I love puzzle quests, so Ruins of Myths delivers in my opinion. RoM is somewhat-Yeto like - in terms of necessitating a lot of evasion and trials before one can get the sword, as well as in terms of requiring lots of careful observance and trial-and-error solutions - but manages to do so without being obtuse or unfair in any way. While your character will be vulnerable a lot of the time, the enemy challenges aren't so much that you will constantly game over. Be prepared to come across obstacles that require novel solutions, but don't worry about Yeto-like tedium such as crossing maze-like dark caves. This is one of those quests where nothing seems to be there "just because," and does have a purpose - even if that purpose is not immediately obvious. That principle is especially evident in the dungeon (the ruins) where the way to open the path to the final boss is far from obvious or straight forward.
In terms of gripes, I consider the final boss to be over-buffed in terms of HP. It's possible I just wasn't using the best offensive strategy, but the fight took at least 5 minutes longer than it should have. The ending is also pretty bland and uninspired, and I found at least two of the items useless to the point of being fluff.
Of course, those gripes rather pale into the enjoyment factor I received from playing through, and I enjoyed figuratively scratching my head in order to navigate the way through.
Ruins of Myths
Overview
Feature Quest
Creator: Mani Kanina Genre: Miniquest Added: 15 May 2020 ZC Version: 2.50.2 Downloads: 270 Rating[?]: |
Download Quest (3.39 MB) |
Information
A short slightly experimental quest that mainly focuses on exploration and world interactions.
It was created to test the capabilities of an earlier alpha version of the Vintage Dreams tileset.
It was created to test the capabilities of an earlier alpha version of the Vintage Dreams tileset.
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Description
It's a very short mini quest made in an earlier alpha build of the Vintage Dreams tileset to help with testing. The quest is mostly about exploration and puzzle solving, there are NPCs and such to interact with. I initially wanted to do more with this than what it ended up as, but that's just as it goes sometimes.
The quest is fully complete but it's a bit rough around the edges, partially due to lack of extensive testing, partially due to the early tileset version. I'm mostly putting the quest up here because I think there is a light bit of interesting content to see that others might find enjoyable; That being said, don't expect a grand adventure, the quest is rather short.
The quest is fully complete but it's a bit rough around the edges, partially due to lack of extensive testing, partially due to the early tileset version. I'm mostly putting the quest up here because I think there is a light bit of interesting content to see that others might find enjoyable; That being said, don't expect a grand adventure, the quest is rather short.
Story
A traveler reaches a small town that has a mysterious ruins nearby that they might want to explore.
Technically this is sort of a prequel to my other quest "PS" that isn't finished yet, but it's not really relevant or important?
Technically this is sort of a prequel to my other quest "PS" that isn't finished yet, but it's not really relevant or important?
Tips & Cheats
NPC dialogue can sometimes change depending on things, so it might be a good idea to keep that in mind.
Credits
N/A