Screenshot of the Week 309
Posted 25 January 2011 - 10:06 AM
Just look at those single-layer mountains! Look at 'em I say, look at 'em!
Is this town abandoned....or stuck in time?
Posted 25 January 2011 - 11:14 AM
Edited by Yoshidude, 25 January 2011 - 11:14 AM.
Posted 25 January 2011 - 11:55 AM
Solid design here. The screen looks great; details are good and I like the idea of the single tile 'mountain'. (I'd call it a cliff, though. ) My only complaint is that it seems like you don't get that much room to navigate, so I imagine with enemies it'd be difficult. But it's not that bad if enemy numbers were kept minimal. Even still, I'd try to open it up a bit more. Maybe be stretching out the right side a bit more. But that's me.
Ignoring Link this time (I have comments on him once again), I'm not entirely sure what to think. I'm a little put off by the brush on the stone paths like that. (Same with the grass) especially since the ground itself looks to be intact. To exude that feeling better, I'd make it more obvious with holes in the tilework, parts completely broken off to reveal dirt and that sort of thing. Use it near the grass and brush to show that it's creeping through the holes, and I think you'll get the feeling across. I'm also not fond of the use of the aLttP 'barriers'. (Those single tile spherical things). They weren't meant to be used like that; they're meant to have a base below it. The screen is open, which I like to see. Allowing the player a good range of motion is always good in my eyes.
Nice to see the classic set being used like this! It looks great, but I also find it rather cluttered. I get the feeling as though way too much is going on, and I also feel that actually playing this screen would yield very little playing area. If it were opened up a bit and made a touch simpler, I think it would benefit it. But I do really like it.
Side note: Is it just me, or is the white on two of the octoroks slightly white? Or is that just a mistake in the image?
Posted 25 January 2011 - 12:43 PM
Lynkers is a pretty good screen. it's kinda boring, but it's cool looking and has a nostalgic feeing to it. 6.5/10
ZeeLiams is an awesome Classic screen. It's has so much detail on it...maybe a little to much. It's very cluttered and there's not much room to move. But other then that, great screen! 8/10
Edited by cremeens1000, 25 January 2011 - 12:44 PM.
Posted 25 January 2011 - 01:21 PM
Posted 25 January 2011 - 02:54 PM
Molten Onyx - Love it. Just not too big of a fan of the palette. But, I love the design!
Lynker- Omg roflcomputeryayz. I know I can do better. But way better than last week.
ZeeLiam - A little crowded, but I like it. Empty it a little bit, and it'll be great
Edited by Lynker, 25 January 2011 - 02:55 PM.
Posted 25 January 2011 - 06:36 PM
It just looked the best to me. 5/5
Lynker: Didn't think there was enough detail. The dungeon pallate or tiles didn't appeal to me as well. Also, link sticks out like a sore thumb. Those tiles just don't fit in my eyes. 3/5
ZeeLiam: Too cluttered. It doesn't look like there was any good design on this screen, although I do like the modifications to the classic tileset. 2/5
Posted 25 January 2011 - 08:20 PM
Posted 25 January 2011 - 09:26 PM
Very nice. I'm not sure I agree with the stone tile pathways, but it doesn't look bad. I did look at the single layer mountains, and I like how you worked with them.
Lynker - 7/10
I'm not as bothered by the color theme as some others, but that link doesn't seem to fit in with the style of the rest of the screen. The design itself looks good. Simple, but not too simple.
ZeeLiam - 8/10
One of the best classic screens I have seen. This is very good use of space, well detailed, and without a sacrifice in functionality. I wouldn't say it's too cluttered, since what might appear to be too cluttered are not the walkable parts. I voted for the classic shot this time, as something of this quality is very hard to pull off in classic.
Posted 26 January 2011 - 02:58 PM
I nulled, of course.
Lynker: Sorry, the palette is not my thing. The forest stuff doesn't make much sense when it's in a city either.
Liam: First off, I absolutely hate it. However, I think that your space management is brilliant. But I just hate it. It's still amazing, but too restricting for me in particular. Hope that made sense.
Posted 26 January 2011 - 03:59 PM
Posted 27 January 2011 - 03:53 AM
Lynker: 6/10 - Wow, that looks really good, but it is a bit colorless.
ZeeLiam: 7/10 - One of the best classic-shots, I have ever seen. The problem is, I'm not a fan of the classic-tileset.
Posted 27 January 2011 - 04:39 AM
It is the most "eye pleasing" to look at.
Posted 28 January 2011 - 08:23 AM
Posted 28 January 2011 - 10:58 AM
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