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Report aPureZC.qst

Overview
Creator: Marco Status: Inactive Genre: Metroidvania ZC Version: 2.50 Project Started: 28 Sep 2013 Project Opened: 29 Sep 2013 Project Closed: 23 Oct 2013
Information

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I honestly dont have the patients to get into someone's story driven quest. Im not in the mood to read 5 minutes of opening text, trying to remember whos who with flat, boring characters.

Collecting items from ground up is lame, and thus I have allowed players to start with well suited equipment for the stages' challenges.

Enemies are rough, no mere breeze however it is very possible to just speed run and skip most enemies (but you will miss out )
The enemies also spawn randomly. Sometimes you'll find yourself in path of tons of darknuts and no where to jump, sometimes you will find yourself jumping over enemies that all spanwed in a pit and not on your platform.

If you fall to the bottom of the black pits like in most games, you die. However here, its a small solid 'platform' known as void.
as custom to such, its likely you will die if you fall to your death. However sometimes you can pull miracles and rebound off of the void.


I AM WELL AWARE of what many would call "issues" in the quest.

Yes, enemies can and have no problem walking on the void. Im after yo ass not the enemies.

Sometimes, you can land safely on spikes, good for you- take advantage of it

SEARCH AS MUCH AS YOU CAN BEFORE USING KEYS, you could end up fucked.

Im aiming to include puzzles, and thus far I have mini puzzles, nothing block pushing yet but I'll work on that for some stages.
There are level specific keys, and normal keys. Normal keys can be used to go to secret or treasure areas, but you might miss out on another secret area that could have been open (this or that pretty much)