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Roebloz's World Adventure 3: Knil Strikes Back!

Overview Feature Quest
Creator: Roebloz , Irenepunmaster Genre: NES-style Added: 01 Nov 2022 Updated: 25 Mar 2024 ZC Version: 2.53 Downloads: 781 Rating[?]: Rating: 4.17/5 (5 ratings) Download Quest
(36.28 MB)
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Eddy  
Rating: 4/5

Edited 22 September 2025 - 01:05 PM
This quest is absolutely nuts to put it simply, super long and super difficult. There's a lot of cool stuff in this quest, plenty of unique ideas and I do like the inspiration from Zelda games that I see in this one. The overworld is pretty nicely laid out, plenty of cool secrets and minidungeons everywhere and the dungeons themselves are very well made. I found myself getting lost quite a lot, constantly running around trying to find where to go next but it's done in a way that it's quite fun and when you do find your way around it works out nicely. The later segments is insane, especially with all the Earthbound stuff going on, and the story is kinda batshit crazy too. I kinda understood what was going on but that's a lot of crazy twists going on lol. I'm also a big fan of how Ganon has just been reduced to a salesman lmao.

Now for the things I'm not too big of a fan of, and really it's just the difficulty. I knew going in it was going to be a hard quest, so I was expecting to struggle, but what I find to be the problem here is that difficulty scaling kinda just doesn't exist. You kinda get thrown into the deep end quickly at Level 1, which sure isn't too bad, but the difficulty ramps up FAST (like Wizzrobes in Level 2 god damn). I actually find the early game is a bit TOO difficult for the equipment you have at the time, but when you get the blue ring and master sword, the difficulty knocks down a bit and becomes manageable (actually easier than the early game). This continues until you get to like Level 8 and the difficulty just suddenly ramps up again with that dreadful boss, and then Old Hyrule is just a hellscape of OP enemy spam that makes exploring a total nightmare, and yet the minidungeons + Level 9 are nowhere as difficult in comparison. It kinda feels like the quest doesn't know when things should get difficult or easy so it just keeps alternating between the two which is really confusing and makes for some rather terrible balance. There is also a similar problem found here with your other quests where Bubbles are a nuisance, not because of where they are placed but because of how they are placed. As other enemies end up replacing Bubbles when re-entering most rooms, you'll come across many situations where you hit a red bubble, accidentally leave and come back to find the blue bubble is gone. There is at least a blue bubble always around but this ends up being very unfair and frustrating, and can easily be solved by putting blue bubbles at the top of enemy lists in rooms. Alternatively you should ensure there's a pair of blue item and sword bubbles at the start of every dungeon that has red ones if the enemy lists won't change, just in case (some dungeons do actually do this already, but not all of them do). A minor thing that was a bit annoying is the super slow scrolling, I kinda feel this is a very dated feature that shouldn't really be used anymore, there's no reason to keep this IMO, so you should really just have normal or fast scrolling speed for this quest.

Either way, this was a very solid quest and I had a lot of fun with it. The extreme difficulty unbalancing is the only reason why I'm giving this a 4/5 since this was persistent all the way through the quest, but it was a very well made quest regardless! Can we please get a RWA 4 now....
 

Rodanism  
Rating: 3/5

Posted 11 September 2025 - 10:49 PM
Looks nice but too hard for my taste. Even Level 1 "Refresher" dungeon was unfun in the difficulty. The numerous retries, overly slow dungeon screen transitions coupled with some what stiff gameplay really sucked the momentum out of it before it even got started. I'm out.