-Story-
There was a lot of charm and humor to the story in the first half of AR1, here the story is just "Collect the 8 Triforce fragments from Vaati instead of Ganon", so that's a letdown. Eggman in AR1 was great, Vaati is just bland, he lacks personality.
-Music/Environment-
The overworld in AR1 had a lot more personality and flavor. The landscapes in this one are quite a bit larger, but feel a bit too generic, bland, and overly large and spacious, much of the problem is due to same-ness of screen design and map layout. AR2 has some nice music tracks, but I felt the music in AR1 had more tracks I liked. AR1 also had stronger dungeon themes, many based heavily on Sonic zones such as Hydro City and (IIRC) Lava Reef, the majority of dungeons in AR2 are pretty generic, however a couple of late game dungeons, such as Star Light zone (the dungeon with the changing water level) and Scrap Brain zone have some great flavor in their themes and visuals.
-Gameplay/Design-
AR2 makes some important fixes. Item gates are more distinguishable from each other, most if not all of the mandatory damage sections have been scrapped. Dungeons are still too long, but not quite as ridiculously long and frustratingly branchy as AR1. Several dungeons are still aggravating though, as they keep going when you think they're done and it can be tasking to remember where the door is once you finally get the key, different looking areas could have helped this (especially if statues and wall decor were used as landmarks, rather than being present in every room).
It’s nice that AR2 doesn’t have all the packed enemy gauntlet rooms that AR1 has, although the room where you get the Magic Key is so ridiculously packed with enemies you can’t see where you are, and that’s awful. The final boss of AR2 is much shorter and more manageable than the final boss of AR1 though, which is good.
There is some bad boss placement where you walk south into a boss room, and it’s a Gohma or Gleeok which appears right on top of you for unfair damage. And there is a cheap fight against a Manhandla in sideview where you need to use the hammer, but touching him can knock you off the ledge into the screen below, making you restart the fight.
Also, troublesome was the item ordering. Once you are out of bombs, the item in the window is automatically replaced with Farore’s Wind, which caused me to accidentally warp out of dungeons a few times, some of which were during boss and midboss fights I had almost won.
AR2 had more shops to buy potion which is great, though the stronger potions tend to be a fairly long trek to restock late in the game.
Three of the late game dungeons have some really nice design, like Star Light Zone, though it’s a bit long in the end. With three or so items in each dungeon though, it can be easy to miss an item and not know it. I missed the Lens and had to go back to fetch it after the next dungeon, which was an obnoxiously mean warping maze without the Lens, but doable enough, and actually interesting once you do have the Lens.
-Summary-
While AR2 fixes some design issues from AR1, I personally got more enjoyment out of AR1’s humor and environments. In retrospect, I would’ve skipped AR2, because I expected more humor and compelling environments on top of improved design, and AR2 let me down in that respect. AR2 is the better game design-wise, but was less engaging to me overall.
EDIT: I also have to complain about the overuse of Windrobes (especially the ones in late dungeon in narrow corridors) and the Mirror Robes, who take forever to come out of the walls.
EDIT 2: Like AR1, keys are used to troll the player. Getting a key is never a good reward because you know you need a second key every time you see a locked door, because of the locked door right behind it. And this is a killjoy.
EDIT 3: Overworld part of Level 8 has glitched music which loops after a few seconds, and I didn't know to download additional music until I got there and it was silent, since that detail is buried in the quest description.
The Legend Of Amy Rose 2: Vaati's Wrath
Overview
Feature Quest
Creator: Eddy Genre: Dungeon Romper Added: 24 Nov 2013 Updated: 15 Jun 2014 ZC Version: 2.50 Downloads: 1240 Rating[?]: |
Download Quest (3.44 MB) |
Information
USE ZC 2.5 RC3 TO PLAY THIS! I know it's outdated but later quests will use the official release of 2.5!
This is the second part of the Amy Rose series. After a couple suggestions from the first quest, I have improved on those points bringing you the better second part!
Enjoy!
This is the second part of the Amy Rose series. After a couple suggestions from the first quest, I have improved on those points bringing you the better second part!
Enjoy!
About Reviews Comments Forum Topics
Description
PLAY THIS ON ZC 2.5 RC3!!
This quest features:
- 20 Heart Containers
- 2 Massive Overworlds
- 9 Main Dungeons
- 8 Side Dungeons
- 7 Main Characters (who are: Sonic, Tails, Knuckles, Cream, Amy, Shadow and Vaati)
- Custom enemies
- Plenty more rings and scrolls
- An odd and unique storyline.
- 9 somewhat action-packed Boss battles (however none are scripted)
- And plenty more!
Estimated gameplay: 10-15 hours
Please leave any suggestions, comments and reviews, whether they're bad or not all of this helps me to improve on the series!
UPDATE 1: Due to some rules, MP3s has to be downloaded here: http://www.mediafire...5/AR2 Songs.zip (place these MP3s in the same folder as where the quest is located, this should make you listen to the songs)
Sorry for the inconvenience.
UPDATE 2: Fixed a game breaking bug and a couple typos and text errors in the story. Also, due to popular demand, the Ancient Grounds has been redesigned removing the tedious gigantic Armos maze.
UPDATE 3: Fixed some more game breaking bugs which I overlooked completely and a puzzle error.
UPDATE 4: Jesus how many updates does this have already? Anyway, fixed some more game breaking bugs and sequence breaking bugs. Hopefully now this quest should be fully functional. The cutscene bugs may be because of the ZC version.
UPDATE 5: Now finally added in the Hurricane Spin due to me forgetting 24/7. It's location is in Icetop Mountains.
UPDATE 6: Fixed a bomb bug which I wasn't aware of until late notice.
UPDATE 7: Nothing major, just fixed a side-warp issue where you get sent to the wrong DMap in Level 8. Also changed the 10 Rockhandla room in Level 9 into L2 Lanmolas.
UPDATE 8: String error after Level 1's Triforce piece. Herp Derp.
UPDATE 9: Fixed a bug where you can jump over invisible warps in the boss rooms to not trigger and skip bosses from Level 4 and onwards.
This quest features:
- 20 Heart Containers
- 2 Massive Overworlds
- 9 Main Dungeons
- 8 Side Dungeons
- 7 Main Characters (who are: Sonic, Tails, Knuckles, Cream, Amy, Shadow and Vaati)
- Custom enemies
- Plenty more rings and scrolls
- An odd and unique storyline.
- 9 somewhat action-packed Boss battles (however none are scripted)
- And plenty more!
Estimated gameplay: 10-15 hours
Please leave any suggestions, comments and reviews, whether they're bad or not all of this helps me to improve on the series!
UPDATE 1: Due to some rules, MP3s has to be downloaded here: http://www.mediafire...5/AR2 Songs.zip (place these MP3s in the same folder as where the quest is located, this should make you listen to the songs)
Sorry for the inconvenience.
UPDATE 2: Fixed a game breaking bug and a couple typos and text errors in the story. Also, due to popular demand, the Ancient Grounds has been redesigned removing the tedious gigantic Armos maze.
UPDATE 3: Fixed some more game breaking bugs which I overlooked completely and a puzzle error.
UPDATE 4: Jesus how many updates does this have already? Anyway, fixed some more game breaking bugs and sequence breaking bugs. Hopefully now this quest should be fully functional. The cutscene bugs may be because of the ZC version.
UPDATE 5: Now finally added in the Hurricane Spin due to me forgetting 24/7. It's location is in Icetop Mountains.
UPDATE 6: Fixed a bomb bug which I wasn't aware of until late notice.
UPDATE 7: Nothing major, just fixed a side-warp issue where you get sent to the wrong DMap in Level 8. Also changed the 10 Rockhandla room in Level 9 into L2 Lanmolas.
UPDATE 8: String error after Level 1's Triforce piece. Herp Derp.
UPDATE 9: Fixed a bug where you can jump over invisible warps in the boss rooms to not trigger and skip bosses from Level 4 and onwards.
Story
After Amy saved Zelda in her previous adventure, Vaati decides to take on Amy's strength. The mythical Emerald Chamber got invaded by Vaati and he took the power of the Master Emerald adding on to his power. When Tails and Amy investigates, Vaati sucks in Tails and all of Amy's friends and team along with his dark wind magic. To prove her willing strength, Amy's Triforce then gets split into 8 pieces all over again and she has to re-collect all 8 pieces, at the same time as rescuing the imprisoned team to prove she is capable of defeating Vaati.
Tips & Cheats
- There are 36 Heart Pieces in this quest.
- 2 red potions do NOT make an orange. Don't bother wasting your money!
- Don't die. (This is a 100% legit tip... ok nothing really happens, just your usual GAME OVER screen, but try and challenge yourself!)
- Regularly use the Lens once you receive it in Level 7.
- Don't be afraid to waste your magic, you can easily get refills from Batrobes or Bats, or just waiting with the Magic Ring.
- 2 red potions do NOT make an orange. Don't bother wasting your money!
- Don't die. (This is a 100% legit tip... ok nothing really happens, just your usual GAME OVER screen, but try and challenge yourself!)
- Regularly use the Lens once you receive it in Level 7.
- Don't be afraid to waste your magic, you can easily get refills from Batrobes or Bats, or just waiting with the Magic Ring.
Credits
- Lightwulf for the Amy Rose player sprites and the Piko Piko Hammer tiles.
- Moosh for the Scrap Brain Zone tileset.
- Nick for the Pure Tileset Basic V2.5.
- Atrus Wonder for a final boss idea.
- SCKnuckles for some MIDI suggestions.
- Sega for making Amy Rose
- Eppy for giving a full in depth review of the first quest, making this one better imo.
- Eppy for finding some bugs
- Lejes for finding more bugs
- Likelikeonfire for finding EVEN MORE bugs
- RedmageAdam for some quest ideas.
- Aevin for suggesting a colour contrast fix.
- Me for making the quest
- Anyone else I may have forgotten, thanks!
- And YOU for playing
- Moosh for the Scrap Brain Zone tileset.
- Nick for the Pure Tileset Basic V2.5.
- Atrus Wonder for a final boss idea.
- SCKnuckles for some MIDI suggestions.
- Sega for making Amy Rose
- Eppy for giving a full in depth review of the first quest, making this one better imo.
- Eppy for finding some bugs
- Lejes for finding more bugs
- Likelikeonfire for finding EVEN MORE bugs
- RedmageAdam for some quest ideas.
- Aevin for suggesting a colour contrast fix.
- Me for making the quest
- Anyone else I may have forgotten, thanks!
- And YOU for playing