Midnight_King: Fine shot, but it's really just half a screen, isn't it?

It's got great colors, and I like what you did with the mountains. The perspective is weird, but I'm okay with that because it's basically impossible to create that effect realistically in the Zelda/RPG perspective. Minor gripe: you have a mountain error at the bottom edge of the screen. See the straight part of the mountain directly south of the windmill's door? The section that extends beneath that should be one tile high, not two.
Lynker: Got a lot of mountains on this one, huh?

The mountains are really straight. You've gotta fix that before anything else can come.
William: I don't like those dirt tiles too much, but beyond that I like the edits that you had. I'd like to see this in non-.jpg format.
Russ: I considered asking you to post this shot without the glasses, since those weren't placed in ZQ. Since I haven't gotten any complaints though... anyway, I can't say that I dig the way that you did the "spectacles." Remember that in the original LoZ, the "lenses" weren't connected... unless you dedicate a bit of space to it, I don't think that it looks good to bridge them like you did. That said I don't see any glaring problems with the screen, but .jpg really ruined the quality.
Orin XD: Another Spectacle Rock shot... okay. Your shot needs extra ground details and possibly another terrain type. Also, keep in mind that the SD3 grass has a pattern to be used, and it will make your shot a lot better. Mountains are a bit straight, and the lower edge being that close to the screen border isn't that great. I'm also pretty sure that the shadow around the back of the "spectacles" should be shorter.
Overall I think I would have ranked the shots like so: William > Midnight_King > Russ > Orin XD > Lynker. I didn't vote though.
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EZ: I like the idea, but the execution wasn't as good as it could've been. First and foremost... those water tiles... wtf. Second, a semitransparent shadow isn't enough to believably convey an overhang. It took me a few seconds to realise what I was actually looking at. You need to have a darker set of mountain tiles for the mountains underneath the overhang, because at the moment, even with the shadow they're still far too bright. You have to make the colours very dark up in the crevices, then diffuse out from there.
I'm guess you mean that the water tiles are too busy? Guess I can't argue there. I was considering using the water borders from one of Evile's sets (which Avataro used in the other 315 topic) and I sort of regret not using them now. I still like how these look, though maybe the juxtaposition with the rest of the screen isn't that flattering.
The mountain shadows... I guess I didn't think that it would be too confusing, but since I made the shot, it isn't too surprising that I'd think that.

Thanks to everyone that voted for my shot.