I LP'd this quest, if you'd like to see it, you can do so here: https://www.youtube....h?v=9tDbMTq9sKQ
I have to commend you for the tiles and the idea, though it got really monotonous and I stopped at level six because of how repetitive it was. Please don't tell me that was the last level, lol. Either way, for its time, a decent effort, but there's still some things you could have done a little better; maybe use old 2.10 cutscenes between levels for more effect, and also make the level design less monotonous. Or maybe included other ZC mechanics to help you travel upward through the level. That sounds like a fun quest idea, and I'd play it. I'm gonna give this a two star rating; it's a good idea, but the monotony ended up being a major turnoff.
Donkey Kong (1981 Classic)
Overview
Feature Quest
Creator: angrud Genre: Other Added: 07 Feb 2009 ZC Version: 2.10 Downloads: 218 Rating[?]: |
Download Quest (0.25 MB) |
Information
This is a remake of the classic 1981 Donkey Kong.
About Reviews Comments Forum Topics
jerome
Posted 16 February 2009 - 06:32 PM
The replay factor is just not here at all. The tilework done is the only thing that gets any kind of vote from me, but I won't give a high rating just because of decent tile work. Would've been better submitted as a tileset than a quest.
Maybe try the same thing but in one of the betas instead. You can get Jump to work, and have someone script you a scoring system and maybe a #life system as well. It just doesnt work at all in 2.10.
Maybe try the same thing but in one of the betas instead. You can get Jump to work, and have someone script you a scoring system and maybe a #life system as well. It just doesnt work at all in 2.10.