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Edit: Staff contacted me an basically told me that I'd have to bump up my rating for all quests I have ever reviewed by one star. Note that this does not reflect my own opinion on the matter, or the quest, but just that it was something I was made required to do.
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Okay, so this was a thing. It's a decent outing of outlands, but it's far from perfect.
For a quest that tried to replicate outlands but on the same time modernise most aspects it only succeeds on a surface level. Most of the oddities of what makes outlands stand out simply aren't here, such as the wacky enemy sprites or outlandish dungeon structure and order. (Outlands often forced you to leave dungeons half finished and come back later). Yet, some of those aspects live on in the optional items that can be found in earlier levels if you backtrack. Thematically the quest kinda falls a bit flat compared to outlands too. It's not that outlands is amazing, but it had some wow moments, such as entering level 9 and seeing that the entire dungeon was (or was supposed to) made entirely out of gold.
Can this quest stand on it's own merits? Eh, possibly. This is not a bad quest, there are few things that stand out as problematic, and the problems that do exist get rather predictable after a while. For example most dungeons while short, suffer from tedium when it comes to the flow. You're often asked to go through the same rooms several times and it bogs the experience down a bit. Dungeon design in general is rather mediocre, the only level that stands out to me is level 9 but even that is not an amazing level. Since it's a breath of fresh air compared to all dungeons that came before it though it stands out.
If you don't mind playing a fairly generic quest then this one is fine. But since it has no selling features other than being an outlands remake, it kinda makes it hard for me to recommend it. But if you do feel like playing it, it's an okay experience, there are certainly much poorer quests out there.


