BigEnemyDX Expansion Pack
Overview
Creator:
kurt91
Added: 02 Jul 2014
Tags:
FFC
Downloads: 78
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Download Script (3.38 KB) |
Information
A series of specific-situation BigEnemy scripts to make expanding enemies easier, or work more efficiently.
Written by Alucard648. All I did was organize them into separate script files and upload them.
Written by Alucard648. All I did was organize them into separate script files and upload them.
Description Setup Reviews Comments
A pack of custom BigEnemy scripts for specific situations. This Expansion Pack includes:
MassBigEnemy
Will apply BigEnemy settings to all enemies on the screen.
MassBigEnemy - Enemy Specific
Use once to apply BigEnemy settings to all instances of a specific enemy. For example, use once to enlarge all Keese on the screen.
MassBigEnemy - Continuous
Identical to "Enemy Specific", but also will be applied to all instances of the enemy that are spawned later (such as being summoned)
NOTE: This is an "Expansion Pack" for the original BigEnemyDX script. The scripts included require the functions and constants used in the BigEnemyDX. They will not work on their own without those functions. HOWEVER, The functions and constants have been included in a separate text document, in case the original BigEnemyDX script is not needed or desired. It is up to the user to include the necessary functions/constants, whether it be from the original BigEnemyDX script, or manually added from the stand-alone.
MassBigEnemy
Will apply BigEnemy settings to all enemies on the screen.
MassBigEnemy - Enemy Specific
Use once to apply BigEnemy settings to all instances of a specific enemy. For example, use once to enlarge all Keese on the screen.
MassBigEnemy - Continuous
Identical to "Enemy Specific", but also will be applied to all instances of the enemy that are spawned later (such as being summoned)
NOTE: This is an "Expansion Pack" for the original BigEnemyDX script. The scripts included require the functions and constants used in the BigEnemyDX. They will not work on their own without those functions. HOWEVER, The functions and constants have been included in a separate text document, in case the original BigEnemyDX script is not needed or desired. It is up to the user to include the necessary functions/constants, whether it be from the original BigEnemyDX script, or manually added from the stand-alone.