Not giving this one a rating yet, seeing as how I only have done one route, though I'm pretty comfortable with my view of the quest, still.
Frankly, I have very little to say about the themes and story that haven't already been said before, and also I well and truly am not someone who's great at forming cohesive thoughts on how any of these elements are actually executed. There's a distinct possibility that any amount of retranslation into English may result in anything that could be better pulled off in French being lost. As a result, I'll leave that alone.
What I'd like to instead focus more is the game part, and yup, this is still just as strong as it was before. Lots of the most creative dungeons in any ZC quest, and going the route I've seen less of (The "kill no If" route) was very fun. It's still absolutely insane how well you've managed to make a routing system work, and doing this for quest club was quite the treat as well, seeing both of the other players go very different paths than I did. Bob's Dream (Specifically the single room one) is still one of my favorite dungeons in any ZC Quest, and it still holds up just as well as I remember it.
There was some other hiccups as well however. Unsurprisingly, with an endeavor this massive, there's bound to be some bugs here and there, and there's moments where this quest is absolutely too ambitious for the very program it's made it. For starters, there was the easy-to-fix mistake of the latest version of this quest (at least the 2.55 version, I have not tried the other versions) starting the player with the flippers. Fortunately, you've left the level 4 cheat available at all times, and that's much appreciated. A number of the message signs used stairs warps instead of direct warps, resulting in forced F6s from time to time (It's very hard to remember which ones did it, but they were all around mid-game). I also encountered a potential out-of-bounds bug in one of the chapter 2 cutscenes, allowing you to walk out into the gray void.
Bugs like the ones I mentioned are hardly a dealbreaker however, you should still be quite proud of what you made, and I hope to see what you have to make in the future.
Wanderlust - A game no one plays
Overview
Feature Quest
Creator:
Solynutt
Genre: Story-driven
Added: 08 Sep 2021
Updated: 07 Mar 2025
ZC Version: 2.53
Downloads: 390
Rating[?]:
|
Download Quest (47.45 MB) |
Information
The dream of this kid was to create a video game.
- Language: English / French
- Type: Action / Reflection
- Difficulty: Medium
- Musics: Here!
- Language: English / French
- Type: Action / Reflection
- Difficulty: Medium
- Musics: Here!
About Reviews Comments Forum Topics
Eddy
Posted 28 December 2024 - 05:03 PM
Idk how to really word this but I do think this might be the strangest quest I have ever played. It was truly an enigma all the way from beginning to end but I think I started to understand what was going on halfway through and then from there the whole plot and story became clear to me. As it is though, this is a very technically impressive quest. It's not often at all you see quests have branching paths, especially on this level where every decision has important implications for later down the road. I have no clue how many areas there actually are but it seems like if I chose different options or paths I'd end up in completely different areas which is crazy to see, so genuinely great job on this. As far as the graphics and stuff go this is visually crazy to look at, and I mean that in a great way. All the locations and areas look so wildly different from each other and I think it captures the chaotic nature of this quest really well. It also nicely matches up with the dreams of people you visit throughout. A lot of areas are also pretty nicely designed, some really bizarre and cool puzzles here and there and on the whole it really gets you thinking.
The main bulk of this is the story and like I said it took me a while to get it but I did (at least I think so). On the whole though, this quest delves into some pretty serious topics definitely not something for everyone to sit through and you're hit with some quite tough choices. On the whole I feel they were handled mostly fine, some of the more problematic topics weren't really mentioned to length which I'm glad about. One problem I do have is I feel the story doesn't know between when to take something seriously or not. Like you have some really serious topics that gets talked about in detail and then you get hit with jokes and memes not long after and idk I feel this massive contradiction in atmosphere really confuses me. Many occasions this happened and honestly it made me hard to take the quest seriously sometimes even if I should. That in itself is why the quest took a bit of a hit for me, but otherwise I really liked everything else I came across.
I only got one ending and I think I played enough to solidify my opinion on this but I could see myself returning to try a different route in the future. On the whole, this is very well made and I really appreciate how strange everything is. I'd give this one a 4.5/5 which rounds up to a 5, simply because of how technically impressive everything is. Very nice work.
The main bulk of this is the story and like I said it took me a while to get it but I did (at least I think so). On the whole though, this quest delves into some pretty serious topics definitely not something for everyone to sit through and you're hit with some quite tough choices. On the whole I feel they were handled mostly fine, some of the more problematic topics weren't really mentioned to length which I'm glad about. One problem I do have is I feel the story doesn't know between when to take something seriously or not. Like you have some really serious topics that gets talked about in detail and then you get hit with jokes and memes not long after and idk I feel this massive contradiction in atmosphere really confuses me. Many occasions this happened and honestly it made me hard to take the quest seriously sometimes even if I should. That in itself is why the quest took a bit of a hit for me, but otherwise I really liked everything else I came across.
I only got one ending and I think I played enough to solidify my opinion on this but I could see myself returning to try a different route in the future. On the whole, this is very well made and I really appreciate how strange everything is. I'd give this one a 4.5/5 which rounds up to a 5, simply because of how technically impressive everything is. Very nice work.
- Epsalon ZX and Solynutt like this
Demonlink
Posted 22 September 2021 - 10:39 PM
So, this has been quite a ride. I've done three runs of it and gotten 4 (?) endings. To me, I was very impressed by the nice gimmicks of the various dungeons I faced along the way. So far, my favorite has been Deni's mother (the blue forest) and the one of Bargain's mother (forgot her name). Gameplay wise, I was very surprised to how creative the author has designed this quest with what seems to be little to no script use. In some cases, it's very close to the style I praised about Undertale (aside from the fact that the game uses some of its soundtrack).
Now, the story... from what I've read, some are divided to whether it was good or bad, especially since it mentions some very heavy material along the way. I'll only say this. I loved it. I loved it because it's something new and more personal than your traditional Zelda game/storyline. I enjoyed having to make choices, to take decisions that one would make in a real life situation. And even though not every character had more backstory to them, I could still relate to some of them and see how they would behave like a normal human being would; be it in a positive or negative way. Games like these that stick to a person's morale, to see what the player would do in the game's place, I'm a fan of them. I'm waiting to do a genocide run to see how the results will change, since I've gotten the following endings:
This game deserves a 5 from me. Praised it be for its uniqueness and for its boldness of handling such sensitive topics in matter. And to anyone reading this, I'm not supportive of any of those negative topics; I enjoyed the game for only being a more personal game.
Now, the story... from what I've read, some are divided to whether it was good or bad, especially since it mentions some very heavy material along the way. I'll only say this. I loved it. I loved it because it's something new and more personal than your traditional Zelda game/storyline. I enjoyed having to make choices, to take decisions that one would make in a real life situation. And even though not every character had more backstory to them, I could still relate to some of them and see how they would behave like a normal human being would; be it in a positive or negative way. Games like these that stick to a person's morale, to see what the player would do in the game's place, I'm a fan of them. I'm waiting to do a genocide run to see how the results will change, since I've gotten the following endings:
Spoiler
This game deserves a 5 from me. Praised it be for its uniqueness and for its boldness of handling such sensitive topics in matter. And to anyone reading this, I'm not supportive of any of those negative topics; I enjoyed the game for only being a more personal game.
- nicklegends , Epsalon ZX and Solynutt like this
SofaKing
Posted 22 September 2021 - 12:53 PM
So this game, there are really two separate things happening here -- there's the gameplay first, but, then also the story/plot. The two are connected of course but somehow also quite separate. This is an incredibly unique, ambitious game and unlike anything else in the database. It must have taken a long time to create.
Much of the gameplay I experienced in my first playthrough, which took north of six hours, was very well done. There are some great, creative puzzles here. The level with the timer that kept expanding, the level with the portals on the edge of the screen, the balloon level, these are cool mechanics. Even the school was clever even if I felt the execution was lacking. The graphics and visuals are unique. The music is well-chosen. There is a ton of good here that only a very skilled game-maker could execute. I wish I could experience more of it in a single playthrough. I don't know where I went wrong as I tried to play the game very honestly, earnestly and ethically, but obviously I made some choices somewhere it didn't like as I was cut short.
And that brings me to the story/plot. Where to begin? This game touches on themes that run the gamut -- To punish based on actions vs. impulses?, racism, implicit bias, the impact of social media and mob mentality, bullying, surviving trauma, the complexities of parent/child relationships (especially where perhaps a child was not wanted at the time), a Star Trek-esque discussion of living a life based on logic vs. emotion, you name it. It was thought-provoking at times. English is not the author's first language, and although he's better than many native speakers, I agree that sometimes the yes/no questions and other queries were framed in such a way that I wasn't sure what was being asked. I was also confused by the role of the ifs -- Are they inherently bad? good? perhaps good in certain contexts? I guess this is all a long way of saying at times there is SOOO much plot happening that I felt overwhelmed and lost track of the narrative flow. I'm not offended by sensitive topics (at all), but this game seems to employ such a "kitchen sink" approach to addressing life's philosophical and ethical dilemmas that I got to a point where I couldn't see the forest for the trees. Not only that, but the game expresses a clear condescension for anyone who finally just wants to, you know, enjoy a game and solve some cool puzzles.
And there are cool puzzles. Lots. I don't know how you tighten up the narrative, make the story a bit less overbearing, but still retain the author's vision. That's not for me to say. Perhaps this is the author's vision. I will play it again once it is updated. I did like it. I didn't know how to rate it but ultimately gave four stars. This is really something. But for me, perhaps, too much of a good thing. Sometimes I just wanted to, you know, play a good game and not wade through 20 more strings of text for the 2nd or 3rd time in 15 minutes. Maybe I'm simple. Probably so.
Much of the gameplay I experienced in my first playthrough, which took north of six hours, was very well done. There are some great, creative puzzles here. The level with the timer that kept expanding, the level with the portals on the edge of the screen, the balloon level, these are cool mechanics. Even the school was clever even if I felt the execution was lacking. The graphics and visuals are unique. The music is well-chosen. There is a ton of good here that only a very skilled game-maker could execute. I wish I could experience more of it in a single playthrough. I don't know where I went wrong as I tried to play the game very honestly, earnestly and ethically, but obviously I made some choices somewhere it didn't like as I was cut short.
And that brings me to the story/plot. Where to begin? This game touches on themes that run the gamut -- To punish based on actions vs. impulses?, racism, implicit bias, the impact of social media and mob mentality, bullying, surviving trauma, the complexities of parent/child relationships (especially where perhaps a child was not wanted at the time), a Star Trek-esque discussion of living a life based on logic vs. emotion, you name it. It was thought-provoking at times. English is not the author's first language, and although he's better than many native speakers, I agree that sometimes the yes/no questions and other queries were framed in such a way that I wasn't sure what was being asked. I was also confused by the role of the ifs -- Are they inherently bad? good? perhaps good in certain contexts? I guess this is all a long way of saying at times there is SOOO much plot happening that I felt overwhelmed and lost track of the narrative flow. I'm not offended by sensitive topics (at all), but this game seems to employ such a "kitchen sink" approach to addressing life's philosophical and ethical dilemmas that I got to a point where I couldn't see the forest for the trees. Not only that, but the game expresses a clear condescension for anyone who finally just wants to, you know, enjoy a game and solve some cool puzzles.
And there are cool puzzles. Lots. I don't know how you tighten up the narrative, make the story a bit less overbearing, but still retain the author's vision. That's not for me to say. Perhaps this is the author's vision. I will play it again once it is updated. I did like it. I didn't know how to rate it but ultimately gave four stars. This is really something. But for me, perhaps, too much of a good thing. Sometimes I just wanted to, you know, play a good game and not wade through 20 more strings of text for the 2nd or 3rd time in 15 minutes. Maybe I'm simple. Probably so.
- nicklegends , Rambly , Epsalon ZX and 1 other like this








