- Current Location:
- PureZC
- » PureZC Forums
- » Quest Projects
- » The Legend of Zelda - Attack of the Sprites
Report The Legend of Zelda - Attack of the Sprites
Overview
Information
King Nintendo is dead and The Legend of Zelda is being invaded by several NES/SNES Classics. Enjoy fighting your way through Hyrule, Outer Heaven, Crateria, Sub-con, and several others soon to come.
Feed Description Updates Comments Screenshots Staff
2 screenshots have been posted. | 22 Jan 2020 |
2 screenshots have been posted. | 20 Dec 2019 |
The new update "Been a Long Road..." has been posted. | 04 Dec 2019 |
7 screenshots have been posted. | 12 Aug 2019 |
The new update "Return of the Revenge of the Quest" has been posted. | 10 Apr 2018 |
4 screenshots have been posted. | 13 Oct 2015 |
The new update "Quest Update" has been posted. | 02 Oct 2015 |
14 screenshots have been posted. | 25 Sep 2015 |
The quest project for The Legend of Zelda - Attack of the Sprites was opened. | 25 Sep 2015 |
I'm trying to stay true to the original LOZ by making nearly every level accessible from the beginning...and like in the original, you can obtain a few heart containers and white sword before even entering level 1. You can also explore most of the overworlds without any items. I have several scripted enemies, bosses, and rooms through the quest so far...to give it a feel of the classics you'll be entering. Several custom weapon/items, many secrets throughout, and tons of re-exploration.
I would like to bring some people in on the project (mainly scripters, and LOZ level designers). I have used up nearly ALL of the tiles, and have created several custom palettes and combos. I've import all of the sound effects, and MIDI from the original games. My goal was to make main levels using 8 different classic games. As of now, I'm standing at about 4 (5 if you include LOZ), and I'm running out of room. The Sub-con is 90% completed, Outer Heaven is about 50%, Crateria is 15%, LOZ is around 85%, and I have one level in Mega Man at 95%. With all of the work I've done on and off for 6 months, it's time to bring in some dedicated workers.
I would like to bring some people in on the project (mainly scripters, and LOZ level designers). I have used up nearly ALL of the tiles, and have created several custom palettes and combos. I've import all of the sound effects, and MIDI from the original games. My goal was to make main levels using 8 different classic games. As of now, I'm standing at about 4 (5 if you include LOZ), and I'm running out of room. The Sub-con is 90% completed, Outer Heaven is about 50%, Crateria is 15%, LOZ is around 85%, and I have one level in Mega Man at 95%. With all of the work I've done on and off for 6 months, it's time to bring in some dedicated workers.
Quest UpdateStarted by xenomicx , 02 Oct 2015 |
|
|
|||
|
Been a Long Road...Started by ywkls , 04 Dec 2019 |
|
|
||
|
Return of the Revenge of the QuestStarted by ywkls , 10 Apr 2018 |
|
|
Lightwulf
Posted 06 October 2015 - 04:24 PM
This looks awesome!!!
By the way, I just wanted to point out that SMB2 took place in the land "Subcon", which (I believe) is short for "subconscious" because it's technically a dreamland. The word "Suburbia" refers more to a modern city and would probably have come from Earthbound or another more realistic-type game. ( Please don't take offense; I'm a storyteller by nature and am a bit of a stickler about keeping stories consistent/correct. I offer this as constructive criticism.)
By the way, I just wanted to point out that SMB2 took place in the land "Subcon", which (I believe) is short for "subconscious" because it's technically a dreamland. The word "Suburbia" refers more to a modern city and would probably have come from Earthbound or another more realistic-type game. ( Please don't take offense; I'm a storyteller by nature and am a bit of a stickler about keeping stories consistent/correct. I offer this as constructive criticism.)
Quest Creators
- xenomicx
Contributors and Beta Testers
- Epsalon ZX
- judasrising