I had my eye on this one after seeing the screen that won SotW and was excited to see it release. The quest seemed to use Cambria quite well and the premise sounded interesting. In playing it I found it mostly delivered. I liked the world design and the music choices, the dungeons flowed nicely, some of the puzzles were pretty clever and the quest on the whole seemed to have a lot of "heart" put into it. It also had some cool uses of engine features that I wouldn't have considered, like how you used large invisible torches to fade out darkness in some screens connection to dark areas. I thought that was real clever.
One consistent problem running throughout the whole thing though was the bugs and lack of polish in places that hurt the experience. There's an awful lot of places where screens misalign and you can walk into a solid, most of the dialogue is hard to read due to a lack of string backgrounds or get cut off by word wrapping, puzzles where it looks like the blocks are constrained but there's no "No Push Block" flags to prevent them from eating parts of the floor, the sword disappears in some sideview areas, those sorts of things. It all adds up, on top of a couple more serious bugs worth addressing:
The subscreen is completely broken. None of the connections in the lower right actually go where they should on the grid and it's impossible to do a complete loop through all the items going from right to left with quick swap. This paired with the feather being an active item made the latter parts of the game very difficult, though I did somehow manage. If the feather was fixed to Ex1 and the subscreen was less chaotic it'd improve a lot of the sideview areas especially.
The quest is made in a version of Cambria that had a very serious issue with its door combo sets. All the locked doors are made of actual Lock Block combos and so you can unlock the combo without unlocking the "door" hitbox and end up wasting a key. Or hit both hitboxes and use up two keys on one door. Potentially catastrophic.
On the whole I wholly enjoyed the quest despite the rougher edges. I don't think I should put a number to it yet because a quick update could make a big difference, but it's quite good.
Jack's Quest
Overview
Feature Quest
Creator:
Airfart
Genre: Story-driven
Added: 21 May 2025
Updated: 23 May 2025
ZC Version: 3.0
Downloads: 137
Rating[?]:
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Download Quest (7.92 MB) |
Information
This quest has 7 Dungeons, and consists of 4 main areas in which you progress as the Jack of Hearts to save the kingdom.
About Reviews Comments Forum Topics
Moosh
Posted 22 May 2025 - 03:57 AM
- ShadowTiger , Mitsukara , Airfart and 1 other like this



