This is one of the actual first ZC quests i ever played longest first.
I love all the dungeons and secrets and it is one of the few games that inspired some of my quest ideas also.*
Reviews
MermaidCim
Posted 13 April 2011 - 12:19 AM
This was a decent quest. I didn't run into that many glitches...except for the L5 one. I wasn't bothered by it though.
You did put 3 places to get Farore's Wind and that I think might be a bit too much. Theoretically you can get the Master Sword after level 1...which kinda made it a bit too unbalanced at times.
Solid overall...i'll give you a respectable 3/5.
You did put 3 places to get Farore's Wind and that I think might be a bit too much. Theoretically you can get the Master Sword after level 1...which kinda made it a bit too unbalanced at times.
Solid overall...i'll give you a respectable 3/5.
- SkyLizardGirl likes this
cosmofield
Posted 19 April 2009 - 11:26 AM
This is an ordinary quest for rainy sundays, some fatal bugs exists for example in Lvl 5 you must do a Save and restart from Link's house if you wan't out of that dungeon The levels are Ok but not extraordinary, maybe too small and I prefer not to get the Mirror of Truth so early in the game because it spoils the treasure hunt.
Generally it feels like a first quest submission with a lot of common glitches (missing exit points, strange undercombos, push blocks that dissapears etc) If the author had submitted it unpassworded, it would be possible to fix the fatal bugs and play it through, but now I only give it a three pointer.
Generally it feels like a first quest submission with a lot of common glitches (missing exit points, strange undercombos, push blocks that dissapears etc) If the author had submitted it unpassworded, it would be possible to fix the fatal bugs and play it through, but now I only give it a three pointer.
Deathbringer
Posted 16 November 2006 - 07:31 PM
Meh, first quest and what's bad is that as pointed out, you say this is the "Pure set" but it is really god awful Newfirst. The overworld is repetitive with all it is a bunch of cuttable grass, some rocks and some trees which are placed in the North, South, East and West corners. Worse is that for a non first quest remake or Master Quest, the overworld is simply a dumbed down verison of the original Zelda and uses a Zelda 1 map. You have said that the entrances have been fixed but couldn't you at least bother to fix the rather annoying graphical glitches or notice them?
While I'm alright that a first quest based off the original but the fact it is heavily dumbed down disturbs me. Also that there is notice of unbalanced difficulty as the first dungeon room greets you, (non entrance.) has 5 or so Moldorms. I understand this your first quest but this must be my one of my least favorite first quest.
While I'm alright that a first quest based off the original but the fact it is heavily dumbed down disturbs me. Also that there is notice of unbalanced difficulty as the first dungeon room greets you, (non entrance.) has 5 or so Moldorms. I understand this your first quest but this must be my one of my least favorite first quest.