This quest was pretty awesome, certainly a very interesting take on a Z1 remake where half the time I forgot I was playing one lol. It starts off pretty simple and then really throws you off by having a dungeon in the overworld and having stuff all out of order from Z1 which is cool. The overworld is designed pretty well, certainly some interconnectivity here and there and the areas all served their purposes well. The Lost Woods was WEIRD but I guess that's the whole point lol. The dungeons were pretty well made, a lot of them had cool concepts and gimmicks that were consistent all the way through. A lot of the puzzles that were present were also super clever and creative and I really liked the way some dungeons did them (Level 6 especially was cool). I also do like how the compass is dealt with differently than normal where it gives you secret rooms instead of the Triforce piece, that was very nicely done. I will say though that I do think some puzzles should get some clearer hints, quite often I found myself completely stuck and the solution was something fairly nonsensical after looking up videos. This happened on several occasions so I think less cryptic stuff would be nice to have.
The difficulty was fine all the way through, nothing was too hard or too easy and there was a smooth increase all the way from beginning to end, so this was excellent. I also like the abundance of minidungeons, some were pretty short, others were long, they added quite a bit to the quest. Lastly, I can't say much on the story, it's kinda basic and simple which is all you really need. I would love to see that idea with being watched after the Harp explored more though, the quest was really taking a weird turn and then nothing kinda came out of it except for maybe one or two screens around the world and that's it. It kinda felt out of place otherwise but it could've been really cool to see that have more of a presence.
Overall yeah this was pretty great! Lots of great stuff in this one, quest looks nice and the only critique I can say is how some puzzles should be hinted at a bit better. Otherwise this gets a 4.5/5 from me, which rounds up to a 5.
Nayru's Odyssey: Definitive Edition
Overview
Feature Quest
Creator:
Teamudf
,
Arkia
,
Rainst0rm4759
Genre: Dungeon Romper
Added: 17 Jun 2021
Updated: 15 May 2025
ZC Version: 2.55
Downloads: 1208
Rating[?]:
|
Download Quest (14.23 MB) |
Information
NOTE: Created and tested in ZC 2.55.7. Other versions may cause issues!
Nayru's Odyssey is a collaborative quest originally made for the 6th quest contest. It's a dungeon romper with a narrative, which has been updated to a definitive edition making use of new features introduced in 2.55.
Nayru's Odyssey is a collaborative quest originally made for the 6th quest contest. It's a dungeon romper with a narrative, which has been updated to a definitive edition making use of new features introduced in 2.55.
About Reviews Comments Forum Topics
Description
Nayru's Odyssey was originally created as an entry to the 6th quest contest, but was updated to a Definitive Edition which is more complete and has several additional features. The current version was updated to make use of 2.55's new set of features and improvements in our design skills. If you've played Nayru's Odyssey before, the current 2.55 version is functionally a new quest with over 10 new dungeons (including replacements for old dungeons).
The main dungeon romping gameplay has been expanded with more mini dungeons, a more open dungeon order, and new story content. Additional quality of life changes also help the player navigate the world more easily.
The main dungeon romping gameplay has been expanded with more mini dungeons, a more open dungeon order, and new story content. Additional quality of life changes also help the player navigate the world more easily.
Story
Following a great war, the legendary hero failed in his quest. Ganon has ruled for many years and Hyrule has mostly become desolate. Hearing of the Triforce pieces that are scattered throughout the land and accepting the fallen hero's sword, Nayru starts on the path of a warrior to return Hyrule to its prosperous state.
Tips & Cheats
Find the Truth Crystal in each dungeon! The wall tiles serve as puzzle hints and guide you toward the solutions.
If you're stuck on where to go next, a hint cave near where you get your first sword updates after most major dungeons.
Most upgrades are hidden around the overworld, so be sure to check suspicious areas and backtrack to unfinished locations for more gear.
The compass is your friend - it directs you to an important room in each dungeon!
If you've played the previous versions of the quest, don't rely on your past knowledge! Even if something looks similar, it's almost certainly been changed!
Info shops are cheap and have very useful hints!
If you're stuck on where to go next, a hint cave near where you get your first sword updates after most major dungeons.
Most upgrades are hidden around the overworld, so be sure to check suspicious areas and backtrack to unfinished locations for more gear.
The compass is your friend - it directs you to an important room in each dungeon!
If you've played the previous versions of the quest, don't rely on your past knowledge! Even if something looks similar, it's almost certainly been changed!
Info shops are cheap and have very useful hints!
Credits
=====Creators=====
TeamUDF
Rainst0rm
Arkia
=====Assets=====
The Legend of Zelda Franchise
Rainst0rm & Arkia (various custom assets and palettes)
VG Music/Musescore (Midis)
HelpTheWretched (Sound Effects)
Lut (Tileset)
Moosh (Instrumentality Palettes)
Alestance (Music)
=====Scripts=====
Arkia (Secret Enemies, Stone Beak, Count Chocula, Enemy Generator, Master Ore, All Boss Scripts, Level 8 Fix, Map Fix)
TeamUDF (Specific Trigger)
Moosh (NPC, Pit)
Evan20000 (Count Chocula, Dungeon Barriers, Item Spawn, L/R Switch for A/B Subscreen, Nothing Trigger)
Fox (Warp Doll)
Dan358 (Enemy Music)
Lejes (Boss String)
Demonlink (Compass Beep)
HuggetSukker (Dungeon Barriers)
Moscow Modder (Heart Piece Message)
Kite (Item Bundle)
Joe123 (Item Pickup)
=====2.55 Update Playtesting=====
Eppy
Joaish
LordDarkfor
Scorpio & Moosh (Buried Arrow)
=====Definitive Edition Playtesting=====
LordDarkfor
Eppy
YuanAurion
=====Special Thanks=====
Joaish
Evan20000
The Zelda Classic devs
The Combo Editor
Anyone who plays the quest!
TeamUDF
Rainst0rm
Arkia
=====Assets=====
The Legend of Zelda Franchise
Rainst0rm & Arkia (various custom assets and palettes)
VG Music/Musescore (Midis)
HelpTheWretched (Sound Effects)
Lut (Tileset)
Moosh (Instrumentality Palettes)
Alestance (Music)
=====Scripts=====
Arkia (Secret Enemies, Stone Beak, Count Chocula, Enemy Generator, Master Ore, All Boss Scripts, Level 8 Fix, Map Fix)
TeamUDF (Specific Trigger)
Moosh (NPC, Pit)
Evan20000 (Count Chocula, Dungeon Barriers, Item Spawn, L/R Switch for A/B Subscreen, Nothing Trigger)
Fox (Warp Doll)
Dan358 (Enemy Music)
Lejes (Boss String)
Demonlink (Compass Beep)
HuggetSukker (Dungeon Barriers)
Moscow Modder (Heart Piece Message)
Kite (Item Bundle)
Joe123 (Item Pickup)
=====2.55 Update Playtesting=====
Eppy
Joaish
LordDarkfor
Scorpio & Moosh (Buried Arrow)
=====Definitive Edition Playtesting=====
LordDarkfor
Eppy
YuanAurion
=====Special Thanks=====
Joaish
Evan20000
The Zelda Classic devs
The Combo Editor
Anyone who plays the quest!




