This was fairly good, had quite a bit of fun playing it although I don't think I got 100% but I got close enough. Using the same overworld but changing things around is pretty interesting, especially with starting in a different place and going for a more linear approach to the world design where a lot of it is flooded so you gotta take different routes around. I also do like how modified a lot of the world is too, with familiar areas having design recreations and others being accessible at later points. The dungeons were all pretty cool, some of them were certainly tricky with navigation but nothing too bad. The ending portions of the quest definitely gets weird but in a cool way, the whole Magicant thing is wack as hell and that was fun to play through.
My personal gripe is the difficulty of the quest was maybe a tad too crazy sometimes. It's certainly a challenging quest, that's for sure. A lot of the time it was fine, but there were a couple moments where things were batshit crazy for no reason (the Golden Darknut in Level 3 is a great example). Also considering there's no defence rings until the very end is nuts, especially when late game enemies hit really hard which makes things quite tough. I would suggest to maybe tone down the damage for some custom enemies or consider using less amounts of high level enemies to compensate for this. Another thing is to always ensure you keep Bubble enemies at the top of your enemy list so that other enemies don't replace them when re-entering rooms. For regular Bubbles this isn't really a big deal, but rooms with Red and Blue Bubbles could be problematic since you could get hit by a Red Bubble, leave the room with some enemies defeated and then come back to see all the Blue Bubbles are gone, which is a real pain. This didn't happen to me but I can see it being a problem for others.
All in all though, this was quite solid and I had fun with it. Issues aside I'd give this quest maybe a 3.5/5 or so, which rounds up to a 4/5.
Roebloz's 6th Quest: RWA Part 2
Overview
Feature Quest
Creator:
Roebloz
Genre: NES-style
Added: 16 Mar 2021
Updated: 25 Mar 2021
ZC Version: 2.55
Downloads: 363
Rating[?]:
|
Download Quest (4.81 MB) |
Information
This quest is a new "6th Quest" I have been making for almost a year now, and is a sequel to the...Bad Roebloz's World Adventure Part 1 which is available on the official Zelda Classic website. (The ZIP contains a map, instructions for the custom music uploaded elsewhere and such)
If you want the high-quality OST, you can go to http://chord-book.co...z/6th Music.zip
If you want the high-quality OST, you can go to http://chord-book.co...z/6th Music.zip
About Reviews Comments Forum Topics
Aevin
Posted 16 March 2021 - 05:58 PM
I've only gone in a little ways, (beating level 1), but I'm liking this so far. The screen design feels competent and creative in a way that tells me some real thought and effort went into the quest. Some might find level 1 a bit challenging, but it's not like there's anything outright unfair. It's well-designed, and there's several tools accessible to help. I'm curious to see how the overall difficulty curve holds up, since that's a hard thing to get right. But it's definitely off to a strong start!
You might consider putting your custom music link in the description, and highlighting it so that people don't miss it.
You might consider putting your custom music link in the description, and highlighting it so that people don't miss it.
- SkyLizardGirl likes this



