A pretty neat quest actually, nice effort for a first quest. It was quite lengthy and full to the brim with secrets and the mix between linear progression but non-linear choices really adds a lot to this. I especially like that dungeons are kinda grouped together and depending on what you do can easily trivialise others (like if you get the flippers early then other dungeons that have water can easily be bypassed, same with the Feather). Adds quite a nice layer of replayability to it. The overworld is nicely connected, dungeons are all pretty unique and cool with their own concepts going on (I especially love the underwater dungeon that feels like OoT's Water Temple and the fire dungeon at the top of the mountain). I didn't realise the tunic was in a separate dungeon until quite late so it's pretty comical that I got the blue tunic and then the red tunic like right after in the same place lol. The difficulty is fine, quite consistent with the tier of dungeon I'm in.
The screen design is generally ok but it could use a bit more work. Some of the overworld areas look alright, but others seem a bit too bland and samey for my tastes. The mountain region to the top right is quite difficult to see since the walls and floor blend in so much with each other. Dungeons are also very hit or miss with their design, some visually look cool but others lack detail and so they appear very "empty". A bit more touching up graphically wise can do wonders. I was also worried since this was an NES-style that the tileset wouldn't really fit, but to my surprise it does actually work in some cases, especially with the freeform approach in dungeons and caves. The last dungeon I feel was a tad too long and dragged out just a bit, but it's not the worst thing I've seen.
Either way, this one gets a solid 4/5 from me. I was originally gonna give it a 3 but I enjoyed this more as the quest went on that a 4 is more fitting for this for me. Nice work!
Rites of Lineage
Overview
Feature Quest
Creator:
isolated726
Genre: NES-style
Added: 11 Dec 2022
Updated: 15 Dec 2022
ZC Version: 2.55
Downloads: 416
Rating[?]:
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Download Quest (5.3 MB) |
Information
NOTICE: This was built on ZC 2.55 ALPHA 73; using this version ensures everything works
An NES-Styled quest built around exploration and semi-linear progression
An NES-Styled quest built around exploration and semi-linear progression
About Reviews Comments Forum Topics
Jamian
Posted 31 December 2022 - 07:16 AM
Enjoying this so far, but I've found a few issues:
- There is no bomb bag, but I had to obtain the "bomb" item from blue octoroks before I was allowed to use bombs, even though I was provided with bomb ammo before that. An easy fix is to just give the player the bomb item in his starting equipment.
- In the death mountain-like area (and possibly other areas that have multiple entrances), I died and restarted in a screen I had never visited before.
- There is no bomb bag, but I had to obtain the "bomb" item from blue octoroks before I was allowed to use bombs, even though I was provided with bomb ammo before that. An easy fix is to just give the player the bomb item in his starting equipment.
- In the death mountain-like area (and possibly other areas that have multiple entrances), I died and restarted in a screen I had never visited before.



