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Edit: Staff contacted me an basically told me that I'd have to bump up my rating for all quests I have ever reviewed by one star. Note that this does not reflect my own opinion on the matter, or the quest, but just that it was something I was made required to do.
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A lot of work was clearly put into this quest, but to me that ended up meaning very little.
The narrative is very uninteresting and non-engaging with cardboard cut-outs instead of actual characters. The plot follows a world trotting adventure for pieces of a macguffin that sees you interacting with a bunch of NPCs. Yet none have much of anything interesting to say and the plot itself is so standard and predictable that I have to scratch my head and wonder if the intention was to make a parody of those type of stories.
Style clash don't bother everyone, but it bothers the hell out of me, so no plus points in regards to graphics. Tilework on screens is generally not that interesting for the most part either. Palettes are ranging from mediocre to good.
There are some neat sound effect things, such as footsteps on various terrain. But the inclusion of those type of things just highlights the exclusion of other details, such as sand in the desert or rain in the swamp. Music is okay but forgettable.
Level design ranges from mediocre to bad so far, with most of the overworld and the first mini dungeon being mediocre, to the first macguffin dungeon being bad. Resources management is also badly implemented: You start with a wallet that can carry nowhere near the amount of money you get. Another example would be the fairly often usage of bombs, yet the first bomb bag is really small and enemies drop bombs VERY rarely, and when they do you only get one. So basically, if you run out, you have to track back to town to buy more.
Overall there is a lot of things in this quest that makes me not like it, and practically nothing that makes me want to play more. If I'm not engaged after around 3 hours than I doubt I ever will be.


