Posted 22 November 2005 - 11:55 PM
This quest is bland and linear. The rooms are poorly designed and generally look pretty bad in terms of color and tile choice.
The main thing that made me have a negative first impression of this (as well as many other) quests, is that black and object are often placed on a screen for one purpose. It's difficult to explain what I mean, but an example is present in shot #3.
The red blocks in front of the dungeon look unnatural. Couldn't you have found a better way of making the player require the bracelet? It's just like quests in which you see one dungeon on the other side of a river, and go to a different dungeon and get the stepladder. Obvious where to go afterwards, and not in the good way.
Things like that look terrible... And when I see that, I can be assured that the quest is uninspired... Everybody needs to find a more creative way of making things accessable after a certain condition is met.
Well, better luck next time.