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Mani Kanina  
Rating: 3/5

Edited 26 October 2016 - 04:46 PM
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Edit: Staff contacted me an basically told me that I'd have to bump up my rating for all quests I have ever reviewed by one star. Note that this does not reflect my own opinion on the matter, or the quest, but just that it was something I was made required to do.
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In the middle of level 3, I don't think I'll continue this quest, it's a bit too plain for me.

The EXP system and the scripted items I have found are all interesting, but that's about where I draw the line on interesting things. I have explored most of the main(?) overworld and completed both extra dungeons inside level 1 and 2. The overworld design is very plain and uninspired, with hard locks directly in front of the levels, requiring the item from the previous one. The palette is the plain NES one aside from some minor alternate usages. There is new different music in this quest, but there does not seem to be a lot of it, and it lacks in variation.

The level design is the biggest flaw of this quest, the dungeon designs so far don't provide any interesting challenges nor explore any interesting themes or ideas, same with the overworld. The quest has some things of interest, like the leveling system and some scripted items. However, neither of those two things can hold me over through the level design which I find wholly uninteresting, and the lack of variety and inspiration in music and graphical theme doesn't help.