This is a really cool quest, super quick but worked out well. Dungeon-only quests are just something that haven't been explored enough so it's lovely to play through this one. The floors are nicely built, dungeons have super cool concepts and were utilised very well all the way through. I especially love how the ice and fire dungeons interacted with each other and the mini Water Temple was done very well too. Lots of awesome ideas, difficulty was really good throughout and there's a lot of ALTTP and LA screen design in some places where I look at that and think "huh this is very much like from that game", while still being unique and its own thing.
My only complaints really is some weird behaviour in places, falling into pits can get you in a constant cycle sometimes where you gotta F6 out and some portal tiles that can actually get you stuck in solid combos and also have to F6 out. The dark floors segment were a bit annoying to traverse through since it's super difficult to actually see anything outside of where the light is, and you can very easily miss doors and get yourself a bit lost more than you should. I then realised opening the spacebar map completely negates this since it lights up everything, but even then I do think having a torch next to them would be nice (except for where you want things to be more hidden ofc). The last thing is that the moving tiles on lava is neat but there are some rooms where that can get quite bad and frustrating to deal with, especially the one right before the final boss and the one with the 3-headed Gleeok. Imo the one room at the end should be nerfed quite a bit or have a bit more logic as to where the tiles are gonna end up, because as it is that's the only spot in the whole quest that's kinda terrible.
Otherwise though, this was a solid quest and I had a blast playing it. Very unique adventure and I'm happy to have played it. I'd give this one a 5/5 despite the minor issues present.
The Colossal Tower
Overview
Feature Quest
Creator:
Shosci
Genre: Dungeon Romper
Added: 31 Aug 2022
Updated: 02 Feb 2023
ZC Version: 2.55
Downloads: 402
Rating[?]:
|
Download Quest (4.85 MB) |
Information
This quest is updated to require Zelda Classic Version 2.5.5 - Alpha 109/110 (Build 61). Older versions may not be compatible
Brought to you by the quest creator for Savior of Souls and Summoning War, welcome to the third quest project, "The Colossal Tower"! This is the shortest quest I have made so far (made in 2 months, playtime is about 2 hours). It is strictly a Dungeon Romper, meaning there is no overworld, just a lot of dungeons and puzzle solving.
Brought to you by the quest creator for Savior of Souls and Summoning War, welcome to the third quest project, "The Colossal Tower"! This is the shortest quest I have made so far (made in 2 months, playtime is about 2 hours). It is strictly a Dungeon Romper, meaning there is no overworld, just a lot of dungeons and puzzle solving.
About Reviews Comments Forum Topics
Description
As the name suggests, you will be climbing a large tower dungeon for the entirety of the quest. It was inspired by the quest 'To The Top' designed by TheOnlyOne and also inspired by a video game called 'Pandora's Tower'. After much critisism of my last quest being very easy due to its open-world design, this is a much more linear dungeon-crawler that incorporates more challenging (and perhaps frustrating) level structure. There are a lot of floors, you can fall in pits which can drop you to previous floors, there are no Heart Pieces, there is more platforming involved. Due to its shorten length, I hope the challenge warrants the playtime.
Features include:
- Creative/original items as reskinned Zelda items
- 9 unique Dungeons with standout gimmicks
- Organic dungeon design
- Custom (non-scripted) enemies and bosses
- A shop for buying upgrades
- A custom map system
- A post-game boss rush mode
- A couple of scripts to spruce up certain levels
- Minor Metroidvania level progression with the structure of a Dungeon Romper and playtime of a Miniquest
Features not included:
- An overworld
- Heart Pieces
Update (2/2/23), technical changes:
- Oil Floor script has been reduced/removed in certain areas to prevent extensive lag
- By a surprising amount of request, Gleeok in Dungeon 9 now increased to Two-heads
Update (10/9/22), difficulty changes:
- Save->Continue method now refills all HP
- Dungeon 1 Color Barrier softlock fixed
- Small trap room in Dungeon 2 changed
- Dungeon 2 boss has slower movement speed
- Bombs now only cost 5 rupees in stores
- Gleeok in Dungeon 9 now reduced to One-head
Update (9/2/22), a few fixes in areas causing softlocks:
- Fixed infinite pitfall in Dungeon 3 (Floor 4). Pitfall will warp you instead
- Fixed warp room in Dungeon 3 (Floor 5) which can get you stuck between blocks
- Lava floor rooms in Floor 19 made slightly easier by adding more platforms
- Fixed signposts bug in the beginning of Dungeon 6 (Floor 8 )
- Fixed direct warp from Floor 11 to Floor 10 which can get you stick between skull statues
- Removed pitfall in Floor 3
- Dungeon 8 boss no longer returns
Features include:
- Creative/original items as reskinned Zelda items
- 9 unique Dungeons with standout gimmicks
- Organic dungeon design
- Custom (non-scripted) enemies and bosses
- A shop for buying upgrades
- A custom map system
- A post-game boss rush mode
- A couple of scripts to spruce up certain levels
- Minor Metroidvania level progression with the structure of a Dungeon Romper and playtime of a Miniquest
Features not included:
- An overworld
- Heart Pieces
Update (2/2/23), technical changes:
- Oil Floor script has been reduced/removed in certain areas to prevent extensive lag
- By a surprising amount of request, Gleeok in Dungeon 9 now increased to Two-heads
Update (10/9/22), difficulty changes:
- Save->Continue method now refills all HP
- Dungeon 1 Color Barrier softlock fixed
- Small trap room in Dungeon 2 changed
- Dungeon 2 boss has slower movement speed
- Bombs now only cost 5 rupees in stores
- Gleeok in Dungeon 9 now reduced to One-head
Update (9/2/22), a few fixes in areas causing softlocks:
- Fixed infinite pitfall in Dungeon 3 (Floor 4). Pitfall will warp you instead
- Fixed warp room in Dungeon 3 (Floor 5) which can get you stuck between blocks
- Lava floor rooms in Floor 19 made slightly easier by adding more platforms
- Fixed signposts bug in the beginning of Dungeon 6 (Floor 8 )
- Fixed direct warp from Floor 11 to Floor 10 which can get you stick between skull statues
- Removed pitfall in Floor 3
- Dungeon 8 boss no longer returns
Story
Link see big tower, Link faces big tower. What is in big tower? Find out (duh).
Story has never been my strong-suit, so hear ya go...
Story has never been my strong-suit, so hear ya go...
Tips & Cheats
- Link's bomb blasts and fire does NOT hurt
- There is one Fairy Fountain located in each Dungeon
- Pitfalls where you can see below, will drop you to the previous floor. This can be a detriment, or a blessing depending on where you are
- Slight spoiler territory, but you get the Roc's Feather early...it WILL be your best friend in this quest
- Don't be hesitant in using the ZC 'Map' button if you feel lost.
- If you cannot solve a puzzle or particular spot in a dungeon, there are signposts scattered throughout the game to aid you
- There is one Fairy Fountain located in each Dungeon
- Pitfalls where you can see below, will drop you to the previous floor. This can be a detriment, or a blessing depending on where you are
- Slight spoiler territory, but you get the Roc's Feather early...it WILL be your best friend in this quest
- Don't be hesitant in using the ZC 'Map' button if you feel lost.
- If you cannot solve a puzzle or particular spot in a dungeon, there are signposts scattered throughout the game to aid you
Credits
Tileset:
- Phosphor (Pure Tileset Update Extreme)
- VGMUSIC (Midi Resources)
- IceWind91 (Title theme)
- CtrlAltDestroy (Dungeon 1)
- Katsumi No (Dungeon 2)
- James Flynn (Shop)
- Shawn Gibbons (Dungeon 3)
- David Josue (Dungeon 4)
- Jarron Woodsorrel (Dungeon 5)
- Jose (Dungeon 6)
- Ulrik Ruud Rostrup (Dungeon 7)
- CastChaos (Dungeon 8 )
- Asa Lothario (Dungeon 9)
- Three-Headed-Monkey (Boss theme)
- Extacide (Final Boss 1)
- Coen (Final Boss 2)
- Jarel Jones (Credits)
- GameFreak (Title screen)
- Radien (Extra Dance of Remembrance tiles)
- TheLink (Land Zora)
- MoscowModder (Bari sprite)
- System Error (Mothula sprite)
- jeremy850 (Death reaper boss)
- Ether (Oni Gameboy Boss)
- Mister Man (Mega Man 7 Credits)
- Moosh (Oil Floors)
- Dan358 (Enemy Music)
- Alucard648 (Boss Outro Effects)
- Colossal (Ice Push Block)
- TheRock
- C1
- Aefre
- Nintendo
- PureZC
- TheOnlyOne (Inspiration)
- Shigeru Miyamoto (Creator for Zelda)
- Eiji Aonuma (Creator for Zelda)
- Emily (Extra help)
- Ywkls (Extra help)
- Moosh (Extra help)
- Majora (Extra help)





