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Screenshot of the Week 325

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#1 Ebola Zaire

Ebola Zaire

    no fun. not ever.

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Posted 19 June 2011 - 08:51 PM

IPB Image
"HEY!" "Oh not now! Navi, please be quiet!" "LISTEN!"

IPB Image
Hmmm... the chest or the roadblock? Which to investigate first? Gah! Can't....decide! Losing....will to go on....

IPB Image
Link is getting ready to enter the lost woods to find the forest temple
but link is being tailed by a darknut and he don't even notice it

#2 Dawnlight


    My name is NOT Jason!

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Posted 19 June 2011 - 09:36 PM

Pabru - 7/10
While I'm not a big fan of the palm tree placement or the tile error on the waterfall, the way that its detailed won you my vote.

- 6/10
The palette is pretty meh and the brush structure is pretty weird. The shadowing and the ground is underdetailed.

linktopower - 6/10
Layout is alright, but what this shot is missing that would have won you my vote is detail.

#3 NoeL



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Posted 19 June 2011 - 11:11 PM

Voted Pabru. With the exception of the inexplicable cave in the waterfall, it's pretty good.

#4 poiuytrewq


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Posted 20 June 2011 - 02:27 AM

This is very very good Screenshot of Week icon_smile.gif

(i voted for Pabru)

#5 Ventus



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Posted 20 June 2011 - 08:01 AM

Pabru-8.5 out of 10

MoscowModder- 9.5 out 10 (voted)

myself-8.3 out 10

#6 Adem



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Posted 20 June 2011 - 08:12 AM

I feel like I'd like MoscowModder's a lot of I could see what it is...I don't know if it's just my new monitor or the palette or what, but I can't see much of the screen at all. Pabru's palm trees bother me, but I think it's the best of the three. Linktopower, it's not terrible, but it could use a lot more ground detail.

#7 judasrising


    I play guitar

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Posted 20 June 2011 - 10:15 AM


Pabru got my vote.

#8 Nightmeres



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Posted 20 June 2011 - 10:28 AM

pabru ftw he get's my vote

#9 Tree


    Everything must go away

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Posted 20 June 2011 - 10:41 AM

Voted for pabru. very nice ilsand like shot. 7.5/10

#10 Nathaniel


    next level

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Posted 20 June 2011 - 11:47 AM

Pabru - 8/10
Looks very nice. Almost everything seems to fit together, and it certainly has a lot going on. Although it would look cooler if you could have the full cave behind the waterfall effect. My vote.

MoscowModder - 7/10
Looks pretty good. I like the subscreen too.

linktopower - 6/10
Looks good for the most part, although the ground details could use some variety in order to make it a little more interesting.

#11 Moosh


    Tiny Little Questmaker

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Posted 20 June 2011 - 01:50 PM

I nulled because I honestly didn't like any of them that much...

None of them were that interesting except for Pabru's which has tile errors, open corners, walkability errors, the whole shebang...

#12 Rastael



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Posted 21 June 2011 - 07:52 AM

Pabro's Pic is my favourite one. Nice pure-shot. ^^

#13 Old-Skool


    Follower of Destiny

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Posted 21 June 2011 - 08:52 AM

Without basing this on Graphics alone, Pabru's screenshot wins. There are a lot of unique tiles in this shot, and with the inclusion of more organic shapes, that intrigues me the most.

Needless to say, Linktopower comes next. I will say that I was never a big fan of this tileset. Something is just off about it. Don't worry about that though: The only reason you didn't score higher in my book is because of what I mentioned above with Pabru. You have a lot of unique tiles, and that's good, especially when dealing with trees and bushes, but I'm not seeing as much on the ground. I'm not saying you need to butcher this by scattering rocks all over the place, no, but it could benefit from some dirt that doesn't look like cobblestone, and make some random bumps and patches.

Moscowmodder: There's not a whole lot of uniquities you can put in a screen using tiles like this, so it has to rely on other factors, like placement of what you've got. Unfortunately, I don't think this was the screen to use. The canopy shading is always a neat effect, but in this case it makes the ground look like all one solid color, instead of the grass and stray leaves I see when I look harder at it (and looking in some of the spots where light hits the floor, there's a very beautiful floor getting obscured here!) Now I know the canopy shade is important to you (after all, this is a forest), but if you want to make the screen work, you must find some way for your floor to play nice with it.

#14 Rex-Leviathan


    Lost, Loneliness, Liberation!

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Posted 21 June 2011 - 08:29 PM

I voted for Pabru. I don't know why people say the palm tree placement is bad though. It's just the random cave tile in the waterfall that I had issues with.

#15 crazymario



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Posted 24 June 2011 - 10:38 AM

I voted for MoscowModder's. I like the layout, although the palette could use some work.
Pabru's shot would've been perfect if it weren't for those ugly waterfall tiles. I guess I'm just picky... icon_razz.gif
linktopower's shot was OK, but not great. I personally don't like the layout of the screen. The top half is the screen feels too symmetrical, especially with the way the trees are placed.

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