Molten Onyx:Solid design here. The screen looks great; details are good and I like the idea of the single tile 'mountain'. (I'd call it a cliff, though.

) My only complaint is that it seems like you don't get that much room to navigate, so I imagine with enemies it'd be difficult. But it's not that bad if enemy numbers were kept minimal. Even still, I'd try to open it up a bit more. Maybe be stretching out the right side a bit more. But that's me.
Lynker:Ignoring Link this time (I have comments on him once again), I'm not entirely sure what to think. I'm a little put off by the brush on the stone paths like that. (Same with the grass) especially since the ground itself looks to be intact. To exude that feeling better, I'd make it more obvious with holes in the tilework, parts completely broken off to reveal dirt and that sort of thing. Use it near the grass and brush to show that it's creeping through the holes, and I think you'll get the feeling across. I'm also not fond of the use of the aLttP 'barriers'. (Those single tile spherical things). They weren't meant to be used like that; they're meant to have a base below it. The screen is open, which I like to see. Allowing the player a good range of motion is always good in my eyes.
ZeeLiam:Nice to see the classic set being used like this! It looks great, but I also find it rather cluttered. I get the feeling as though way too much is going on, and I also feel that actually playing this screen would yield very little playing area. If it were opened up a bit and made a touch simpler, I think it would benefit it. But I do really like it.
Side note: Is it just me, or is the white on two of the octoroks slightly white? Or is that just a mistake in the image?