There's a lot to like about this quest. First, it has as much non-linearity as any custom quest I've played in a long time. You can do the dungeons in virtually any order depending on how much you want to challenge yourself. Second, the difficulty curve is perfect. Even if you play the dungeons in the easiest order, there's plenty of challenge without overdoing it. Third, the overworld is excellent, and finally, the quest has tons of quirky humor. I like that.
I didn't like everything. I found several of the levels repetitive to the point of monotony. One in particular combined 70 or so nearly identical rooms with the most annoying thing I've ever seen. Even the custom bosses were often waves of the same enemies you just battled, although some were cool. The ending was indeed short, although the final boss may have been my favorite.
Another winner from dcsyxx overall. Keep up the good work.
Exile in Grumville
Overview
Feature Quest
Creator: dcsyxx Genre: NES-style Added: 27 Jun 2009 Updated: 15 Sep 2010 ZC Version: 2.10 Downloads: 370 Rating[?]: |
Download Quest (1.17 MB) |
Information
8 main levels plus three mini-levels, two of which are mandatory. Plus a cameo of a poorly drawn sprite of myself.
Also, once you get the sword and raft, all levels are accessible, though some are more difficult than others.
Update: Fixed the problem in the jungle temple, made the raft level a bit easier and fixed a few other slight bugs.
Update 2: Hopefully most of the 2.10 bugs are fixed or at least circumvented.
Update 3: The quest file seems to have disappeared.
Also, once you get the sword and raft, all levels are accessible, though some are more difficult than others.
Update: Fixed the problem in the jungle temple, made the raft level a bit easier and fixed a few other slight bugs.
Update 2: Hopefully most of the 2.10 bugs are fixed or at least circumvented.
Update 3: The quest file seems to have disappeared.