UPDATED REVIEW! In the spirit of fairness and respect for the creators time and effort I decided to play this quest more so I could give it a more well rounded review. I initially played for about an hour, couldnt figure out how to progress, got frustrated and quit.
ORIGINAL:
Nope. You lost me in the first minute with the esoteric "find the sword' puzzle and the stupid hard banana boss. It was on easy mode, too. If this is any indication of how the rest will be I'm out. Frustration is not my jam. Quest graphics look nice, though.
UPDATE:
After playing this quest for about 6 hours I can honestly say that I still feel the same. I just didnt get it. I did not think it was fun. I still think it looks pretty nice.
The overworld and dungeons often seem like lots of random areas stuck together. For me, there is a lack of flow and finesse. I didnt buy it as a cohesive "world". Its also got a lot of seeming unrelated and superflous cut scenes and strange narratives, too. Some of the puzzles and bosses are so out there and outside the Zelda universe that I just couldnt reconcile them.
Its really hard to know what to do and where to go. After playing it for 6 hours I still really had not figured out a lot. I didnt aquire many items. I was just aimlessly wandering around hoping I would stumble across something that would progress the quest, revisiting areas over and over. When I did finally find something the amount it advanced the game was minuscule. Not very gratifying. I was glad there was a YouTube playthrough so I could at least piece a few things together. Many of the puzzles were so obtuse and cryptic that I would never had figured them out in a million years without it, which I think is a big problem. In the video he even said that he felt like had been playing for a while and had not gotten anywhere. Its definitely frustration inducing, to say the least.
While I applaud new ideas and thinking out of the box, there are a few big accessibility issues. One is the record player puzzle that requires sound. In my opinion there should be some sort of transcribed alternative solution. I have noise sensitivity so I never play games with the sound on. I also noticed there was a comment from a deaf member with the same issue, but it was never responded to. The other issue is a puzzle in which you are fighting a boss and you need to press the K key on a keyboard. This was a game breaker for me, as I'm playing on a Steam deck and couldnt figure out how to change the controller mapping for the anomaly.
With all that being said I still appreciate and respect the effort it takes to make a quest like this. However, they arent all winners and you cant please everyone, and thats ok! Such is life...
Dragon Dream
Overview
Feature Quest
Creator:
Jamian
Genre: Dungeon Romper
Added: 15 Jun 2021
Updated: 01 Apr 2024
ZC Version: 2.55
Downloads: 704
Rating[?]:
|
Download Quest (7.67 MB) |
Information
Dragon Dream is a full quest with 6 main dungeons and some mini-dungeons, scripted bosses, a fairly silly story, and a few novelty puzzles. There are different difficulty settings to accommodate the player's preferences. Total gameplay time should be around 10 hours for a first playthrough.
About Reviews Comments Forum Topics
Description
YOU MUST USE AT LEAST ZC 2.55 ALPHA 89 TO PLAY THIS QUEST.
Dragon Dream is a full quest with 6 main dungeons and some mini-dungeons, scripted bosses, a fairly silly story, and a few novelty puzzles. There are different difficulty settings to accommodate the player's preferences. Total gameplay time should be around 10 hours for a first playthrough.
The overall fighting difficulty is progressive, going from easy to challenging. You can expect to find a few puzzles along the way that may have you scratch your head and require you to think out of the box.
You will be given a "game completion" score at the end of the quest to find out if you've found everything.
Dragon Dream is a full quest with 6 main dungeons and some mini-dungeons, scripted bosses, a fairly silly story, and a few novelty puzzles. There are different difficulty settings to accommodate the player's preferences. Total gameplay time should be around 10 hours for a first playthrough.
The overall fighting difficulty is progressive, going from easy to challenging. You can expect to find a few puzzles along the way that may have you scratch your head and require you to think out of the box.
You will be given a "game completion" score at the end of the quest to find out if you've found everything.
Story
Link returns to Shaigye, his home town, and sees everybody wearing masks for some unknown reason. He can't remember how he got there, and nobody seems to remember him either. Can he figure out what it is he was supposed to be doing? Will he, somehow, become a hero?
Tips & Cheats
N/A
Credits
Quest designed by: Jamian
Tileset: Instrumentality
Extra tiles: www.spriters-resource.com, EZGBC tileset
Scripts: Jamian, with additional scripts by Emily, Mero, Moosh, Saffith
Midis: www.vgmusic.com and a custom midi by Bagu
Beta testing: Moosh, bti182, phatjak69
Tileset: Instrumentality
Extra tiles: www.spriters-resource.com, EZGBC tileset
Scripts: Jamian, with additional scripts by Emily, Mero, Moosh, Saffith
Midis: www.vgmusic.com and a custom midi by Bagu
Beta testing: Moosh, bti182, phatjak69





