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Pure Tileset Basic v2.5

Rating: 4.5/5 (10 ratings)

Reviews

lincolnpepper  
Rating: 5/5

Edited 21 June 2017 - 11:00 PM
im using this to make my next quest and i can say that this tileset is wonderful. however a few bugs i encountered:
when you run into the armos he gets stuck in his own space because the armos combo does not change to the undercombo. yes, i checked that it was an armos type combo.
the custom enemies dont work
is this a problem with me or the tileset?
edit: i loaded the original tileset quest again and the custom enemies work there... i made my quest by deleting the maps in the quest i downloaded and then saving as a different quest. it should've still worked right?
another edit: i replaced the sign script already in there with a different sign script, so would that have cause the problem? its still in the same place and didnt effect the spots of the other scripts.
 

ZeldaPlayer  
Rating: 5/5

Posted 16 July 2014 - 09:39 PM
This is a awesome tileset!!!
 

Anthus  
Rating: 5/5

Posted 26 November 2013 - 11:00 AM
This has got to be one of the best learning resources out there. I think it should be packaged with ZC, as an alternative to the full-ish Classic set.

It lacks some more contemporary combos, but it is still great for building a basic quest.
 

Avaro  
Rating: 3/5

Edited 27 June 2019 - 04:45 PM
Really nice tileset! Thanks you!

Edit: After using the tileset some more I see lots of flaws, the messy tile and combo structure being the most critical one, followed by the lack of many tiles that should've been included. Some build-in scripts are not exactly the best and the lack of an included ghost.zh gave me complications. There's also smaller inconsistencies and errors. At least the tileset really benefits from the dungeon carving and relative modes though. All in all, I'll have to drop my rating to a 3.
 

Ben  
Rating: 5/5

Edited 03 July 2013 - 10:16 PM
This is an excellent foundation on which to build a quest. I would not necessarily want to build an entire quest using this base; though it would certainly be possible, it would be a quest lacking in variety. Considering that being a foundation seems to have been the 2.5 update's intent, though, it accomplishes this very well. My only gripe is the lack of Z3-movement-style Link tiles, really. I've heavily modified this tileset myself to include Z3-style cave tiles instead of LA-style ones, a more natural palette for the overworld, more colorful dungeons with different themes for floors and walls, as well as many other Z3 objects such as full-sized houses. But on its own, it does need some expansion if you want to build an entire quest and make it interesting.

When working with this tileset though, you WILL want combo aliases, dungeon carving, and relational modes set up. It saves tons of time.
 

Mr.ReDead  
Rating: 5/5

Edited 27 June 2013 - 11:30 PM
Im having a bug in the tileset where when Link walks up, he vanishes. I have all of the animation for Link setup correctly, but that didnt fix it... do you know what might be wrong? I have it set to BS Zelda animation (3-frames) also.


Edit: Everything is perfectly functional with the method you said. Rating = Now it's 5 Stars.
 

marek38102  
Rating: 5/5

Posted 24 March 2013 - 01:52 PM
yaaaaaaaaaaaaaay awesome the perfecttileset for my needs in 2.5 BIG THX for the work ;-)
 

deactivatedacc  
Rating: 5/5

Posted 18 March 2013 - 02:50 PM
Awesome making a pure tileset for 2.5! 2.5 needs to start gaining tilesets.