Posted 21 June 2011 - 09:52 AM
Without basing this on Graphics alone, Pabru's screenshot wins. There are a lot of unique tiles in this shot, and with the inclusion of more organic shapes, that intrigues me the most.
Needless to say, Linktopower comes next. I will say that I was never a big fan of this tileset. Something is just off about it. Don't worry about that though: The only reason you didn't score higher in my book is because of what I mentioned above with Pabru. You have a lot of unique tiles, and that's good, especially when dealing with trees and bushes, but I'm not seeing as much on the ground. I'm not saying you need to butcher this by scattering rocks all over the place, no, but it could benefit from some dirt that doesn't look like cobblestone, and make some random bumps and patches.
Moscowmodder: There's not a whole lot of uniquities you can put in a screen using tiles like this, so it has to rely on other factors, like placement of what you've got. Unfortunately, I don't think this was the screen to use. The canopy shading is always a neat effect, but in this case it makes the ground look like all one solid color, instead of the grass and stray leaves I see when I look harder at it (and looking in some of the spots where light hits the floor, there's a very beautiful floor getting obscured here!) Now I know the canopy shade is important to you (after all, this is a forest), but if you want to make the screen work, you must find some way for your floor to play nice with it.