I feel that this quest is heavily overrated.
The overworld sure looks pretty, but in fact most of the islands are very linear and simple in structure. You will face the constant lack of resources, especially bombs, which you will need literally hundreds. The puzzles are all "use every item on every object in a room with no clues" type. Small claustrophobic rooms are stuffed with dozens on enemies, with no place to stand.
For all these reasons the game feels more irritating and tedious than entertainig.
Maybe it's just not for me.
Isle of the Winds
Overview
Feature Quest
Creator:
DarkFlameWolf
Genre: NES-style
Added: 11 Jul 2004
Updated: 10 Jul 2008
ZC Version: 1.92 B182
Downloads: 1820
Rating[?]:
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Download Quest (2 MB) |
Information
It borrows from the Wind Waker concept of a world with a big ocean; with islands dotting the landscape. Well since ZC is on a screen by screen basis, screens of just simply water would be boring as hell to travel through. So except in certain cases, there will be land in almost every screen on the massive 16x16 overworld. So its like Wind Waker, but the island are more jam-packed together. This prevents long sailing times on the raft and later, long swim times with the flippers. So I hope this s [View Full Description]
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Isle of The Winds helpStarted by HappyPuppet , 12 Jul 2004 |
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