A very solid quest actually, had a lot of fun playing this one. I quite like the premise of this quest, where you're trying to find your dream world by going through a whole bunch of others. The overworld segments were neat and I like the variety here. The dungeons were excellent and really damn fun and challenging. Definitely some gimmicks I recognise being carried over from your other quests but still unique enough that it fits here. The Shadow Temple one in particular was terrifying but once you get used to it you get the speed factor of it all. Bosses were actually very clever, they felt very 2.10 but in a more modern way and a lot of them were pretty fun to fight (except the last one which was a tad rough). The quest also looks gorgeous, you used the Cambria tileset extremely well and everything looks really nice, full of detail and life everywhere you go, no matter the area or dungeon.
My main gripes are the fact that things felt a tad too linear for me although I suppose that's what you were going for here, but even in some overworld segments it could've been opened up just a little bit. Maybe even some interconnectivity between later worlds and earlier ones as quick shortcuts to collect some heart pieces, idk. I also felt that things started to rely a bit too much on the lines of running to hit a switch that unlocks another switch that unlocks another switch that unlocks a path, which after a while gets a bit too boring and repetitive. This is especially true for the Dark World I think it was called, I forgot already, but that one was quite tedious to traverse. This also applies to some dungeons too but most of the time they were not that bad. I certainly feel that not EVERYTHING needs to be a part of an overarching puzzle, while it's cool to see, sometimes it's fine to have some open areas just to link places, much like in the early worlds where there wasn't any puzzle gimmick tied to it. A bit of a mix is fine however, and I do think the constant running back and forth could be cut down a little.
Can't think of anything else to say so overall this was excellent and I really enjoyed myself other than a few issues. I'm giving this a solid 4.5/5, which rounds up to a 5. This is absolutely the best quest I have played from you so far without a doubt.
Cambria The Lost Worlds
Overview
Feature Quest
Creator:
TheRock
Genre: Dungeon Romper
Added: 08 Nov 2022
Updated: 22 Jul 2024
ZC Version: 2.55
Downloads: 454
Rating[?]:
|
Download Quest (5.05 MB) |
Information
ENHANCED MUSIC: https://www.mediafir... Music.zip/file
Please use 2.55 Alpha-107. Download it here
The Official Cambria Quest Contest Winner
Please use 2.55 Alpha-107. Download it here
The Official Cambria Quest Contest Winner
About Reviews Comments Forum Topics
congo23
Posted 09 April 2025 - 06:05 AM
I got as far as Level 2 and ran into a boss that was just too difficult. One thing I despise most about these games is when you're going along, making good progress, and then everything grinds to a halt because you have to beat some scripted boss. After 35 straight deaths without coming close to beating him, I just packed it in.
rabbitking
Posted 03 August 2023 - 09:07 AM
I almost dropped this game at World 3 because of very linear design and abundance of backtracking required.
But! Starting from World 3 dungeon, the game becomes much much better, bland and linear level design suddently becomes excellent, full of unique puzzle mechanics.
My favourite dungeon is perhaps Level 4, the most complex and maze-like dungeon in the game.
If you're a player like me, who loves long and complex puzzle-heavy dungeons, please do not drop this game early on, give it a chance to shine.
Warning! Play strictly in 2.55 Alpha 107, other versions make the bosses very buggy.
But! Starting from World 3 dungeon, the game becomes much much better, bland and linear level design suddently becomes excellent, full of unique puzzle mechanics.
My favourite dungeon is perhaps Level 4, the most complex and maze-like dungeon in the game.
If you're a player like me, who loves long and complex puzzle-heavy dungeons, please do not drop this game early on, give it a chance to shine.
Warning! Play strictly in 2.55 Alpha 107, other versions make the bosses very buggy.
csharporbflat
Posted 28 June 2023 - 11:17 AM
This is one of the few quests I can give 5 stars to. I played when it first came out, and just recently started over again.
gameplay 5/5, A lot of effort when into making each world unique, which is the shining star in this quest. A few pet peeves, having to go back to the previous level to get a heart piece. I know a lot of quests use the mechanic, I suppose it is optional but a bit annoying. Bosses, they all seam similar, hit with sword, avoid a bunch of stuff, they warp, hit again, they warp, repeat, repeat, repeat. Would have liked a little more variety in bosses.
story N/A - Not much of a story, but it is fun going around and finding and talking to all the NPCs. Hint -- they all basically say the same thing which is that their area is the best. Still fun to find them all though as sort of a side quest for fun.
music 5/5 - Very relaxing and appropriate for the quest. I feel that while you are wandering around a level it is nice to have a good soundtrack to listen too.
design 5/5 - The dungeons are very complicated and yes each follows the theme for its world. Hint -- It took me 2 playthroughs to figure this out. I suggest making a map as you go along, of where chests, locks, and switches are, where warps take you, etc... I found that I did a lot of retracing my steps forgetting where stuff was. The quest is very linear, and you will find that if you do not make a map as you go in dungeons you will backtrack a lot. A lot of effort when into where things are in relation to others, how paths on overworld work, where trees are placed ect. Very well polished.
combat 5/5 - overall it is not too difficult, can get hard though in some spots, there are some areas where it is tight space, or there are obstacles, or enemies move in a certain way that makes them annoying. But again overall it ramps up fairly with each level. Bosses as I said above a scripted similarly and aren't too hard once you learn the pattern.
So overall this quest deserves high praise.
gameplay 5/5, A lot of effort when into making each world unique, which is the shining star in this quest. A few pet peeves, having to go back to the previous level to get a heart piece. I know a lot of quests use the mechanic, I suppose it is optional but a bit annoying. Bosses, they all seam similar, hit with sword, avoid a bunch of stuff, they warp, hit again, they warp, repeat, repeat, repeat. Would have liked a little more variety in bosses.
story N/A - Not much of a story, but it is fun going around and finding and talking to all the NPCs. Hint -- they all basically say the same thing which is that their area is the best. Still fun to find them all though as sort of a side quest for fun.
music 5/5 - Very relaxing and appropriate for the quest. I feel that while you are wandering around a level it is nice to have a good soundtrack to listen too.
design 5/5 - The dungeons are very complicated and yes each follows the theme for its world. Hint -- It took me 2 playthroughs to figure this out. I suggest making a map as you go along, of where chests, locks, and switches are, where warps take you, etc... I found that I did a lot of retracing my steps forgetting where stuff was. The quest is very linear, and you will find that if you do not make a map as you go in dungeons you will backtrack a lot. A lot of effort when into where things are in relation to others, how paths on overworld work, where trees are placed ect. Very well polished.
combat 5/5 - overall it is not too difficult, can get hard though in some spots, there are some areas where it is tight space, or there are obstacles, or enemies move in a certain way that makes them annoying. But again overall it ramps up fairly with each level. Bosses as I said above a scripted similarly and aren't too hard once you learn the pattern.
So overall this quest deserves high praise.
- Blackpaintbowser and TheRock like this



