Finished this up in about 14 hours, unfortunately I can't finish the bonus postgame stuff because of what I think is a ZC bug but I'm not sure (money guy rooms always end up respawning so I actually can't get past into the 2nd maze for the lost woods). With that said though, I did basically finish everything else so I think I'm good to review it. This was pretty fine I think, it still has that unique property of having different classes to pick from which you saw from the first quest although I actually do think the first quest was better in a few ways.
I'll start off by saying that I do like the premise of the quest, I think it's actually quite cool to traverse between three time periods and play the dungeons in different states as well as seeing how the overworld changes during the time skips. The best example of this was the town as it was very cleverly made. The future states were in ruins until you go to the past and defeat the Wizzrobes, and that changes everything later down the line which I thought was executed very well. The final dungeon also did some pretty cool stuff with this concept too, like hitting switches to open stuff in the past that can be used for the present and future.
There are however quite a few issues I have with the quest. For one, while the time travel aspect is done well in the overworld especially, I do wish this was done more in the dungeons. As they are, the versions of dungeons all seem fairly different from each other save for one or two things that carry over. I think it'd be cool if there were more continuity here rather than essentially all new dungeons between the times. I do however like how Level 4 was done, where you traverse times in one main dungeon. Another problem I have is the general quest design. I think for the most part the design philosophies are fine but it's more so the graphics and tileset usage. To be completely honest I do not think a tileset like this is very fitting for this kind of quest. The quest is built very much like a Z1-style quest, and the tileset is built for more complicated style quests as it usually is quite detailed. What this ended up being is a strange mix of both. The overworld generally looks ok, some bits a bit more empty than I'd like, but not too bad. The dungeons however all look very bland and fairly boring for the tileset, which is why I think a simpler tileset would compliment this a lot more than this one.
Additionally, I think some of the dungeons had this issue of too many rooms where it's full of pushable blocks and ngl I found that very annoying to traverse through. Maybe a few times across the quest is fine but not at what is basically every dungeon ever, it gets irritating after a while. I also feel the quest leans quite a bit on the easy side, you have the best sword and armour available about halfway through and it basically just trivialises a lot of the difficulty. I also wanna say I'm disappointed with the fact that the class specific items don't really get used much in the dungeons to give different paths and such, like in the first quest. I thought that was a very cool concept and to see it basically disappear here is quite sad. I also understand why all the class dungeons were contained in one place, but it's also a bit disappointing that they weren't spread about like before.
Ultimately though, this quest was fine, I think there's a lot more things that could've been done differently which is why I prefer the first quest to this one. With that said though, this gets a solid 3/5 from me.
Link's Decision 2: Chronos the Tears of Fate
Overview
Feature Quest
Creator:
obake-san
Genre: Dungeon Romper
Added: 04 Feb 2022
Updated: 25 May 2024
ZC Version: 2.10
Downloads: 669
Rating[?]:
|
Download Quest (5.89 MB) |
Information
This is an enormous quest. Do you have 15 hours to spend?
A province in a neighboring land needs Link. Ganon is in a protected bunker, and the six Tears must be collected to enter. Link knows nothing of the area or where to find them, but you can use the walkthrough.
Travel centuries in the past and future to get the tears. Can you change your present?
Play as a knight, wizard, monk, or thief, each with a set of class items.
v1.6 Full Game. Best in ZC v2.53, but works in v2.55.
A province in a neighboring land needs Link. Ganon is in a protected bunker, and the six Tears must be collected to enter. Link knows nothing of the area or where to find them, but you can use the walkthrough.
Travel centuries in the past and future to get the tears. Can you change your present?
Play as a knight, wizard, monk, or thief, each with a set of class items.
v1.6 Full Game. Best in ZC v2.53, but works in v2.55.
About Reviews Comments Forum Topics
Description
3 overworld maps split into 16 areas. 19 mandatory dungeons, 10+ optional dungeons, lots of puzzle rooms, and other stuff to do. 100 different songs from various video games, more than 200 different text interactions with NPCs.
There are four classes to choose from. Knight, wizard, monk, or thief (Link's decision 1 2007 only had the first two). Each will get a different set of items based on the class's two common abilities: offense, defense, magic, trickery. No matter which you choose, you'll only be able to reach six out of twelve class dungeons, but you can see all in two playthroughs if (in-game information). Or choose none.
This v2.10 quest was almost entirely built while 2.10 was the latest non-beta version. A lost version of the quest was recovered in late 2021, and finished fully in v2.10.
This quest is meant to be played in ZC v2.53, and most testing was done with v2.53. There are only a few bugs in ZC v2.55, and they are very minor.
There are four classes to choose from. Knight, wizard, monk, or thief (Link's decision 1 2007 only had the first two). Each will get a different set of items based on the class's two common abilities: offense, defense, magic, trickery. No matter which you choose, you'll only be able to reach six out of twelve class dungeons, but you can see all in two playthroughs if (in-game information). Or choose none.
This v2.10 quest was almost entirely built while 2.10 was the latest non-beta version. A lost version of the quest was recovered in late 2021, and finished fully in v2.10.
This quest is meant to be played in ZC v2.53, and most testing was done with v2.53. There are only a few bugs in ZC v2.55, and they are very minor.
Story
There isn't much of a story as far as Link is aware. The governor for the region dumped him in the land, only asking him to collect the six pieces and retake a bunker. Fortunately, Link doesn't seem to ever need to know what's going on to succeed.
A southern province of Calatia has been under attack. Ganon has somehow managed to sneak into the King's Bunker, which is only able to opened for Calatia's king and queen. Whether Ganon found a way in or was somehow spawned inside doesn't matter, there's no way the King would want to visit the bunker now. So, Ganon thinks that he has a permanent foothold, and everybody assumes Ganon could never be driven out.
A hero who could collect all six ancient relics will have proven themselves worthy to enter in the king's place. To do so, Link will have to travel centuries in the past, and also centuries in the future.
(There's a lot more on the quest's website.)
A southern province of Calatia has been under attack. Ganon has somehow managed to sneak into the King's Bunker, which is only able to opened for Calatia's king and queen. Whether Ganon found a way in or was somehow spawned inside doesn't matter, there's no way the King would want to visit the bunker now. So, Ganon thinks that he has a permanent foothold, and everybody assumes Ganon could never be driven out.
A hero who could collect all six ancient relics will have proven themselves worthy to enter in the king's place. To do so, Link will have to travel centuries in the past, and also centuries in the future.
(There's a lot more on the quest's website.)
Tips & Cheats
I highly recommend reading the Rules and Tips, included in the zip file and also on the quest's website on jeah. I also included image lists of all items and enemies if you want to know what's what.
Walkthrough with full resolution maps and varying levels of spoilers on the quest's website. There is even a set of overworld maps where you choose which level you are on and it censors out all the screens you can't get to, a set of overworld minimaps if you need to know where the dungeons are but don't want to see the screens, and a HC and MC checklist. There's a list of cultural references and easter eggs.
The official trailer is the video link at the top with the photos, also linked here (2m47s).
Quest's official site is here. The main page has no spoilers, and every link that has spoilers is clearly labeled.
Official Let's Play is here, which can help you if stuck. Most of the 31 parts have a discussion of an aspect of the quest, including how I made it and the various inspirations. Just don't expect too much. I've never done anything like a Let's Play before, and I do not even watch Let's Plays. The first few parts are particularly amateurish.
AMV-style music video was released for this quest. Minor spoilers about the first part of the town's side quest, and glimpses of six dungeon bosses, but that's it. They Might Be Giants - Istanbul (Not Constantinople) [2:37] with lyrics.
Walkthrough with full resolution maps and varying levels of spoilers on the quest's website. There is even a set of overworld maps where you choose which level you are on and it censors out all the screens you can't get to, a set of overworld minimaps if you need to know where the dungeons are but don't want to see the screens, and a HC and MC checklist. There's a list of cultural references and easter eggs.
The official trailer is the video link at the top with the photos, also linked here (2m47s).
Quest's official site is here. The main page has no spoilers, and every link that has spoilers is clearly labeled.
Official Let's Play is here, which can help you if stuck. Most of the 31 parts have a discussion of an aspect of the quest, including how I made it and the various inspirations. Just don't expect too much. I've never done anything like a Let's Play before, and I do not even watch Let's Plays. The first few parts are particularly amateurish.
AMV-style music video was released for this quest. Minor spoilers about the first part of the town's side quest, and glimpses of six dungeon bosses, but that's it. They Might Be Giants - Istanbul (Not Constantinople) [2:37] with lyrics.
Credits
obake-san
Pure tileset (WildBill) with all added tiles by obake-san
Music (midi) downloaded mostly from vgmusic and midishrine, and arranged by obake-san (there is a little overlap between my last quest's music, but not much).
Red hands. That's not a person or player, just a description.
Please send me a message on PureZC or see the forum to report any bugs or other things.
Thanks Lordkronos, Useless Old Man Wisdom, RedHouse, and others for reporting and helping with bugs.
Pure tileset (WildBill) with all added tiles by obake-san
Music (midi) downloaded mostly from vgmusic and midishrine, and arranged by obake-san (there is a little overlap between my last quest's music, but not much).
Red hands. That's not a person or player, just a description.
Please send me a message on PureZC or see the forum to report any bugs or other things.
Thanks Lordkronos, Useless Old Man Wisdom, RedHouse, and others for reporting and helping with bugs.




