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Roebloz's 6th Quest: RWA Part 2

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Creator: Roebloz Genre: NES-style Added: 16 Mar 2021 Updated: 25 Mar 2021 ZC Version: 2.55 Downloads: 363 Rating[?]: Rating: 4/5 (4 ratings) Download Quest
(4.81 MB)
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Eddy  
Rating: 4/5

Posted 15 December 2024 - 05:50 PM
This was fairly good, had quite a bit of fun playing it although I don't think I got 100% but I got close enough. Using the same overworld but changing things around is pretty interesting, especially with starting in a different place and going for a more linear approach to the world design where a lot of it is flooded so you gotta take different routes around. I also do like how modified a lot of the world is too, with familiar areas having design recreations and others being accessible at later points. The dungeons were all pretty cool, some of them were certainly tricky with navigation but nothing too bad. The ending portions of the quest definitely gets weird but in a cool way, the whole Magicant thing is wack as hell and that was fun to play through.

My personal gripe is the difficulty of the quest was maybe a tad too crazy sometimes. It's certainly a challenging quest, that's for sure. A lot of the time it was fine, but there were a couple moments where things were batshit crazy for no reason (the Golden Darknut in Level 3 is a great example). Also considering there's no defence rings until the very end is nuts, especially when late game enemies hit really hard which makes things quite tough. I would suggest to maybe tone down the damage for some custom enemies or consider using less amounts of high level enemies to compensate for this. Another thing is to always ensure you keep Bubble enemies at the top of your enemy list so that other enemies don't replace them when re-entering rooms. For regular Bubbles this isn't really a big deal, but rooms with Red and Blue Bubbles could be problematic since you could get hit by a Red Bubble, leave the room with some enemies defeated and then come back to see all the Blue Bubbles are gone, which is a real pain. This didn't happen to me but I can see it being a problem for others.

All in all though, this was quite solid and I had fun with it. Issues aside I'd give this quest maybe a 3.5/5 or so, which rounds up to a 4/5.
 

Aevin  
Rating: 4/5

Edited 18 March 2021 - 08:44 PM
After nearly completing level 9, it's safe to say my opinion on the quest isn't going to change, so I feel comfortable with writing this review. At a time when spectacle creep is pretty strong in ZC quests, this one is a refreshing, classic Zelda 1 experience. It's competently designed, with a lot of unique flair to keep it feeling fresh. Some people might be fatigued by the number of "6th Quests" that came from the recent contest, but I wouldn't pass over this one; almost every screen of the overworld is edited, and the flow of the game is much different, opting for a more linear experience.

You won't see a ton of new items here, and the new enemies generally seem well thought out and make for nice additions. I never found any defense rings during my run, and I'm unsure whether they don't exist, or I missed them. Regardless, I never really felt like I needed one outside of a couple of uncommonly hard-hitting enemies. If no rings exist, perhaps Roebloz ought to consider toning the damage of a few of the toughest enemies down a bit. There is also one boss that hits absurdly hard with a continue point in the fight ... without potions, I could see players getting stuck here, (though I expect that saving instead of continuing would escape the fight and put you back on the overworld). There's also a handful of odd decisions, such as apparent dead end screens with no purpose. All in all, there were a few eyebrow-raising moments, but nothing that substantially hampered my enjoyment.

Recommended if you enjoy the original Zelda without a ton of complications.

Edit:

After nearly completing level 9, it's safe to say my opinion on the quest isn't going to change, so I feel comfortable with writing this review.

Turns out I was wrong ... The quest veers into the really bad kind of difficulty at the tail end of the level. There's also some frustrating bugs in level 9 that resulted in me having to F6 to the beginning of the level, and I ended up cheating to win against the final boss, which is an enemy widely regarded as the most broken and unfair enemy in Zelda Classic. It's still a pretty solid quest, but I'm going to have to go with four stars instead of the five I was initially thinking, purely because of the reduction in quality at the very end of the game.
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