- Current Location:
- PureZC
- » PureZC Forums
- » Quests
- » Wanderlust - A game no one plays
Wanderlust - A game no one plays
Overview
Feature Quest
Creator: Solynutt Genre: Story-driven Added: 08 Sep 2021 Updated: 11 Jun 2023 ZC Version: 2.53 Downloads: 294 Rating[?]: |
Download Quest (47.45 MB) |
Information
The dream of this kid was to create a video game.
- Language: English / French
- Type: Action / Reflection
- Difficulty: Medium
- Musics: Here!
- Language: English / French
- Type: Action / Reflection
- Difficulty: Medium
- Musics: Here!
About Reviews Comments Forum Topics
Description
WARNING: Some sensitive subjects are evoked in this game (rape). [+18]
.
Update 1 : correction of major bugs and some dialogues.
More dialogues will be fixed and an extra level in the second and hopefully final update.
.
Update 2 : Some bugs fixed ; One way has been completely redone to be more visible (the one where you try to defeat the game itself) ; 4 new levels ; The scenario more understandable, shorter dialogues ; The endings are no longer penalizing at all ; Less sensitive subjects. If you encounter a problem or something that bothers you, please let me know here!
.<<<<
Update 3 : Some bug fixed. Flashing removed. Colorimetry of the game less intense. Less hard gameplay.
Update 4 : Some bug fixed. Flashing removed ++. Colorimetry of the game less intense ++. Additional level design. NEW VERSION ADDED: 2.55 BETA (with all the benefits that go with it, maniability & co).
Update 5 : Some bug fixed. Less hard gameplay.
----------------------------------------------
.
- Switch from top down view (like zelda) to platformer view (like mario bros) to clear obstacles -
.
..
..
- Your weapon is your personality. The path you take will depend on it.
.
- The dungeons you go through will depend on the choices you make. Go through some of the 50 dungeons and reach one of the many endings to learn more about your avatar and the game.
.
.
Update 1 : correction of major bugs and some dialogues.
More dialogues will be fixed and an extra level in the second and hopefully final update.
.
Update 2 : Some bugs fixed ; One way has been completely redone to be more visible (the one where you try to defeat the game itself) ; 4 new levels ; The scenario more understandable, shorter dialogues ; The endings are no longer penalizing at all ; Less sensitive subjects. If you encounter a problem or something that bothers you, please let me know here!
.<<<<
Update 3 : Some bug fixed. Flashing removed. Colorimetry of the game less intense. Less hard gameplay.
Update 4 : Some bug fixed. Flashing removed ++. Colorimetry of the game less intense ++. Additional level design. NEW VERSION ADDED: 2.55 BETA (with all the benefits that go with it, maniability & co).
Update 5 : Some bug fixed. Less hard gameplay.
----------------------------------------------
.
- Switch from top down view (like zelda) to platformer view (like mario bros) to clear obstacles -
.
..
..
- Your weapon is your personality. The path you take will depend on it.
.
- The dungeons you go through will depend on the choices you make. Go through some of the 50 dungeons and reach one of the many endings to learn more about your avatar and the game.
.
Story
"Ifs" are creatures that sense your discomfort and come to you. Each of them represents everything we could dream of to solve our problems. They come to us during our mourning.
You are a black silhouette, a character who seems uninteresting but has a wide smile whose meaning is unknown. You are in hospital, not far from you, a roommate, apparently a quadriplegic boy.
What can you do?
Tips & Cheats
The complete solution here!
Credits
Graphisms:
=> And for this community: Epsalon ZX
Thanks to: ZQuest team ; PureZC
Detailled Credits (don't watch them before finish the game): Here!
- Peoples - Hibya (charadesign) ; Quizicalgin ; ArMM1998 ; Radien ; BlackWolfDave ; Neoriceisgood ; SadBeaver ; LimeZu ; Reakain ; Loovgame ; Me
- Games - The legend of Zelda ; The legend of Zelda A Link to the past ; The legend of Zelda Link's Awakening ; The legend of Zelda Oracle of age/season ; Sonic the hedgehog ; Sonic advance 2 ; Terranigma ; Alex Kidd in miracle world ; Minecraft ; Pokemon Rubis/Saphir ; Dance of Remembrance tileset
- Peoples - Jige (team); Karuno (team); Khamelot (team) ; Acegikmo1 ; Aevin ; Aninimnaya ; Neotsortirovannaya ; Anthony Jakob ; Asa Lothario ; A-S-H ; Astram ; BlackStealth ; Blue Boo ; BTHive ; Chad Acosta ; Fanguy ; Dave Phaneuf ; Daniel Rubin ; Dermot Mac Flannchadh ; Zagro ; FireMario ; Paper Luigi ; Forrest Rield ; Katsumi No ; King Meteor ; IcyBork ; Michael Richardson - John Harvey (Kuzma) ; Joo Johnnyz Buas ; Kyle Landry ; Lu9 ; Mark Jansn - Sam Wolff ; Som4Ever! ; Monster Iestyn ; Marlin Exton ; M Evers ; Pongball ; Shawn Gibbons ; ShyGuy Brandon Hudson ; Queenie Z ; Ztrop ; Radixan - Teck ; ShinkoNet ; Susikette ; Sword'Bolt ; TurquoiseStar17
- Games - The legend of Zelda ; The legend of Zelda Link's awakening ; The legend of Zelda A Link to the past ; The legend of Zelda Ocarina of time ; The legend of Zelda Majora's mask ; The legend of Zelda Wind waker ; The legend of Zelda Twilight princess ; The legend of Zelda Skyward sword ; The legend of Zelda Between world ; The legend of Zelda Breath of the wild ; Sonic the hedgehog 1 ; Sonic the hedgehog 2 ; Sonic the hedgehog 3 ; Sonic & Knuckles ; Final fantasy 1 & 2 ; Final fantasy 10 ; Final fantasy 10.2 ; Super Mario Bros 2 ; Super Mario World 2 Yoshi's Island ; Super Mario Odyssey ; Pokemon Red & Blue ; Pokemon Rubis & Saphir ; Alex Kidd in miracle world ; Phantasy Star online ; Starfox adventure ; Banjo Kazooie ; Diddy Kong racing ; PLOK ; Super smash bros ultimate ; Undertale ; Tomb Raider (1)
- Group/Anim/Star - Aerosmith ; Claude François ; Joseph Connor ; Roberto Carlos ; Laurent Voulzy ; MUSE ; The Jetsons ; Cowboy Bebop ; Rocky ; The three little pigs ; Coco (pixar)
- Website - VGMusic ; The Midi Shrine ; Free Midi ; Pokebip
=> And for this community: Epsalon ZX
Thanks to: ZQuest team ; PureZC
Detailled Credits (don't watch them before finish the game): Here!
In the hope that you will like the game.
.
.
Demonlink
Posted 22 September 2021 - 10:39 PM
So, this has been quite a ride. I've done three runs of it and gotten 4 (?) endings. To me, I was very impressed by the nice gimmicks of the various dungeons I faced along the way. So far, my favorite has been Deni's mother (the blue forest) and the one of Bargain's mother (forgot her name). Gameplay wise, I was very surprised to how creative the author has designed this quest with what seems to be little to no script use. In some cases, it's very close to the style I praised about Undertale (aside from the fact that the game uses some of its soundtrack).
Now, the story... from what I've read, some are divided to whether it was good or bad, especially since it mentions some very heavy material along the way. I'll only say this. I loved it. I loved it because it's something new and more personal than your traditional Zelda game/storyline. I enjoyed having to make choices, to take decisions that one would make in a real life situation. And even though not every character had more backstory to them, I could still relate to some of them and see how they would behave like a normal human being would; be it in a positive or negative way. Games like these that stick to a person's morale, to see what the player would do in the game's place, I'm a fan of them. I'm waiting to do a genocide run to see how the results will change, since I've gotten the following endings:
This game deserves a 5 from me. Praised it be for its uniqueness and for its boldness of handling such sensitive topics in matter. And to anyone reading this, I'm not supportive of any of those negative topics; I enjoyed the game for only being a more personal game.
Now, the story... from what I've read, some are divided to whether it was good or bad, especially since it mentions some very heavy material along the way. I'll only say this. I loved it. I loved it because it's something new and more personal than your traditional Zelda game/storyline. I enjoyed having to make choices, to take decisions that one would make in a real life situation. And even though not every character had more backstory to them, I could still relate to some of them and see how they would behave like a normal human being would; be it in a positive or negative way. Games like these that stick to a person's morale, to see what the player would do in the game's place, I'm a fan of them. I'm waiting to do a genocide run to see how the results will change, since I've gotten the following endings:
Spoiler
- The Pragmatic's Legacy: He who tells you about the danger of the Ifs and that you must eliminate them.
- The Unhealthy Man's Dark Desires: Although dark, I loved it because it does speak truth about how one never knows just what desires lie in one's heart. The irony of it, and I'm a damn good lover of irony.
- The main ending: So we see how Grey Wolf survives and get's his happy ending it seems. But, I was surprised in:
- The secret ending: Which I won't spoil since it's supposed to be secret.
- The Pragmatic's Legacy: He who tells you about the danger of the Ifs and that you must eliminate them.
- The Unhealthy Man's Dark Desires: Although dark, I loved it because it does speak truth about how one never knows just what desires lie in one's heart. The irony of it, and I'm a damn good lover of irony.
- The main ending: So we see how Grey Wolf survives and get's his happy ending it seems. But, I was surprised in:
- The secret ending: Which I won't spoil since it's supposed to be secret.
This game deserves a 5 from me. Praised it be for its uniqueness and for its boldness of handling such sensitive topics in matter. And to anyone reading this, I'm not supportive of any of those negative topics; I enjoyed the game for only being a more personal game.
- nicklegends , Epsalon ZX and Solynutt like this
SofaKing
Posted 22 September 2021 - 12:53 PM
So this game, there are really two separate things happening here -- there's the gameplay first, but, then also the story/plot. The two are connected of course but somehow also quite separate. This is an incredibly unique, ambitious game and unlike anything else in the database. It must have taken a long time to create.
Much of the gameplay I experienced in my first playthrough, which took north of six hours, was very well done. There are some great, creative puzzles here. The level with the timer that kept expanding, the level with the portals on the edge of the screen, the balloon level, these are cool mechanics. Even the school was clever even if I felt the execution was lacking. The graphics and visuals are unique. The music is well-chosen. There is a ton of good here that only a very skilled game-maker could execute. I wish I could experience more of it in a single playthrough. I don't know where I went wrong as I tried to play the game very honestly, earnestly and ethically, but obviously I made some choices somewhere it didn't like as I was cut short.
And that brings me to the story/plot. Where to begin? This game touches on themes that run the gamut -- To punish based on actions vs. impulses?, racism, implicit bias, the impact of social media and mob mentality, bullying, surviving trauma, the complexities of parent/child relationships (especially where perhaps a child was not wanted at the time), a Star Trek-esque discussion of living a life based on logic vs. emotion, you name it. It was thought-provoking at times. English is not the author's first language, and although he's better than many native speakers, I agree that sometimes the yes/no questions and other queries were framed in such a way that I wasn't sure what was being asked. I was also confused by the role of the ifs -- Are they inherently bad? good? perhaps good in certain contexts? I guess this is all a long way of saying at times there is SOOO much plot happening that I felt overwhelmed and lost track of the narrative flow. I'm not offended by sensitive topics (at all), but this game seems to employ such a "kitchen sink" approach to addressing life's philosophical and ethical dilemmas that I got to a point where I couldn't see the forest for the trees. Not only that, but the game expresses a clear condescension for anyone who finally just wants to, you know, enjoy a game and solve some cool puzzles.
And there are cool puzzles. Lots. I don't know how you tighten up the narrative, make the story a bit less overbearing, but still retain the author's vision. That's not for me to say. Perhaps this is the author's vision. I will play it again once it is updated. I did like it. I didn't know how to rate it but ultimately gave four stars. This is really something. But for me, perhaps, too much of a good thing. Sometimes I just wanted to, you know, play a good game and not wade through 20 more strings of text for the 2nd or 3rd time in 15 minutes. Maybe I'm simple. Probably so.
Much of the gameplay I experienced in my first playthrough, which took north of six hours, was very well done. There are some great, creative puzzles here. The level with the timer that kept expanding, the level with the portals on the edge of the screen, the balloon level, these are cool mechanics. Even the school was clever even if I felt the execution was lacking. The graphics and visuals are unique. The music is well-chosen. There is a ton of good here that only a very skilled game-maker could execute. I wish I could experience more of it in a single playthrough. I don't know where I went wrong as I tried to play the game very honestly, earnestly and ethically, but obviously I made some choices somewhere it didn't like as I was cut short.
And that brings me to the story/plot. Where to begin? This game touches on themes that run the gamut -- To punish based on actions vs. impulses?, racism, implicit bias, the impact of social media and mob mentality, bullying, surviving trauma, the complexities of parent/child relationships (especially where perhaps a child was not wanted at the time), a Star Trek-esque discussion of living a life based on logic vs. emotion, you name it. It was thought-provoking at times. English is not the author's first language, and although he's better than many native speakers, I agree that sometimes the yes/no questions and other queries were framed in such a way that I wasn't sure what was being asked. I was also confused by the role of the ifs -- Are they inherently bad? good? perhaps good in certain contexts? I guess this is all a long way of saying at times there is SOOO much plot happening that I felt overwhelmed and lost track of the narrative flow. I'm not offended by sensitive topics (at all), but this game seems to employ such a "kitchen sink" approach to addressing life's philosophical and ethical dilemmas that I got to a point where I couldn't see the forest for the trees. Not only that, but the game expresses a clear condescension for anyone who finally just wants to, you know, enjoy a game and solve some cool puzzles.
And there are cool puzzles. Lots. I don't know how you tighten up the narrative, make the story a bit less overbearing, but still retain the author's vision. That's not for me to say. Perhaps this is the author's vision. I will play it again once it is updated. I did like it. I didn't know how to rate it but ultimately gave four stars. This is really something. But for me, perhaps, too much of a good thing. Sometimes I just wanted to, you know, play a good game and not wade through 20 more strings of text for the 2nd or 3rd time in 15 minutes. Maybe I'm simple. Probably so.
- nicklegends , Rambly , Epsalon ZX and 1 other like this
Shane
Posted 09 September 2021 - 05:54 PM
I am very mixed on this quest. Mild spoilers ahead. I repeat, mild spoilers ahead!
To start off, when I first saw this quest as a project page, I instantly was hooked. It looked very unique and experimental. The character designs had a lot of personalities and alluded to a “cutesy” game of sorts. The idea of verbal conflict was also very compelling and that leading to you build your personal character and story? Yes, please! When I saw this released I was super excited. Then the warning of sensitive themes kicked in. I think I felt an inkling this was going to be one of those quests, and while to an extent I was right, I think it did enough to win me over, albeit with a lot of nasty bumps on the road.
Before I go any further with this review, I want to preface this by saying I only did all the genocide routes I believe. I watched someone else do the “main” ending, based on what was required for it. I feel a lot of my criticisms stem from both paths, so keep that in mind.
First, the topic of pedophilia. I’m glad it didn’t become anything more than an opening question. But at the same time… why at all? I get you were trying to evoke a lot of reactions like “kill him” or “imprison him” but IDK, it gave me the impression this quest was about forgiving the worst of humanity, and it didn’t leave me overly optimistic after that. In retrospect, I knew that “other” was the option I think the quest wanted me to pick. For what it’s worth, I’m glad I did not have to forgive anyone truly horrible to get rewarded. BTW thank you for warning the player about this at least. Very good of you to do so! I can take in heavy subject matters, but I know not everyone can.
Now, I think the quest’s biggest strength is the visuals. I prefer consistent art styles, but I can forgive clashing when it provides really interesting environments and you’ve provided a lot. I love the central dungeon (great concept), and a few others. In particular, the animated pencil drawing dream was perhaps my favourite of the bunch. I love horror, and I’d say the genocide route’s final dungeon was also a favourite.
The fact that the genocide route didn’t outstay its welcome and had fewer bumps leads me to feel this route was my favourite despite not fully agreeing with the murder of the people I had murdered (for the record, I let someone else pick choices for me). My problems with this route are not huge. I find the criticism of cancel culture in response to the murder of someone to be ridiculous. I have mixed feelings on cancel culture, but my murdering of Bob was not out of cancel culture, lol. Just want to put that out there. Cancel culture narrative would have made much more sense if the “punish” option was to expose him on social media for being a complete womaniser. Beyond that, I think the snappy, quick nature of this route led me to hoping other routes had this sort of nature making for a much more replayable experience. This was why I almost gave this a second playthrough actually until I saw the “main” ending.
Now, the other big problem I’ve had was the Zelda portion of the quest. It felt like a strawman argument on why your quest was much better and why you shouldn’t want this quest to be your average ZC quest. The problem arises that this section was made intentionally bad and I almost wanted to quit for making such a terrible error. I don’t think anyone was hoping this would be your average ZC quest, so I don’t quite get why this option was provided. People have already experienced quite a lot of story already and would have given up at that point if they didn’t like your style. It just felt like insulting the player’s time, really. Easily the worst portion of the quest IMO. Don’t worry about people not liking stories existing, there are people on this site that love stories like myself, so just focus on making things you enjoy and don’t tank it by adding these sorts of things.
The choices you make changing the quest’s story and what dungeons you can and can not enter was the most compelling concept to me. I found a lot of character designs on the surface endearing and I can look past the imperfect English. It really helped the setting and initial tone (if you forget about the opening question) of the quest overall. What I’ve dubbed the “funny cave” is probably my favourite thing out off this entire quest. Seeing it change after each chapter was a treat and provided many highlights of the quest. I want to see a spinoff featuring Grapefruit.
Speaking of characters, I think the writing is a little pretentious. It’s like Undertale on crack, really, to me. I’m by no means insulting it, I think risky storytelling in ZC is really cool to see. I’m just not the biggest fan of it. I think this quest tackling so many heavy subjects is too much. I feel you should have settled for just one or two subject matters and fleshed them out. I personally think the combination of so many themes made for confusion and resulted in misunderstanding and hurt. It’s why these matters should be handled with more care and clarity, especially if these themes are important to you, the writer and if you want these themes to touch the reader. On a more innocent level, I found some yes or no questions tricky. I didn’t know how if yes or no would hurt them despite having good intentions. I wish I had a list of all the examples of what confused me, but I think you may see and understand what lines were more “vague”, I think.
I found the later dungeons in the “main” story path to be pretty convoluted and finicky due to the nature of the sideview engine and combo sensitivity in ZC. They’re really, really cool on paper, and I think at times work in execution, but I feel there could have been a little more polish and fine-tuning to make those dungeons work really well. I respect the ideas, but I’m just glad I got the genocide routes instead TBH.
Overall, it’s difficult for me to find how I feel about this quest. Perhaps I never will understand how I will feel and maybe that was the intent here. I think I like it more than I dislike it though, and it leaves me hoping you do more with ZC because we need more quests like these, I think. Quests with interesting structures, worlds and ideas all around. I don’t want any of this to discourage you, this is just one person’s feelings at the end of the day. But personally, I hope for some less social commentary/introspection and more in-universe world-building - the Ifs were really cool! There have been many non-Zelda quests in the past, and I for one welcome this to the collection.
I am not going to rate this, I think it's too impossible for me to do so. But I do have genuine feelings both good and bad about this quest nevertheless.
To start off, when I first saw this quest as a project page, I instantly was hooked. It looked very unique and experimental. The character designs had a lot of personalities and alluded to a “cutesy” game of sorts. The idea of verbal conflict was also very compelling and that leading to you build your personal character and story? Yes, please! When I saw this released I was super excited. Then the warning of sensitive themes kicked in. I think I felt an inkling this was going to be one of those quests, and while to an extent I was right, I think it did enough to win me over, albeit with a lot of nasty bumps on the road.
Before I go any further with this review, I want to preface this by saying I only did all the genocide routes I believe. I watched someone else do the “main” ending, based on what was required for it. I feel a lot of my criticisms stem from both paths, so keep that in mind.
First, the topic of pedophilia. I’m glad it didn’t become anything more than an opening question. But at the same time… why at all? I get you were trying to evoke a lot of reactions like “kill him” or “imprison him” but IDK, it gave me the impression this quest was about forgiving the worst of humanity, and it didn’t leave me overly optimistic after that. In retrospect, I knew that “other” was the option I think the quest wanted me to pick. For what it’s worth, I’m glad I did not have to forgive anyone truly horrible to get rewarded. BTW thank you for warning the player about this at least. Very good of you to do so! I can take in heavy subject matters, but I know not everyone can.
Now, I think the quest’s biggest strength is the visuals. I prefer consistent art styles, but I can forgive clashing when it provides really interesting environments and you’ve provided a lot. I love the central dungeon (great concept), and a few others. In particular, the animated pencil drawing dream was perhaps my favourite of the bunch. I love horror, and I’d say the genocide route’s final dungeon was also a favourite.
The fact that the genocide route didn’t outstay its welcome and had fewer bumps leads me to feel this route was my favourite despite not fully agreeing with the murder of the people I had murdered (for the record, I let someone else pick choices for me). My problems with this route are not huge. I find the criticism of cancel culture in response to the murder of someone to be ridiculous. I have mixed feelings on cancel culture, but my murdering of Bob was not out of cancel culture, lol. Just want to put that out there. Cancel culture narrative would have made much more sense if the “punish” option was to expose him on social media for being a complete womaniser. Beyond that, I think the snappy, quick nature of this route led me to hoping other routes had this sort of nature making for a much more replayable experience. This was why I almost gave this a second playthrough actually until I saw the “main” ending.
Now, the other big problem I’ve had was the Zelda portion of the quest. It felt like a strawman argument on why your quest was much better and why you shouldn’t want this quest to be your average ZC quest. The problem arises that this section was made intentionally bad and I almost wanted to quit for making such a terrible error. I don’t think anyone was hoping this would be your average ZC quest, so I don’t quite get why this option was provided. People have already experienced quite a lot of story already and would have given up at that point if they didn’t like your style. It just felt like insulting the player’s time, really. Easily the worst portion of the quest IMO. Don’t worry about people not liking stories existing, there are people on this site that love stories like myself, so just focus on making things you enjoy and don’t tank it by adding these sorts of things.
The choices you make changing the quest’s story and what dungeons you can and can not enter was the most compelling concept to me. I found a lot of character designs on the surface endearing and I can look past the imperfect English. It really helped the setting and initial tone (if you forget about the opening question) of the quest overall. What I’ve dubbed the “funny cave” is probably my favourite thing out off this entire quest. Seeing it change after each chapter was a treat and provided many highlights of the quest. I want to see a spinoff featuring Grapefruit.
Speaking of characters, I think the writing is a little pretentious. It’s like Undertale on crack, really, to me. I’m by no means insulting it, I think risky storytelling in ZC is really cool to see. I’m just not the biggest fan of it. I think this quest tackling so many heavy subjects is too much. I feel you should have settled for just one or two subject matters and fleshed them out. I personally think the combination of so many themes made for confusion and resulted in misunderstanding and hurt. It’s why these matters should be handled with more care and clarity, especially if these themes are important to you, the writer and if you want these themes to touch the reader. On a more innocent level, I found some yes or no questions tricky. I didn’t know how if yes or no would hurt them despite having good intentions. I wish I had a list of all the examples of what confused me, but I think you may see and understand what lines were more “vague”, I think.
I found the later dungeons in the “main” story path to be pretty convoluted and finicky due to the nature of the sideview engine and combo sensitivity in ZC. They’re really, really cool on paper, and I think at times work in execution, but I feel there could have been a little more polish and fine-tuning to make those dungeons work really well. I respect the ideas, but I’m just glad I got the genocide routes instead TBH.
Overall, it’s difficult for me to find how I feel about this quest. Perhaps I never will understand how I will feel and maybe that was the intent here. I think I like it more than I dislike it though, and it leaves me hoping you do more with ZC because we need more quests like these, I think. Quests with interesting structures, worlds and ideas all around. I don’t want any of this to discourage you, this is just one person’s feelings at the end of the day. But personally, I hope for some less social commentary/introspection and more in-universe world-building - the Ifs were really cool! There have been many non-Zelda quests in the past, and I for one welcome this to the collection.
I am not going to rate this, I think it's too impossible for me to do so. But I do have genuine feelings both good and bad about this quest nevertheless.
- Rambly , saphiries , Epsalon ZX , and 2 others like this
saphiries
Posted 09 September 2021 - 12:27 PM
I played this game during the "beta-test" few month ago, and played it again few days ago, and, even if it's not my cup of tea around (story, old zelda gameplay) i can like it for all effort put it in.
We need to play more than 1 game to understand all the game because there is a lot of different ending good or bad.
Really little problem is about the story and who will play this game, a person who was bullied during all his childhood or experienced something hard will feel touched by this game in contrary to people having a "soft" life.
this is "ballzy" to create a game from a zelda's engine with a gameplay and story so different from a classic zelda game, closer to game like " undertale " but less subtle for the story ( even if it's complicated to be subtle with a old engine, having some basic movement and sentence to create a world )
I encourage a lot games like this, trying to evolve beyond classic gameplay/story =)
We need to play more than 1 game to understand all the game because there is a lot of different ending good or bad.
Really little problem is about the story and who will play this game, a person who was bullied during all his childhood or experienced something hard will feel touched by this game in contrary to people having a "soft" life.
this is "ballzy" to create a game from a zelda's engine with a gameplay and story so different from a classic zelda game, closer to game like " undertale " but less subtle for the story ( even if it's complicated to be subtle with a old engine, having some basic movement and sentence to create a world )
I encourage a lot games like this, trying to evolve beyond classic gameplay/story =)
- Epsalon ZX , dr_henke and Solynutt like this
Shane
Posted 08 September 2021 - 04:56 AM
I got an ending. I have mixed feelings on this quest, but I do find the character designs and some of the areas quite charming. I'll need to see more endings to get a proper feeling on this quest as there was themes in this quest that were quite disturbing.
- Solynutt likes this
Wanderlust - A game no one playStarted by Solynutt , 08 Sep 2021 |
|
|