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Report Metroid: A Familiar Path
Overview
Creator:
AlphaFrost
Status: Active
Genre: Metroidvania
ZC Version: 2.50
Project Started: 18 May 2014
Project Opened: 18 May 2014
Information
Metroid: A Familiar Path is a quest I've been working on. It's a metroid quest that uses PolygonX8's MTPP tileset. None of the story components are implemented yet, but they will be in for the final product. The main reason I made this post is so people could play the demo of the game. Any feedback you can give would be amazing.
Feed Description Updates Comments Screenshots
The new update "Hopeful release next month" has been posted. | 26 Jan 2016 |
The new update "Update" has been posted. | 19 Jan 2016 |
The new update "Planned Release" has been posted. | 12 Jul 2015 |
The new update "Development is back in progress!" has been posted. | 16 Feb 2015 |
The demo Demo 1.J.2 has been uploaded. | 25 Jul 2014 |
The demo Demo 1.J (for Jump) has been uploaded. | 24 Jul 2014 |
The new update "New Demo! Sorta" has been posted. | 24 Jul 2014 |
The new update "One of the bosses in the game is for YOU to decide" has been posted. | 30 Jun 2014 |
The new update "Approaching Skytown's Boss" has been posted. | 25 Jun 2014 |
The new update "Metroids" has been posted. | 25 Jun 2014 |
Credits:
Tommy Lee - Crocomire/Phantoon sprites
Silk - Quadraxis Sprite
wild8900 + Svartluder + Replica13 - Metroid SFX
PolygonX8 - Tileset
Tommy Lee - Crocomire/Phantoon sprites
Silk - Quadraxis Sprite
wild8900 + Svartluder + Replica13 - Metroid SFX
PolygonX8 - Tileset
Hopeful release next monthStarted by AlphaFrost , 26 Jan 2016 |
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UpdateStarted by AlphaFrost , 19 Jan 2016 |
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Planned ReleaseStarted by AlphaFrost , 12 Jul 2015 |
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Development is back in progress!Started by AlphaFrost , 16 Feb 2015 |
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New Demo! SortaStarted by AlphaFrost , 24 Jul 2014 |
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One of the bosses in the game is for YOU to decideStarted by AlphaFrost , 30 Jun 2014 |
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Approaching Skytown's BossStarted by AlphaFrost , 25 Jun 2014 |
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MetroidsStarted by AlphaFrost , 25 Jun 2014 |
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New Boss BattleStarted by AlphaFrost , 02 Jun 2014 |
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Speed BoosterStarted by AlphaFrost , 01 Jun 2014 |
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Kite
Posted 25 June 2014 - 03:44 PM
I admit when I first saw this project pop up, I was kinda iffy about it since people have done <insert other game here> ZC quests before that have turned out a little weird for my tastes. They can definitely be done well and they have been, but that was just my impression of most of them in the back of my mind.
But this is actually neat looking and I'm digging the map design and unique spins on stuff that I've seen from the videos and screenshots, so I'm probably going to check out the demo sometime.
But this is actually neat looking and I'm digging the map design and unique spins on stuff that I've seen from the videos and screenshots, so I'm probably going to check out the demo sometime.
- AlphaFrost and Evan20000 like this
Lightwulf
Edited 22 May 2014 - 11:32 AM
Hey, AlphaFrost!
I tried out your quest. I'm a big fan of Super Metroid, so I love playing quests related to it. Lookin' pretty sweet, so far!
Thanks for making the X-ray beam available (but not obvious) so early on. It really helps with figuring things out!
I got stuck, however. After getting the morph ball, I didn't see anywhere else I could go so I went back to Brinstar. I found the boss area, but I haven't been able to beat him.
It seems impossible. At first it's reasonable, but what seems impossible is when the blue fires appear everywhere except for one small area. The fires appear way too fast for me to maneuver to that small area, and I can only jump so far. I've tried it a bunch of times, but I always get killed at that one part. My advice would be to make that part of the boss the same as (or more similar to) the other blue fires, where there's still plenty of spaces that are safe to stand on.
Oh, and BTW, when the boss is firing 4 fireballs at once, there's a few combos on the left of the screen that appear walkable but are not. They are to the left of the rock a little below the center of the left side of the screen.
I tried out your quest. I'm a big fan of Super Metroid, so I love playing quests related to it. Lookin' pretty sweet, so far!
Thanks for making the X-ray beam available (but not obvious) so early on. It really helps with figuring things out!
I got stuck, however. After getting the morph ball, I didn't see anywhere else I could go so I went back to Brinstar. I found the boss area, but I haven't been able to beat him.
It seems impossible. At first it's reasonable, but what seems impossible is when the blue fires appear everywhere except for one small area. The fires appear way too fast for me to maneuver to that small area, and I can only jump so far. I've tried it a bunch of times, but I always get killed at that one part. My advice would be to make that part of the boss the same as (or more similar to) the other blue fires, where there's still plenty of spaces that are safe to stand on.
Oh, and BTW, when the boss is firing 4 fireballs at once, there's a few combos on the left of the screen that appear walkable but are not. They are to the left of the rock a little below the center of the left side of the screen.
- AlphaFrost likes this