some stuff less confusing and avoid some time wastes.
- Mirror wizzrobes die in one hit and one of them has been removed. Cause nobody likes those.
Story
Three days prior to the events of the quest, Link disappears in a forest near Hyrule's border while out on a hunting trip. Hyrule's finest soldiers are dispatched, but they too fail to return. Zelda, the princess of Hyrule and Link's lover, decides to go search for him herself against her father's orders. As she is approaching the center of the forest, she discovers a mysterious temple partially submerged in the forest floor. Seeing what appears to be Link's shadow dart inside, she decides to investigate. As she descends into the depths below, the stairs behind her crumble, leaving her alone in the dark with only her wits and her magic to defend herself with...
Tips & Cheats
If you feel you require cheats, please PM me with the details of your situation.
Hints:
Hints:
- Bombable walls are sometimes marked by different floor tiles. Other times you may need to use the dungeon map
- The ending you get will change if you do not collect all the demon hearts
- There is a secret shop where you can buy items that will help you
Credits
Graphics from: Zelda 1, Zelda: Outlands, Zelda: OoS/OoA, Fire Emblem 8, Mega Man 2, The Spriters Resource
Music from: VGMusic, Strato
Sounds from: HelpTheWretched
Inspiration from: Schwa, blue_knight, Engage to Jabberwock
Special thanks: SpacemanDan, Russ, Sephiroth
Music from: VGMusic, Strato
Sounds from: HelpTheWretched
Inspiration from: Schwa, blue_knight, Engage to Jabberwock
Special thanks: SpacemanDan, Russ, Sephiroth
Doctor Potts
Edited 22 March 2014 - 09:37 PM
Bravo!
!!!!!!!!
Awesome quest. The best I've played so far. Very creative, well executed. Short, but with multiple endings. I have only gotten one ending so far, and it's still a 5/5. I came to Zeldawock looking to play a quest where Zelda was the protagonist, and I got so much more. Playing this quest changed my expectations about what ZC is capable of.
!!!!!!!!
Awesome quest. The best I've played so far. Very creative, well executed. Short, but with multiple endings. I have only gotten one ending so far, and it's still a 5/5. I came to Zeldawock looking to play a quest where Zelda was the protagonist, and I got so much more. Playing this quest changed my expectations about what ZC is capable of.
Air Luigi
Edited 03 January 2014 - 12:06 AM
As a sort of combat-minigame, this quest is very fun to play, and it has great replay value. I finished it a year ago, but it wasn't until today that I finished the thing with the best ending and the new extra dungeon.
The three triforce dungeons are very fitting for this type of game. They are short and quick, perfect for this game. This game shines when flows well: beat some enemies, bomb a few walls, beat the boss. The bosses are phenomenal, with the exception of the Zora (annoyiiiing).
The game would be better without the final dungeon, which is a bit long, tedious and repetitive. Probably was made by some lost Moosh's cousin. The final boss compensate it, though. The extra dungeon is much, much better, a bit long for this type of gameplay, but it worth it. I laughed a lot with the joke xD
The replay value here is high, the only thing that stopped me from playing this quest more times is that damn final dungeon!
I would love to put a five, but I can't.
Moosh, make more quests please! This world needs your quests.
The three triforce dungeons are very fitting for this type of game. They are short and quick, perfect for this game. This game shines when flows well: beat some enemies, bomb a few walls, beat the boss. The bosses are phenomenal, with the exception of the Zora (annoyiiiing).
The game would be better without the final dungeon, which is a bit long, tedious and repetitive. Probably was made by some lost Moosh's cousin. The final boss compensate it, though. The extra dungeon is much, much better, a bit long for this type of gameplay, but it worth it. I laughed a lot with the joke xD
The replay value here is high, the only thing that stopped me from playing this quest more times is that damn final dungeon!
I would love to put a five, but I can't.
Moosh, make more quests please! This world needs your quests.
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