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Nayru's Odyssey: Definitive Edition

Overview Feature Quest
Creator: Teamudf , Arkia , Rainst0rm4759 Genre: Dungeon Romper Added: 17 Jun 2021 Updated: 15 May 2025 ZC Version: 2.55 Downloads: 1210 Rating[?]: Rating: 4.6/5 (14 ratings) Download Quest
(14.23 MB)
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Eddy  
Rating: 5/5

Edited 23 December 2024 - 11:45 AM
This quest was pretty awesome, certainly a very interesting take on a Z1 remake where half the time I forgot I was playing one lol. It starts off pretty simple and then really throws you off by having a dungeon in the overworld and having stuff all out of order from Z1 which is cool. The overworld is designed pretty well, certainly some interconnectivity here and there and the areas all served their purposes well. The Lost Woods was WEIRD but I guess that's the whole point lol. The dungeons were pretty well made, a lot of them had cool concepts and gimmicks that were consistent all the way through. A lot of the puzzles that were present were also super clever and creative and I really liked the way some dungeons did them (Level 6 especially was cool). I also do like how the compass is dealt with differently than normal where it gives you secret rooms instead of the Triforce piece, that was very nicely done. I will say though that I do think some puzzles should get some clearer hints, quite often I found myself completely stuck and the solution was something fairly nonsensical after looking up videos. This happened on several occasions so I think less cryptic stuff would be nice to have.

The difficulty was fine all the way through, nothing was too hard or too easy and there was a smooth increase all the way from beginning to end, so this was excellent. I also like the abundance of minidungeons, some were pretty short, others were long, they added quite a bit to the quest. Lastly, I can't say much on the story, it's kinda basic and simple which is all you really need. I would love to see that idea with being watched after the Harp explored more though, the quest was really taking a weird turn and then nothing kinda came out of it except for maybe one or two screens around the world and that's it. It kinda felt out of place otherwise but it could've been really cool to see that have more of a presence.

Overall yeah this was pretty great! Lots of great stuff in this one, quest looks nice and the only critique I can say is how some puzzles should be hinted at a bit better. Otherwise this gets a 4.5/5 from me, which rounds up to a 5.
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SofaKing  
Rating: 5/5

Edited 01 June 2025 - 10:36 PM
This was a very engaging, fun quest that kept me playing from start to finish. That alone gets 4 stars -- but the level of polish, the creative puzzles, the L7 item and the highly engaging overworld and the way the levels and the overworld interacted at times gets it #5. The game was never overly difficult but was challenging at times and had a creepy, eerie vibe in places in a good way. L2 comes to mind here. UOMW stated it well and I don't have a lot to add. It's a genuinely good addition to the database.

I'm going to edit my review after playing the Definitive Edition -- This now might be my favorite quest in the Database. The puzzles, hints, layouts, everything for me hits that sweet spot where a lot of it is challenging but always fair. The clues are there, you just have to pay some attention. Everytime I asked for help I felt silly as I could have figured it out had I just been a little more observant of the world around me. The difficulty level, the secrets, the puzzles, the combat, the graphics, the newest version of this game for me is near perfection. I'll return to it at some point once I've forgotten enough . It's incredibly good. I'd give it a sixth star if I could.
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Useless Old Man Wisdom  
Rating: 5/5

Posted 05 July 2021 - 04:32 PM
When I saw that the United Dairy Farmers team was coming out with a new quest, I was pretty interested. After all Eiyuu is in my personal top-3 favorite ZC quests of all time. While Nayru's Odyssey is almost nothing like Eiyuu at all, this latest quest does succeed in being an excellent gameboy-style dungeon romper.

The overworld is designed in a similar manner to the LoZ overworld, but with the clever addition of some overworld dungeons and minidungeons. These above-ground dungeons really work in my opinion and fit well with the rest of the overworld aesthetic. Screen design is conistently aesthetically pleasing and while there are not a ton of secret to be found, there are enough overworld secrets to keep the player observant.

Dungeon design is definitely the highlight of NO. In addition to the overworld dungeons, there are plenty of subterranean dungeons and mini-dungeons. I might be reaching here, but I think a good way to describe the dungeon design is that these seems like dungeons that Nintendo would have put into an official Zelda game. By that i mean the dungeons are never very big, intricate, or particularly complex, but usually have a fair amount of interesting puzzles and navigational quirks. Some of the puzzles are novel and will make the player think a little bit and try various out-of-the-box tactics, for instance, the "phantom carnival" puzzle in level 8, but are never obtuse or downright stupefying in my opinion. Bombable and walk-through walls are almost always obvious, if not plainly marked, much like in the official Zelda games.

Difficulty is pretty mild overall. The quest seems to start out somewhat difficult, levels into a comfortable level, jumps up around the 3/4 point again, but then levels into a comfortable level again if you manage to find the L2 armor, L3 sword, and health upgrades. I found the final boss to be a big pushover after finding all of those defensive and offensive upgrades, so perhaps your mileage may vary. The quest makes extensive use of damage tiles and lava jumping, which I found to be the biggest difficulty challenges - especially in the later 1/4 of the quest. Again, Your mileage may vary if you're better at precise movements than I am.

Music choices are pretty ZC-standard and you have probably heard all of the midis in this quest before. Item triggers and puzzles are designed in such a way as to keep all of the items relevant throughout the quest, which while resulting in lots of item switching, does keep a good variety of different puzzles. The plot is indeed pretty limited, but seems to be in accordance with the Oracle games, which I have to admit, I still haven't ever played. This might be important, because like a lot of ZC quests, I get the impression that the creators are trying to create something on tier with an official Zelda release with NO. This quest does succeed in that endeavor quite well, and better than most. Overall, I enjoyed the play through quite a lot and took about 12 hours from beginning to end.
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