Screenshot of the Week 325
Posted 19 June 2011 - 08:51 PM
"HEY!" "Oh not now! Navi, please be quiet!" "LISTEN!"
Hmmm... the chest or the roadblock? Which to investigate first? Gah! Can't....decide! Losing....will to go on....
Link is getting ready to enter the lost woods to find the forest temple
but link is being tailed by a darknut and he don't even notice it
Posted 19 June 2011 - 09:36 PM
While I'm not a big fan of the palm tree placement or the tile error on the waterfall, the way that its detailed won you my vote.
MoscowModder - 6/10
The palette is pretty meh and the brush structure is pretty weird. The shadowing and the ground is underdetailed.
linktopower - 6/10
Layout is alright, but what this shot is missing that would have won you my vote is detail.
Posted 19 June 2011 - 11:11 PM
Posted 20 June 2011 - 02:27 AM
(i voted for Pabru)
Posted 20 June 2011 - 08:01 AM
MoscowModder- 9.5 out 10 (voted)
myself-8.3 out 10
Posted 20 June 2011 - 08:12 AM
Posted 20 June 2011 - 11:47 AM
Looks very nice. Almost everything seems to fit together, and it certainly has a lot going on. Although it would look cooler if you could have the full cave behind the waterfall effect. My vote.
MoscowModder - 7/10
Looks pretty good. I like the subscreen too.
linktopower - 6/10
Looks good for the most part, although the ground details could use some variety in order to make it a little more interesting.
Posted 20 June 2011 - 01:50 PM
None of them were that interesting except for Pabru's which has tile errors, open corners, walkability errors, the whole shebang...
Posted 21 June 2011 - 08:52 AM
Needless to say, Linktopower comes next. I will say that I was never a big fan of this tileset. Something is just off about it. Don't worry about that though: The only reason you didn't score higher in my book is because of what I mentioned above with Pabru. You have a lot of unique tiles, and that's good, especially when dealing with trees and bushes, but I'm not seeing as much on the ground. I'm not saying you need to butcher this by scattering rocks all over the place, no, but it could benefit from some dirt that doesn't look like cobblestone, and make some random bumps and patches.
Moscowmodder: There's not a whole lot of uniquities you can put in a screen using tiles like this, so it has to rely on other factors, like placement of what you've got. Unfortunately, I don't think this was the screen to use. The canopy shading is always a neat effect, but in this case it makes the ground look like all one solid color, instead of the grass and stray leaves I see when I look harder at it (and looking in some of the spots where light hits the floor, there's a very beautiful floor getting obscured here!) Now I know the canopy shade is important to you (after all, this is a forest), but if you want to make the screen work, you must find some way for your floor to play nice with it.
Posted 21 June 2011 - 08:29 PM
Posted 24 June 2011 - 10:38 AM
Pabru's shot would've been perfect if it weren't for those ugly waterfall tiles. I guess I'm just picky...
linktopower's shot was OK, but not great. I personally don't like the layout of the screen. The top half is the screen feels too symmetrical, especially with the way the trees are placed.
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