Finished this up in about 14 hours, unfortunately I can't finish the bonus postgame stuff because of what I think is a ZC bug but I'm not sure (money guy rooms always end up respawning so I actually can't get past into the 2nd maze for the lost woods). With that said though, I did basically finish everything else so I think I'm good to review it. This was pretty fine I think, it still has that unique property of having different classes to pick from which you saw from the first quest although I actually do think the first quest was better in a few ways.
I'll start off by saying that I do like the premise of the quest, I think it's actually quite cool to traverse between three time periods and play the dungeons in different states as well as seeing how the overworld changes during the time skips. The best example of this was the town as it was very cleverly made. The future states were in ruins until you go to the past and defeat the Wizzrobes, and that changes everything later down the line which I thought was executed very well. The final dungeon also did some pretty cool stuff with this concept too, like hitting switches to open stuff in the past that can be used for the present and future.
There are however quite a few issues I have with the quest. For one, while the time travel aspect is done well in the overworld especially, I do wish this was done more in the dungeons. As they are, the versions of dungeons all seem fairly different from each other save for one or two things that carry over. I think it'd be cool if there were more continuity here rather than essentially all new dungeons between the times. I do however like how Level 4 was done, where you traverse times in one main dungeon. Another problem I have is the general quest design. I think for the most part the design philosophies are fine but it's more so the graphics and tileset usage. To be completely honest I do not think a tileset like this is very fitting for this kind of quest. The quest is built very much like a Z1-style quest, and the tileset is built for more complicated style quests as it usually is quite detailed. What this ended up being is a strange mix of both. The overworld generally looks ok, some bits a bit more empty than I'd like, but not too bad. The dungeons however all look very bland and fairly boring for the tileset, which is why I think a simpler tileset would compliment this a lot more than this one.
Additionally, I think some of the dungeons had this issue of too many rooms where it's full of pushable blocks and ngl I found that very annoying to traverse through. Maybe a few times across the quest is fine but not at what is basically every dungeon ever, it gets irritating after a while. I also feel the quest leans quite a bit on the easy side, you have the best sword and armour available about halfway through and it basically just trivialises a lot of the difficulty. I also wanna say I'm disappointed with the fact that the class specific items don't really get used much in the dungeons to give different paths and such, like in the first quest. I thought that was a very cool concept and to see it basically disappear here is quite sad. I also understand why all the class dungeons were contained in one place, but it's also a bit disappointing that they weren't spread about like before.
Ultimately though, this quest was fine, I think there's a lot more things that could've been done differently which is why I prefer the first quest to this one. With that said though, this gets a solid 3/5 from me.
Link's Decision 2: Chronos the Tears of Fate
Overview
Feature Quest
Creator:
obake-san
Genre: Dungeon Romper
Added: 04 Feb 2022
Updated: 25 May 2024
ZC Version: 2.10
Downloads: 669
Rating[?]:
|
Download Quest (5.89 MB) |
Information
This is an enormous quest. Do you have 15 hours to spend?
A province in a neighboring land needs Link. Ganon is in a protected bunker, and the six Tears must be collected to enter. Link knows nothing of the area or where to find them, but you can use the walkthrough.
Travel centuries in the past and future to get the tears. Can you change your present?
Play as a knight, wizard, monk, or thief, each with a set of class items.
v1.6 Full Game. Best in ZC v2.53, but works in v2.55.
A province in a neighboring land needs Link. Ganon is in a protected bunker, and the six Tears must be collected to enter. Link knows nothing of the area or where to find them, but you can use the walkthrough.
Travel centuries in the past and future to get the tears. Can you change your present?
Play as a knight, wizard, monk, or thief, each with a set of class items.
v1.6 Full Game. Best in ZC v2.53, but works in v2.55.
About Reviews Comments Forum Topics
obake-san
Posted 13 May 2023 - 04:46 PM
https://www.youtube....h?v=uUVM1Fhz4QE
Check out the music video. Spoilers about the first part of the town side quest, but nothing significant otherwise.
They Might Be Giants - Istanbul (Not Constantinople) [2:37] with lyrics.
Check out the music video. Spoilers about the first part of the town side quest, but nothing significant otherwise.
They Might Be Giants - Istanbul (Not Constantinople) [2:37] with lyrics.




