Took me like 10 minutes and yea like I can see what you were going for here. For a first quest it's like I can see effort here and there is something but I think it's far too short for anything meaningful imo. I don't think I've ever actually seen FNaF in a ZC setting before so this was interesting, but yea it's very much just a simple dungeon-style area with maybe one or two things to do and that's about it. For a beginner the graphics are fine, might be a bit harsh on the eyes with how bright everything seems to be, but the spritework is pretty neat. The text is very hard to read like what others have mentioned, so tbh I don't actually know what was said half the time. I didn't really find any secrets, I'm sure they're around but I wasn't able to find them after finishing the quest.
So yeah, for what it is, like it's ok but it's severely lacking in many things to make it a meaningful quest to play. For a first quest though, it's nice, especially when trying to figure out the workings of ZC and all. I'll give this a solid 2/5 simply for everything mentioned and it being far too short but there's far far more potential here.
[Fazy Fun Arcade 1.0]
Overview
Feature Quest
Creator:
AustinLeos2004
Genre: Miniquest
Added: 24 Mar 2022
Updated: 25 May 2022
ZC Version: 2.53
Downloads: 116
Rating[?]:
|
Download Quest (2.81 MB) |
Information
This quest is my first quest, I hope you enjoy this quest!
About Reviews Comments Forum Topics
Jumper
Edited 27 September 2022 - 12:23 AM
Mild Spoilers below, so beware..
For your first quest, it's...meh.
The graphics are pretty primitive (with the best sprites being the animatronics), the text is hard to read (white on white, seriously?), the gameplay is boring (running into walls isn't fun (no offense); it's just tedium at its finest), the Music is horrible (seriously, why use the MP3-to-Midi Converters? It ruins the game for me), and the secrets aren't that interesting (like in the Golden Freddy room after the Bait Guy).
Then again, I've only found one secret (the aforementioned secret from before), not counting the "to progress to the next room, go through an intangible wall somewhere in the previous room".
One thing I suggest to at least fix some of these is to make the text more legible (just fill the space inside the dialogue box to fix), pick a better soundtrack to use (and it doesn't have to be Midi, 'cause you can use Enhanced Music for it), and to redo the tiles used. As it stands, it can be a bit of an eyesore (especially if you use the "Space Map" feature), so try to tone it down, add depth, make it clear which-is-what, etc., so players will more easily understand what is going on, and which tiles they can/cannot interact with.
By the way, don't take what I said as "I'm being a jerk to a Newbie ZQuester", but as more of "Hey, this isn't really that great, but there's some things I've been bothered about so you can fix it in an update, or your future quest(s)". I'm especially not one to talk, as I have (as of this writing) uploaded 0 Quests to the site, and I'm nowhere near skilled to make decent art, but you have potential to make something great (or, at the very least good).
For your first quest, it's...meh.
The graphics are pretty primitive (with the best sprites being the animatronics), the text is hard to read (white on white, seriously?), the gameplay is boring (running into walls isn't fun (no offense); it's just tedium at its finest), the Music is horrible (seriously, why use the MP3-to-Midi Converters? It ruins the game for me), and the secrets aren't that interesting (like in the Golden Freddy room after the Bait Guy).
Then again, I've only found one secret (the aforementioned secret from before), not counting the "to progress to the next room, go through an intangible wall somewhere in the previous room".
One thing I suggest to at least fix some of these is to make the text more legible (just fill the space inside the dialogue box to fix), pick a better soundtrack to use (and it doesn't have to be Midi, 'cause you can use Enhanced Music for it), and to redo the tiles used. As it stands, it can be a bit of an eyesore (especially if you use the "Space Map" feature), so try to tone it down, add depth, make it clear which-is-what, etc., so players will more easily understand what is going on, and which tiles they can/cannot interact with.
By the way, don't take what I said as "I'm being a jerk to a Newbie ZQuester", but as more of "Hey, this isn't really that great, but there's some things I've been bothered about so you can fix it in an update, or your future quest(s)". I'm especially not one to talk, as I have (as of this writing) uploaded 0 Quests to the site, and I'm nowhere near skilled to make decent art, but you have potential to make something great (or, at the very least good).



