Report Magic and Fantasy
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Basically done to show off some spriting and tilework I had done for both overworld and dungeon tiles in classic, Magic and Fantasy doesn't do a lot of things fancy. It aims to impress by keeping the technical details simple and workable. That said, it still maintains a strong epic feeling which promises players an epic adventure across the grand kingdom of Hyrule. With this in mind, I do want to mention that the quest makes use of some nifty little Zquest tricks.
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Like I said, it is mostly to show off some custom spritework of varying quality and play around with a few old-school Zquest tricks (and a few new ones), like leaving behind enemy remains and simulated event flags. It also features something that I have wanted to execute for some time, in the form of death mountain containing a large, gloomy underground maze.
Like pLeitorian's quests, this one uses a lot of music you might actually hear on the radio in a midi format. However, there's a little more of an emphasis on 90's pop. Not all of it, but some.
The plot is nothing special either, Ganon took Zelda, get her back. My focus here is on the execution. *fingers crossed*
Like pLeitorian's quests, this one uses a lot of music you might actually hear on the radio in a midi format. However, there's a little more of an emphasis on 90's pop. Not all of it, but some.
The plot is nothing special either, Ganon took Zelda, get her back. My focus here is on the execution. *fingers crossed*