This is a really cool quest, super quick but worked out well. Dungeon-only quests are just something that haven't been explored enough so it's lovely to play through this one. The floors are nicely built, dungeons have super cool concepts and were utilised very well all the way through. I especially love how the ice and fire dungeons interacted with each other and the mini Water Temple was done very well too. Lots of awesome ideas, difficulty was really good throughout and there's a lot of ALTTP and LA screen design in some places where I look at that and think "huh this is very much like from that game", while still being unique and its own thing.
My only complaints really is some weird behaviour in places, falling into pits can get you in a constant cycle sometimes where you gotta F6 out and some portal tiles that can actually get you stuck in solid combos and also have to F6 out. The dark floors segment were a bit annoying to traverse through since it's super difficult to actually see anything outside of where the light is, and you can very easily miss doors and get yourself a bit lost more than you should. I then realised opening the spacebar map completely negates this since it lights up everything, but even then I do think having a torch next to them would be nice (except for where you want things to be more hidden ofc). The last thing is that the moving tiles on lava is neat but there are some rooms where that can get quite bad and frustrating to deal with, especially the one right before the final boss and the one with the 3-headed Gleeok. Imo the one room at the end should be nerfed quite a bit or have a bit more logic as to where the tiles are gonna end up, because as it is that's the only spot in the whole quest that's kinda terrible.
Otherwise though, this was a solid quest and I had a blast playing it. Very unique adventure and I'm happy to have played it. I'd give this one a 5/5 despite the minor issues present.
The Colossal Tower
Overview
Feature Quest
Creator:
Shosci
Genre: Dungeon Romper
Added: 31 Aug 2022
Updated: 02 Feb 2023
ZC Version: 2.55
Downloads: 402
Rating[?]:
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Download Quest (4.85 MB) |
Information
This quest is updated to require Zelda Classic Version 2.5.5 - Alpha 109/110 (Build 61). Older versions may not be compatible
Brought to you by the quest creator for Savior of Souls and Summoning War, welcome to the third quest project, "The Colossal Tower"! This is the shortest quest I have made so far (made in 2 months, playtime is about 2 hours). It is strictly a Dungeon Romper, meaning there is no overworld, just a lot of dungeons and puzzle solving.
Brought to you by the quest creator for Savior of Souls and Summoning War, welcome to the third quest project, "The Colossal Tower"! This is the shortest quest I have made so far (made in 2 months, playtime is about 2 hours). It is strictly a Dungeon Romper, meaning there is no overworld, just a lot of dungeons and puzzle solving.
About Reviews Comments Forum Topics
Phosphor
Posted 26 May 2023 - 09:06 AM
This looks so good! I'll have to play later, but I did want to comment that while I don't mind being credited for the version of the tileset used, Mr. Z did 98% of the work back when he made it for ZC 1.92. I only updated it to be compatible with more recent versions of ZC. I just wanted to make a disclaimer in case anyone thinks I'm trying to take full credit for the set.





